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[MOD] Silence police sirens
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Nebogloee





Joined: 18 Aug 2007
Posts: 69 on topic

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modified
PostPosted: Sun, 17. Nov 13, 03:38    Post subject: [MOD] Silence police sirens Reply with quote Print

We all know there is no sound in space. I can explain away most of the sfx in X. Ship engine ambient sounds are due to engine emitted electromagnetic pulses hitting the hull. Player guns reverberate through the ship, getting hit as well. Sounds from hitting an object with your guns are due once again to em/plasma/explosive shockwaves (I know, but it is sufficiently sci-fi enough). Enemies weapons don't make much sense, but the awareness it provides is nice and they do not break immersion.

But the police sirens do. Its bad that you have to hear them around stations, but ever worse is when you dock and walk around a station and *still* hear that cop that is parked right next to the station. It is too silly.

This mod is a diff to change the siren to dummysilence.

INSTALLATION:
Download the extension from the link below.
Decompress no_siren.zip
Create an "extensions" folder in the Rebirth program directory if it does not already exist.
Copy the "no_siren" folder into the "extensions folder.
Start Rebirth. You can check to see if the mod is enabled from the "extensions" main menu option.


Download
Code:

 <diff>
   <replace sel="/soundlibrary/sound[@id='ship_mt_police_siren']/sample">
      <sample start="sfx\ambient\dummysilence" />
   </replace>

</diff>
 

Enjoy the serenity.



Last edited by Nebogloee on Tue, 19. Nov 13, 02:11; edited 3 times in total
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Idenwen





Joined: 17 Nov 2013



PostPosted: Sun, 17. Nov 13, 05:38    Post subject: Reply with quote Print

Nice one. Thanks Smile

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monsto





Joined: 16 Nov 2013



PostPosted: Sun, 17. Nov 13, 06:08    Post subject: Reply with quote Print

I award you 7 internets . . . 1 for each finger.

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Nebogloee





Joined: 18 Aug 2007
Posts: 69 on topic

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PostPosted: Sun, 17. Nov 13, 07:36    Post subject: Reply with quote Print

Apparently this didn't work, so I just created a diff that redirects the siren sample to dummysilence. Link above is updated. I tested and it works.

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Leszek





Joined: 06 Nov 2002
Posts: 34 on topic

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PostPosted: Tue, 19. Nov 13, 14:38    Post subject: Reply with quote Print

This function could be useful as a radar detector for avoiding police scanning, but with less aggressive sound.

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Nebogloee





Joined: 18 Aug 2007
Posts: 69 on topic

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PostPosted: Tue, 19. Nov 13, 17:47    Post subject: Reply with quote Print

The real problem is that the sound is run from "ambiance" on the mt police ship, so most of the time you hear it, they are not scanning you, but are just close to you. A really pleasant sound fx would have to be found or else it will just get repetitive and annoying.

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