Is my ingame cockpit display supposed to look like this?
https://dl.dropboxusercontent.com/u/106 ... isplay.png
Is this some kind of damage simulation? I talked to my ships engineer and some station engineers, nobody can "repair" anything at my ship. I had this random noise on my main display for the last multiple hours and i am getting really bored of it.
Is this a game feature or a bug?
Cockpit display error? Static over right lower screen [Q&A GTS-3]
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I had this, tried a cockpit mod but didnt solve it and there were 2 threads going with no reply so i guess there isnt a fix. Ive started again and this time havent got the same issue.
Found a thread for you: http://forum.egosoft.com/viewtopic.php?t=350037
Found a thread for you: http://forum.egosoft.com/viewtopic.php?t=350037
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Hmm, maybe we can help ourselves. Since i also have this problem with each savegame, i thought it must be something written in the saves. I searched my save games for different terms and found these lines. Unfortunately when i start deleting things there, my save won't load anymore, maybe someone with some experience could help me out?
"<animation light="xu omni02 dmgfx screen">
<float time="27638.5" sequence="cockpit_damagestate_none" property="intensity"/>
</animation>
</animations>
<connections>
<connection connection="connectionre">
<component class="effectobject" macro="dmgfx_damage_state_screen_noise_02_macro" connection="connectionre" id="[0x733e9]">
<animations>
<animation part="anim_screen">
<part time="27944.6"/>
<texture>
<channel channel="1">
<value time="27944.5" property="v_offset"/>
<value time="27944.5" property="u_offset"/>
</channel>
</texture>
</animation>
</animations>
<effect effect="cpfx_eventmonitor_noise_02_loop" duration="-1" starttime="14585.6"/>
<connections/>
</component>
</connection>
<connection connection="connection_npc_betty" macro="connection_npc_betty">"
"macro="dmgfx_damage_state_screen_noise_02_macro" i have the feeling, that this could be related to our problem. Can anyone tell me, in which way to should edit this savegame to get rid of the error?
"<animation light="xu omni02 dmgfx screen">
<float time="27638.5" sequence="cockpit_damagestate_none" property="intensity"/>
</animation>
</animations>
<connections>
<connection connection="connectionre">
<component class="effectobject" macro="dmgfx_damage_state_screen_noise_02_macro" connection="connectionre" id="[0x733e9]">
<animations>
<animation part="anim_screen">
<part time="27944.6"/>
<texture>
<channel channel="1">
<value time="27944.5" property="v_offset"/>
<value time="27944.5" property="u_offset"/>
</channel>
</texture>
</animation>
</animations>
<effect effect="cpfx_eventmonitor_noise_02_loop" duration="-1" starttime="14585.6"/>
<connections/>
</component>
</connection>
<connection connection="connection_npc_betty" macro="connection_npc_betty">"
"macro="dmgfx_damage_state_screen_noise_02_macro" i have the feeling, that this could be related to our problem. Can anyone tell me, in which way to should edit this savegame to get rid of the error?
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In my case this happened when I entered DeVries for the first time. My screen was fully white-outed like when the com signal to Borman was jammed and it never reverted. My "workaround" was to revert to the save just before I entered the scene which triggered the MD script.
As a side note: I interrupted the scene, jumped to DeVries (while the dialog and the script where still running) and was catapultet back to Albion (right through a station but without harm). After that my screen stayed jammed. Reverting to the proper save fixed the issue (because I let the scene pass as intended).
As a side note: I interrupted the scene, jumped to DeVries (while the dialog and the script where still running) and was catapultet back to Albion (right through a station but without harm). After that my screen stayed jammed. Reverting to the proper save fixed the issue (because I let the scene pass as intended).
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My problem is, that at first i thought it was a game feature, as i rammed something short afterwards. Now i have played for hours and cant/wont restart the whole game, as i have meanwhile overwritten all my old savegames.
Would still appreciate some "official" feedback on this and some advice on how i could edit the save game.
Would still appreciate some "official" feedback on this and some advice on how i could edit the save game.
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Okay, i have found a "walkaround" for this problem. I opened my savegame and searched for these lines:

EDIT:
Seems like changing duration to 1 works too.
Then i edited the starttime to "999999999999999999"<component class="effectobject" macro="dmgfx_damage_state_screen_noise_02_macro" connection="connectionre" id="[0x9125]">
<effect effect="cpfx_eventmonitor_noise_02_loop" duration="-1" starttime="14585.6"/>
I haven't experienced any instabilities due to this change and it might not be the most "elegant" way, but i will do for the moment. And finally after hours of random noise on my screen, i can read the display again.<component class="effectobject" macro="dmgfx_damage_state_screen_noise_02_macro" connection="connectionre" id="[0x9125]">
<effect effect="cpfx_eventmonitor_noise_02_loop" duration="-1" starttime="999999999999999999"/>

EDIT:
Seems like changing duration to 1 works too.