Bugs & Issues I haven't seen reported

General discussions about X Rebirth.

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NewColours
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Bugs & Issues I haven't seen reported

Post by NewColours »

Firstly Egosoft, let me say that I am severely disappointed. I waited a long time for this and like a great many of your (at least until now) very loyal fanbase I was looking forward to a game which would be X3TC with upgraded graphics, an autopilot that didn't fly into huge objects and fixed 'complex' building mechanics.

I honestly expected you guys to take notice of the mods released for your brilliant previous games and head in their direction (essentially enhance your existing products). The videos before launch made me think that's what you were doing but it isn't what we were given. Instead what we were given was a game stupified so that 12 year olds could join in, no longer the challenging empire building sandbox the series is known for, but instead another simple shooter.

--

I considered asking for a refund and trying again in a few months when it's cheaper and you've fixed things but I decided that unlike many, I won't be asking for a refund. I've supported the entire series and I'm hoping you'll try to fix this 'game' and take us back to a true X universe; but after charging me £40 (incidentally, more than I've ever paid for any other game) I hope you do try to compensate us preorder buyers in some way in the long term. I thought it was bad that there wasn't even a small discount for owners of X3:TC/AP to upgrade.

The real issue from my point of view isn't the bugs, which can be patched, but rather the complete removal of the core mechanics that made this series attractive.



[ BUGS / ISSUES ]

(1) I captured a ship primarily for boarding practice for my Officer but couldn't find a Captain I could hire - I decided it was fine to just release the ship, but without a captain to take over there is no way to simply recall your marines and leave the ship unowned.

(2) Other ships attack me near station, if I defend myself I get reported to police, furthermore when I destroy them and they drop wares I can't tell what's been dropped because I have to sit through video conversations between the police and station. These NEED to be skippable!

(3) No Log! - My ships disappear, presumably destroyed but there's no log unlike in previous games so I can't determine when, where, why or how and there's never survivors so you ALWAYS lose your hand picked crew

(4) Crappy landing mechanics - the idea of being restricted to a tiny area inside the station, unable to go to any of the other explorable areas on the same station without requiring me to load back into ship then fly to a second dock point and dock all over again.... it's just ridiculous. What's more, trying to bring up the dock option (double clicking is the only way I know how) seems to impossible without fully stopping the ship close by

(5) Modes - this is horrible just to support that minority who can only play with a console controller. If I'm on a PC with a full keyboard with a huge amount of unused keys I shouldn't be forced to go into some other crappy mode, where half the features of my ship become unavailable, just so I can use my long range scanner - just let me map it to another damn key. :@

(6) Looking at the map stops my ship because I have to look elsewhere rather than getting an overview. You can't be serious. If I have to fly a long way I want to see what my fleets are up to while I have the chance.



[ FEATURE REQUESTS / THINGS NOT EXPLAINED / JUST WHY? ]

Some of these may just be user error, other users let me know if you have answers please!

(A) Selling captured ships - until reading every thread on the technical forum tonight I could not figure out how to do this. I haven't got far enough to discover a suitable shipyard yet, the shipyard I was at was civilian only, but that's unclear when it's the only shipyard you've encountered.

(B) Multiple weapons - weapons are in slots, but I can't see how to fire multiple weapons at once

(C) If I go to speak to crew, the ship just stops, what is Yissha doing!? Please fix this with the autopilot upgrade.

(D) Fiddly ware collection, please allow us to tractor in all wares close by! I've always thought this was missing from X games

(E) Repairing my ship - My engineer is standing idle while I have half my hull. After reading the forums tonight I think maybe I need to buy drones, but nothing in game has told me.

(F) Again I think the solution was here on the forums, but I can't ever see an NPC's skills, it looks like it's a matter of waiting for smalltalk but nothing in the game or manual tells me this.

(G) Where is the stock exchange!? I made most of my money that way and would *really* like to see it return!


My final note, relevant to everyone but especially you, devs - The mods here fix some major gripes, the fact they exist already should be testament to the reason the game should have been user tested before release. These mods are brilliant, It's unfair that I have to have my save marked as modified in order to get these basic fixes. http://steamcommunity.com/app/2870/disc ... 628767656/
chrisnic6
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Post by chrisnic6 »

Good list. I'd say add more notifications. Like, "all marines have died" instead of just the phases on a boarding process stopping. Or...Your [ship] is under attack from [enemy]! or Your [ship] has been destroyed!

Also, is there a way to see a list of every person at a station point? Or is it capped at 5 when you target it.
NewColours
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Post by NewColours »

Why has this been moved to universe where devs will ignore it? I've listed a bunch of bugs people havent listed separately because they are stuck with yet other bugs. They are valid and need addressing!
DarrikVkir
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Post by DarrikVkir »

There's actually not a single bug in here, just feature requests.
egosimon
EGOSOFT
EGOSOFT
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Post by egosimon »

It doesn't get overseen. Thank you for taking the time to write this long list. I'll add your points to my feedback list and try to speak with the right people about it. Currently we're busy with fixing crashes and plot stoppers but of course we are looking forward to make the game better soon.

I'll be honest, i don't know if the game will perfectly meet your expections in the future because it's not easy to meet the point where old X-Fans AND new gamers love the game. But we're working hard on it.
NewColours
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Post by NewColours »

How is not being able to recall idle marines not a bug DarrikVkir?

Thanks for the reply, I'm glad to know you're taking fan feedback into account Egosoft. Although your reply reads to me as "we're focused on the console playing 12 year olds spamming the forum with bad spelling now; screw you idiots who played our games for years and funded our studio".
Nomenluni
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Joined: Wed, 20. Nov 13, 10:47

Post by Nomenluni »

(A) Selling captured ships - until reading every thread on the technical forum tonight I could not figure out how to do this. I haven't got far enough to discover a suitable shipyard yet, the shipyard I was at was civilian only, but that's unclear when it's the only shipyard you've encountered.

Also how to repair them...
Depechenova
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Bugs that i am suffering from

Post by Depechenova »

Dunno if its been mentioned, The on game screen for my ship has gone, its all black with fuzzy white dots, like its on a spare tv channel that hasn't been tuned, I have 5 saves that are now bust, I cant see anything for load outs for stations, ships my own status. buying or selling. tried reloading but nothings works. 20 odd so hrs I fear is gone. Se la ve :cry:
egosimon
EGOSOFT
EGOSOFT
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Post by egosimon »

NewColours
No, it wasn't meant to be like that. It's more that we try to do a game which is "easy to learn but hard to master". Which means that everybody should get into it easily but that there's enough complexity to have a great late-game.

Nomenluni
I'll try to get some information about that.

Depechenova
You've got a PM :)
Alewx
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Post by Alewx »

Complexity like you have to fly to the station where the freigther shall dock?
Complexity without any Management? only one single ship and about 3 Missiles and 4 blasters? We better don't talk about the amount of different trading wares from stations...
I7 9900k 4GHz
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But now on a freaking fast SSD aber immernoch ziemlich lahm beim laden :(
Ruiner82
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Post by Ruiner82 »

egosimon wrote:It doesn't get overseen. Thank you for taking the time to write this long list. I'll add your points to my feedback list and try to speak with the right people about it. Currently we're busy with fixing crashes and plot stoppers but of course we are looking forward to make the game better soon.

I'll be honest, i don't know if the game will perfectly meet your expections in the future because it's not easy to meet the point where old X-Fans AND new gamers love the game. But we're working hard on it.
Well for your sake I hope you have enough new fans to replace the old.
KAHR-Alpha
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Post by KAHR-Alpha »

egosimon wrote:It doesn't get overseen. Thank you for taking the time to write this long list. I'll add your points to my feedback list and try to speak with the right people about it. Currently we're busy with fixing crashes and plot stoppers but of course we are looking forward to make the game better soon.
Could you please also ask about the lack of civilian ship dealer? I can't believe that was intended and yet it's a huge showstopper in free play mode. And I haven't seen any feedback on it.
egosimon
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Post by egosimon »

Alewx
I totally understand your concerns. Regarding the trade: You should only need to fly to the station/trade offers once and than you've them in your ship computer. After this you should be able to trade via trade-menu which is more or less a management task instead of flying directly to thetrade offers. I would suggest to by a trade computer (i think it's 500.000) with which you only need to fly near to a station to get all connected trader offeres.

Ruiner82
Thank you for your feedback. I hope that we can prove to you that we don't want to exchange any fans. We'll listen and we'll fix. And maybe we can get your trust back in that Egosoft supports their games for years and extends them so that the fans are happy.

KAHR-Alpha
Normally every system should have some ship traders. Could you explain your problem a bit more in detail to me?
Last edited by egosimon on Mon, 25. Nov 13, 11:20, edited 1 time in total.
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Mauzi!
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Post by Mauzi! »

Who ever this Egosimon guy is - this is his first three posts and his account is somewhat new, since you bear the ES logo please introduce yourself - he at least has some answers. Way to go ! In fact, it is the first real answers since release.

Might I suggest that you please compile (or have a mod do this) your feedback into a separate announcement thread for everyone to find easily ? Thank you !

P.S.: This isn't by chance Bernd being incognito... ? :D
"I would like to say how amazed we all are here by the huge success of the game" - Bernd Lehahn
"Any fan of space simulations will find the UI in X Rebirth easy to use and much more intuitive, but the 'Trade, Fight, Build, Think' gameplay elements and interaction remain as deep as X game fans have come to expect" - Bernd Lehahn
"Sir, we are lacking 'success' for a while now and must take action !" - "Okay, let's pull off an XR then!".
egosimon
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Post by egosimon »

Mauzi!
Hi Mauzi. I'm Simon and i'm a graphic artist at Egosoft. I work here for several years but to be honest i wasn't very active in the forums. This changes since release because i was very interested in the feedback especially on Twitch, the DevChat and the forums.

If you want to know more about me, feel free to ask.

But i can't totally agree with your statement about the answers because i think Bernd released pretty detailed information about the plans for the near future. [/b]
KAHR-Alpha
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Post by KAHR-Alpha »

egosimon wrote:KAHR-Alpha
Normally every system should have some ship traders. Could you explain your problem a bit more in detail to me?
The only ship dealers that seem to exist are for L and XL ships, so the only ships we can actually buy are capital ships. There are some civilian shipyards around, even with docking stations showing the right icon to the player, but there's no trace of S or M ship dealers anywhere.

The result is that if you want to be a trader in free mode, you have to farm cans until you can actually buy a capital ship, you have no access to stuff like gigulum ships and etc which shouldn't cost nearly as much.
Also, even if you succesfully capture an enemy fighter for instance, you can't repair it, and getting a small fleet of fighters is hardly going to happen if you have to capture each and every one of them.
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Mauzi!
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Post by Mauzi! »

egosimon wrote:Mauzi!
Hi Mauzi. I'm Simon and i'm a graphic artist at Egosoft. I work here for several years but to be honest i wasn't very active in the forums. This changes since release because i was very interested in the feedback especially on Twitch, the DevChat and the forums.

But i can't totally agree with your statement about the answers because i think Bernd released pretty detailed information about the plans for the near future.
Thank you for this, I am glad that you are here for some direly needed feedback.

In regards to the answers that a huge portion of the community desires, Bernd only layed out a plan for bugfixing but not for the game in general.

People have been rightfully complaining that we were promised a TFBT game that matches the previous X games in a way and that large portions of the features to make that true are missing (see the quote in my signature). Fixing bugs alone won't help this lack of features, and to be honest, "announcing" that bugs get fixed is pretty much no information at all since that's a given.

Also, the obvious consolism of the game led people to wonder about the direction of the game in general, especially after it showed to be way more shallow / less indepth in regards to gameplay than it's predecessors.

Bernd totally ignoring to apologize for lacking game content and misleading pre-release marketing information but only the bugs didn't help this either, especially after calling the game a "success".

I shall take the freedom to summarize "our questions" on this matter:
(taking the risk that some people disagree)

What we asked for since release day was to know what the plans are in regards to gameplay depth and delivering what was promised, as well as the general community's fear that the game will be/remain consolised to hardly be a worthy X game.

Thank you for your time !
"I would like to say how amazed we all are here by the huge success of the game" - Bernd Lehahn
"Any fan of space simulations will find the UI in X Rebirth easy to use and much more intuitive, but the 'Trade, Fight, Build, Think' gameplay elements and interaction remain as deep as X game fans have come to expect" - Bernd Lehahn
"Sir, we are lacking 'success' for a while now and must take action !" - "Okay, let's pull off an XR then!".
egosimon
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Post by egosimon »

KAHR-Alpha
Thank you very much for the detailled answer! Unfortunately you're right. And i can understand the consfusion even more, when it comes to the fact, that you get a Gigurum via a plot mission.

It may not help you much but we know about the problem. I'll note your feedback down and hold me ears open :)[/b]
Silla
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Post by Silla »

And what I do not understand is why there are no reactions at all to the suggestion to open up a feedbacktracker on egosoft side? (It is like talking to a wall :headbang: ) It will make it alot easier for everyone
  • Make a proper bug report
  • Make a proper suggestion for improvements
  • search for already done reports
  • link duplicates
  • vote for it without the need of writing one 2 cent's
  • find out what is worked on
  • find out what is solved and if not you will reopen the ticket
  • will make your life easier
  • is not restricted on devnet only
  • will show that you are thinking in new ways to integrate the community
  • there are free ones that could be up and running in a few days like Mantis which is also used by other game developers
I realy dont understand why you still need to look through hundered of threads to find out what bugs there are with the game or what good suggestions have been made. In my opinion it will be worth the time put into a proper feedbacksystem rather than collecting it in a slow and uncomplete manner.
Last edited by Silla on Mon, 25. Nov 13, 12:12, edited 14 times in total.
KAHR-Alpha
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Post by KAHR-Alpha »

egosimon wrote:KAHR-Alpha
Thank you very much for the detailled answer! Unfortunately you're right. And i can understand the consfusion even more, when it comes to the fact, that you get a Gigurum via a plot mission.

It may not help you much but we know about the problem. I'll note your feedback down and hold me ears open :)
Much appreciated. It's a huge part of the game that is currently locked away from us because of that.

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