Script & Mod Requests

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

SirDeathwalker
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Post by SirDeathwalker » Sun, 17. Nov 13, 00:54

well, instead of replacing with an empty file or tiny invisible one, how about a Balrog (the big flaming demon from Lord of the Rings)

-a flaming demon telling the computer to shut up in her girly voice....
\

zurakx
Posts: 145
Joined: Wed, 21. Jul 10, 22:11
x3tc

Post by zurakx » Sun, 17. Nov 13, 01:19

It cant just be a "no you shut up"

it has to be a venomous rant that lasts like a minute. personal attacks, hitting below the belt ect. the sort of rant that when you see happen IRL the entire room is quite afterwards.

and then make it so yisha never tells betty to shut up after that :D
300 pages of complaining before release or bust!

Kirmari
Posts: 33
Joined: Sat, 8. Jan 05, 16:47
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Post by Kirmari » Sun, 17. Nov 13, 01:42

temporary solution if you have a keyboard with marco keys you can set it to quicksave every ect 20 min as i program min to do it oslo have a potential of ower write a quicksave in wrong time and ruin it *like in Combat just as you die* :evil: so if you use it

USE IT WIT QURSION!!

and make a save as soon it does it at least it can be use as a reminder

:rant: "autosave got my brain :evil: to forget :oops:"

20 min in millisecond '1200000' does not show in pic nr was to big :P

yea i remap the key F5 to + on the numlock to quick asses

sorry for my bad english *it not my native*

Picture
https://drive.google.com/file/d/0BwqsKb ... sp=sharing

Kirmari
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Re: the first thing that modders should implement :D

Post by Kirmari » Sun, 17. Nov 13, 01:51

jwt22 wrote:
lordpixxie wrote:more gunz!!!


because c'mon. 4 guns? that's all we've got for a 4x "sandbox" game?



i demand moar gunz!!!

you dont need more guns you need a bigger gun :P :D

I agree bigger gunz
more gunz will not hurt ether :P

jeroll3d
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[request] View all sectors

Post by jeroll3d » Sun, 17. Nov 13, 02:01

Please, request 'cheats' to revel all sectors

:lol:
Entusiasta da série X3! The best game.

Kirmari
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Re: [request] View all sectors

Post by Kirmari » Sun, 17. Nov 13, 02:05

jeroll3d wrote:Please, request 'cheats' to revel all sectors

:lol:
this debugger can do it as far i how

http://forum.egosoft.com/viewtopic.php?t=348039 :)
*English is not my native bare with me*
Steam: Masku
Skype: Kirmari
Youtube: https://youtube.com/channel/UCcKMIlYzLnWI646LhNiXXRg

SyberSmoke
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[Request] Hold L-Mouse for Context

Post by SyberSmoke » Sun, 17. Nov 13, 02:16

click this, click that...hurm what would be better. I would request from an intrepid code monkey something stupidly simple. That being not having to triple click a ship to bring up the contextual menu.

Instead, just a mod to have them say hold the left mouse button down for a second or three and have the contextual options come up on their own...like an honest to god radial menu should.

I kind of think the devs needed some time off to play Sims 3...Now those are contextual menus. But For this, just a way to get rib of click clickclick...."I did not click fast enough..." clickclick...select click.

Kirmari
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Re: [Request] Hold L-Mouse for Context

Post by Kirmari » Sun, 17. Nov 13, 02:20

SyberSmoke wrote:click this, click that...hurm what would be better. I would request from an intrepid code monkey something stupidly simple. That being not having to triple click a ship to bring up the contextual menu.

Instead, just a mod to have them say hold the left mouse button down for a second or three and have the contextual options come up on their own...like an honest to god radial menu should.

I kind of think the devs needed some time off to play Sims 3...Now those are contextual menus. But For this, just a way to get rib of click clickclick...."I did not click fast enough..." clickclick...select click.
that why i remap the keyboard use function to 'F' target push 'F' no more double click :spam:
*English is not my native bare with me*
Steam: Masku
Skype: Kirmari
Youtube: https://youtube.com/channel/UCcKMIlYzLnWI646LhNiXXRg

Tanjitsu
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Post by Tanjitsu » Sun, 17. Nov 13, 02:59

My menu screen has an option that says "bonus content"...

Hornet108
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[Request] Simple move and stop command

Post by Hornet108 » Sun, 17. Nov 13, 03:03

Hey Modders

I think the absolute first thing we need is the ability to issue move and stop commands to our ships. This would go a long way to fixing the game.

I know, weak of me to say it and not to have a go at it myself, I will perhaps if I find the time.

Regards,
Ian

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enenra
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Post by enenra » Sun, 17. Nov 13, 03:06

Tanjitsu wrote:My menu screen has an option that says "bonus content"...
[ external image ]

Protip: It's not necessarily about whether there will be a Bonus Pack but that it certainly wont include 99% of the stuff that has been requested here so far. Up till now this has just been a bad excuse to open yet another topic to request random stuff to be added / changed by people who have absolutely no clue what work it entails.

SirDeity
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Post by SirDeity » Sun, 17. Nov 13, 04:02

Just so we're all clear then, only expert programmers or people who are experienced in modding or scripting should have the right to make suggestions or requests for new mods without being belittled and made to feel like imbeciles? Is this correct?

I personally have a lot of respect and appreciation for your past contributions in terms of the mods/scripts you've created for the community, but I think expecting average gamers like myself to distinguish between possible and impossible modifications is a bit unrealistic. Discouraging community members from sharing their ideas for enhancing the game seems entirely unnecessary.

One of the reasons I LOVE the X games is because of the incredibly dynamic modding community and the wide array of modifications available. I'm looking forward to whatever mods you create for X Rebirth, but in the interim, is it really too much to ask to simply ignore those requests you don't consider worthy of your efforts?

jeroll3d
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Post by jeroll3d » Sun, 17. Nov 13, 04:03

Thanks :) :) :)
Entusiasta da série X3! The best game.

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Gazz
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Post by Gazz » Sun, 17. Nov 13, 04:07

SirDeity wrote:Just so we're all clear then, only expert programmers or people who are experienced in modding or scripting should have the right to make suggestions or requests for new mods without being belittled and made to feel like imbeciles? Is this correct?
Actually, it works like this:

Anyone can go to their forum profile and activate their account for "dev net" (which is free) and read the Bonus Pack rules and procedures.
If they don't bother they will be belittled and made to feel like imbeciles. =P

Asking for something that is clearly not Bonus Pack material isn't helpful. It's spam.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

SyberSmoke
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Joined: Sat, 11. Feb 12, 04:03
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Re: [Request] Hold L-Mouse for Context

Post by SyberSmoke » Sun, 17. Nov 13, 04:35

Kirmari wrote:
SyberSmoke wrote:click this, click that...hurm what would be better. I would request from an intrepid code monkey something stupidly simple. That being not having to triple click a ship to bring up the contextual menu.

Instead, just a mod to have them say hold the left mouse button down for a second or three and have the contextual options come up on their own...like an honest to god radial menu should.

I kind of think the devs needed some time off to play Sims 3...Now those are contextual menus. But For this, just a way to get rib of click clickclick...."I did not click fast enough..." clickclick...select click.
that why i remap the keyboard use function to 'F' target push 'F' no more double click :spam:
My F Is currently cycling my weapons. But I may just get rid of my Q and E as the ship auto writes any way...why worry about rotation.

SyberSmoke
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Re: [Request] Simple move and stop command

Post by SyberSmoke » Sun, 17. Nov 13, 04:39

Hornet108 wrote:Hey Modders

I think the absolute first thing we need is the ability to issue move and stop commands to our ships. This would go a long way to fixing the game.

I know, weak of me to say it and not to have a go at it myself, I will perhaps if I find the time.

Regards,
Ian
Unlikely you will find them as from all posts from Bernd on the Steam Forums indicate they do not exist. You can not tell small ships like fighters and freighters to go some where, you can how ever attach them to a cap...period.

Kind of a bummer...lost a Katana I captured to it puppy dogging around me...It got a few jumps behind and was beaten to death by Reavers. So I am for a mod that adds a stop, go to, and may be even Escort for those non-cap haulers.

SirDeity
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Post by SirDeity » Sun, 17. Nov 13, 05:01

Thanks for the clarification, Gazz. I took the liberty of deleting all use of the word "bonus" from the original post. Now people can post their ideas without fear of being ridiculed, right? :wink:

I don't have time to do any custom modding myself, but I signed up for dev net nonetheless. I'll do the level 5 NDA later if I ever decide to start programming some mods for the game.

DaMuncha
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[Request] Sector Map

Post by DaMuncha » Sun, 17. Nov 13, 06:31

There actually is a sector map there, its hard to find but it is there, and it looks almost like it did in X3. So it is there, its just buried deep in menus. Can someone put that map on that screen we have there in the cockpit, as a minimap?

Also can someone put the numbers and percentages back on the speed and shield bar?. I can hardly notice how much is left, especially when Im busiey fighting.

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Classic Style
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x3

Requests for Functionality Mods

Post by Classic Style » Sun, 17. Nov 13, 06:45

After (painfully) stumbling through the free play mode of the game for about an hour, I've come up with a list of functionality mods/improvements I'd love to see:
1) Average price paid for a good that is in your ship(s)'s hold, shown in the "buy/sell" interface. That way, when you are selling, you can see if the transaction is going to yield a profit, rather than having to track it on a notepad next to your keyboard.
2) Always ALWAYS show the current “sell” price for a commodity when dealing with a vendor. I know, it’s around 90.5% of the purchase price, but still, it would be nice to have when looking for profitable runs without having to guestimate it every time.
3) Quick key for buy/sell max available. It used to be Home/End in X3. What happened?
4) Target Nearest Enemy quick key. How does this not exist natively???

[UPDATE #1]
5) What the hell happened to sector and galaxy map!?!? Please bring back the old ones! Definitely DO NOT LIKE
[/UPDATE]

Sorry, I’m going to rant for a moment, but seriously, did ES even playtest the game? I feel like these features should have been implemented very early in development, especially since most of them were in X3R/TC/AP. I want to love this game (desperately) and I’m giving it every chance I can, but right now I’m woefully unimpressed and am reinstalling X3.

And look, I’m completely willing to eat crow if all these features are in the game and they just don't appear in the control settings. I would love to find out I’m wrong and all this stuff is there and I can mostly go back to loving this game. (Mostly because I can’t fly other ships/types).

Maybe a 5th mod would be "re-institute the X3 interface". For as awful as X3's UI was, it's eons better than this. </rant>

Thanks for reading and please don't take my comments the wrong way - I just want to see the game more playable/friendly.
Last edited by Classic Style on Sun, 17. Nov 13, 07:00, edited 1 time in total.
-Classic Style-

DaMuncha
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Post by DaMuncha » Sun, 17. Nov 13, 06:58

Yeah we need a sector trader software mod

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