is there a way of editing my save to add food rations to a ship?
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is there a way of editing my save to add food rations to a ship?
is there a way of editing my save to add food rations to a ship? Ive been stuck on the 300 food ration part for a whole day now and nothing works, ive sold and bought ships, cleared orders, bought cargo drones got the ship to dock to buy but NOTHING IS HAPPENING!!!
So can i edit the stuff in?
So can i edit the stuff in?
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- Posts: 9
- Joined: Sun, 8. Jun 08, 01:50
Here's what you do. Go into Documents -> Egosoft -> X Rebirth -> numbers -> save. Pick the save you want to edit (I make a quicksave normally)
Then, open that save in notepad. Notepad++ is really helpful, as it can parse the xml into something readable. Do a search for owner="player", then find the ship you want. A Rahanas will be "units_size_l_kit_container_01_macro" for example. Otherwise you're just gonna have to trial and error.
After finding the entry, scroll down to the line that looks something like this:
<component class="storage" macro="storage_ship_l_container_01_macro" connection="shipconnection" id="[0xee0]">
If the cargo bay is empty, insert this code between that entry and the <connections> directly below it:
<cargo>
<summary connection="cargo">
<ware ware="foodrations" amount="300"/>
</summary>
</cargo>
If you have cargo, just plug the line with the actual ware in.
A warning with xml. Make sure you have the brackets right. See how there's a cargo and then a /cargo? You can also sum that up like this: <cargo/>. If it doesn't work the first time, fiddle with the brackets.
This is an example of something I had to do to fill my Rahanas with the stuff to make a station:
<connection connection="connection_storage02" macro="connection_storage02">
<component class="storage" macro="storage_ship_l_container_01_macro" connection="shipconnection" id="[0xee0]">
<cargo>
<summary connection="cargo">
<ware ware="fusionreactor" amount="200"/>
<ware ware="reinforcedmetalplating" amount="2000"/>
<ware ware="bioopticwiring" amount="1000"/>
<ware ware="shieldgenerator" amount="50"/>
<ware ware="dumbfireturret"/>
<ware ware="machinegunturret" amount="50"/>
<ware ware="plasmaturret" amount="30"/>
</summary>
</cargo>
<connections>
<connection connection="cargo" macro="cargo">
<component class="cargobay" macro="cargobay_ship_l_container_01_macro" connection="storageconnection" id="[0x29f5b]">
<connections/>
</component>
</connection>
That should be a good guide of what you want to end up with, just with the wares in the middle replaced with the food rations. Hope it's helpful!
Then, open that save in notepad. Notepad++ is really helpful, as it can parse the xml into something readable. Do a search for owner="player", then find the ship you want. A Rahanas will be "units_size_l_kit_container_01_macro" for example. Otherwise you're just gonna have to trial and error.
After finding the entry, scroll down to the line that looks something like this:
<component class="storage" macro="storage_ship_l_container_01_macro" connection="shipconnection" id="[0xee0]">
If the cargo bay is empty, insert this code between that entry and the <connections> directly below it:
<cargo>
<summary connection="cargo">
<ware ware="foodrations" amount="300"/>
</summary>
</cargo>
If you have cargo, just plug the line with the actual ware in.
A warning with xml. Make sure you have the brackets right. See how there's a cargo and then a /cargo? You can also sum that up like this: <cargo/>. If it doesn't work the first time, fiddle with the brackets.
This is an example of something I had to do to fill my Rahanas with the stuff to make a station:
<connection connection="connection_storage02" macro="connection_storage02">
<component class="storage" macro="storage_ship_l_container_01_macro" connection="shipconnection" id="[0xee0]">
<cargo>
<summary connection="cargo">
<ware ware="fusionreactor" amount="200"/>
<ware ware="reinforcedmetalplating" amount="2000"/>
<ware ware="bioopticwiring" amount="1000"/>
<ware ware="shieldgenerator" amount="50"/>
<ware ware="dumbfireturret"/>
<ware ware="machinegunturret" amount="50"/>
<ware ware="plasmaturret" amount="30"/>
</summary>
</cargo>
<connections>
<connection connection="cargo" macro="cargo">
<component class="cargobay" macro="cargobay_ship_l_container_01_macro" connection="storageconnection" id="[0x29f5b]">
<connections/>
</component>
</connection>
That should be a good guide of what you want to end up with, just with the wares in the middle replaced with the food rations. Hope it's helpful!
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- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
What about for money wise?
I tried to edit the money in but I couldn't get it to work correctly for me.
I tried to edit the money in but I couldn't get it to work correctly for me.
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney
"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
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The money is stored in multiple places. I am not sure which ones are not important so I edit all of them.stealthhammer wrote:What about for money wise?
I tried to edit the money in but I couldn't get it to work correctly for me.
The elements are:
<player name="Ren Otani" .../>
<account id="[0x20]" .../> <- there are 10 of these in my save
and
<stat id="money_player" .../>
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- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
I only have a few and I tried the spots and no luck, I am tho getting tired of listening to the dang trader though.
Love the game and have faith in ego to fix the bugs tho but wow.
<player name="Ren Otani" location="{20005,45}" money="47101"/>
That should be the line for the money edit i think, since 47101 is what I have currently in my account.
Love the game and have faith in ego to fix the bugs tho but wow.
<player name="Ren Otani" location="{20005,45}" money="47101"/>
That should be the line for the money edit i think, since 47101 is what I have currently in my account.
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney
"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
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- Joined: Sun, 17. Nov 13, 08:08
Why not do it properly and use the construction ship to buy them?
You need to take it to a sector with a capital shipyard in it (make sure it is in the same sector as you) and buy a cargo drone from the shipyard.
Then open up your map and look for a Staples Farmery and plot in the course. Buy the 300 rations from there and you're on your merry way.
It's much more rewarding to play the game as intended without cheating even when its bugged to hell.
You need to take it to a sector with a capital shipyard in it (make sure it is in the same sector as you) and buy a cargo drone from the shipyard.
Then open up your map and look for a Staples Farmery and plot in the course. Buy the 300 rations from there and you're on your merry way.
It's much more rewarding to play the game as intended without cheating even when its bugged to hell.
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That is what I'm, and others, are trying to do. I'm a long time player of the X series, and always have had my own mods running. I intensely dislike cheating, and the mods I make/use are always "fair". The bugs here aren't just an inconvenience, they make the campaign literally impossible to complete.SkunkedAussie wrote:Why not do it properly and use the construction ship to buy them?
You need to take it to a sector with a capital shipyard in it (make sure it is in the same sector as you) and buy a cargo drone from the shipyard.
Then open up your map and look for a Staples Farmery and plot in the course. Buy the 300 rations from there and you're on your merry way.
It's much more rewarding to play the game as intended without cheating even when its bugged to hell.
My cargo ship is currently sitting right outside the food sale point doing nothing, with cargo drones in the hold, because of this bug. I edited the food into it and simultaneously edited my money to remove the exact cost.
Your high horse is looking a little sickly, my friend.
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This is what you said:
"It's much more rewarding to play the game as intended without cheating even when its bugged to hell FOR ME."
What I find it "extremely rewarding" is when I have fun. Dealing with this bug, is not fun, FOR ME.
I lost all my ships when I placed them on my squad. That was not fun. FOR ME.
And so I merrily CHEATED, HACKED and otherwise SCREWED with the game, and oh my IT WAS FUN! But of course, it was fun, FOR ME. I'd never DARE to tell anyone how to play their single player game. That's just silly. But then again, That is just ME.
And this is what you mean:SkunkedAussie wrote: It's much more rewarding to play the game as intended without cheating even when its bugged to hell.
"It's much more rewarding to play the game as intended without cheating even when its bugged to hell FOR ME."
What I find it "extremely rewarding" is when I have fun. Dealing with this bug, is not fun, FOR ME.
I lost all my ships when I placed them on my squad. That was not fun. FOR ME.
And so I merrily CHEATED, HACKED and otherwise SCREWED with the game, and oh my IT WAS FUN! But of course, it was fun, FOR ME. I'd never DARE to tell anyone how to play their single player game. That's just silly. But then again, That is just ME.
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Well...SkunkedAussie wrote:Why not do it properly and use the construction ship to buy them?
To start with, the game really doesn't make it clear that I'm supposed to do that.
I get the objective of deliver 300 food and nothing more. There's really no explanation of how to do that. And the steps I used to deliver those energy cells in the only other trade mission I did don't seem to work.
And as I'm looking through my property I see that I've got a bulk freighter full of meat, which leads me to believe that maybe I'm supposed to do something with that ship...
The idea that I'd have to take my constructor ship to get outfitted with a cargo drone and use that instead of my freighter just didn't occur to me.
Which is why I wound up in this thread to start with...
Of course, having learned that I needed to use my constructor, I then tripped over some new issues. Mainly that I can't get my constructor to move.
In general, I agree with you...SkunkedAussie wrote:It's much more rewarding to play the game as intended without cheating
...but you just lost me.SkunkedAussie wrote:even when its bugged to hell.
When the game is so broken that I can't even do what the developers intended - All bets are off.
I'm not going to bash my head against a brick wall or wait days for a bugfix. I'm going to find some way to have fun with what I've got.
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Thank you for the Notepad ++. My ships are stuck in a trade loop and wont move, and trying to parse the file in notepad for me was making me want to throw my computer out the window.Teisan wrote: Then, open that save in notepad. Notepad++ is really helpful, as it can parse the xml into something readable. Do a search for owner="player", then find the ship you want. A Rahanas will be "units_size_l_kit_container_01_macro" for example. Otherwise you're just gonna have to trial and error.