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[MOD] Field of View (fov) increase for the player cockpit
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Cratz





Joined: 07 Mar 2013



PostPosted: Sat, 16. Nov 13, 23:05    Post subject: [MOD] Field of View (fov) increase for the player cockpit Reply with quote Print

I have created a mod that increase a little bit the fov inside the cockpit, if you want change the value just edit the files.

<camera name="cam_cockpit" fov="******" focus="101">

before

after


1.12
http://www.mediafire.com/download/8ftrrqkwee3r46b/XR-cratzfov.rar

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Nitrometan





Joined: 26 Jul 2012
Posts: 16 on topic

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PostPosted: Sat, 16. Nov 13, 23:57    Post subject: Reply with quote Print

in my opinion it's pointless because of no "zoom in" function in the game, for me some things are too small to aim at 1km away (weapons on the ships,etc.) and with increased FoV would be even smaller.

But great job anyways Smile

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Hellmet





Joined: 15 Nov 2005
Posts: 6 on topic

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PostPosted: Sun, 17. Nov 13, 00:11    Post subject: Reply with quote Print

Thanks!

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OpiWanktGenObi





Joined: 29 Sep 2008
Posts: 10 on topic
Location: beermany
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PostPosted: Sun, 17. Nov 13, 00:37    Post subject: confused Reply with quote Print

somehow i see the same amount of details of the cockpit in "before" and "after".. did you change the FOV of the cockpit or the FOV of the space scenery in front of the cockpit?

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aerojet029





Joined: 20 Aug 2013
Posts: 15 on topic

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PostPosted: Sun, 17. Nov 13, 00:45    Post subject: massive size fix Reply with quote Print

so instead of replacing the ENTIRE xml file, here i only replace the nessasary components.. ends up only taking 2kb in rar'd form

viewercockpit.xml
Code:

<?xml version="1.0" encoding="utf-8"?>

<diff>
   <!-- Replace text example -->
   <replace sel="/components/component[@name='viewer_cockpit']/connections/connection[@name='Connection01']/camera[@name='cam_cockpit']">
      <camera name="cam_cockpit" fov="133.4"></camera>
   </replace>
</diff>


viewer_sfx_cockpit.xml


Code:

<?xml version="1.0" encoding="utf-8"?>

<diff>
   <!-- Replace text example -->
   <replace sel="/components/component[@name='viewer_sfx_cockpit']/connections/connection[@name='Connection41']/camera[@name='cam_cockpit']">
      <camera name="cam_cockpit" fov="133.4" focus="101">
   </replace>
</diff>


units_player_cockpit_1.xml


Code:

<?xml version="1.0" encoding="utf-8"?>

<diff>
   <!-- Replace text example -->
   <replace sel="/components/component[@name='units_player_cockpit_1']/connections/connection[@name='Connection40']/camera[@name='cam_cockpit']">
      <camera name="cam_cockpit" fov="133.4" focus="101">
   </replace>
</diff>


and finally units_player_cockpit_1_test2.xml


Code:

<?xml version="1.0" encoding="utf-8"?>

<diff>
   <!-- Replace text example -->
   <replace sel="/components/component[@name='units_player_cockpit_1_test2']/connections/connection[@name='Connection01']/camera[@name='cam_cockpit']">
      <camera name="cam_cockpit" fov="133.4" focus="101">
   </replace>
</diff>



this is the entire code within the assosiated files, so you can get a better size for such a small tweak (also makes it easier for other people to set their own favorite FOV)

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NerdgasmTVOnTwitch





Joined: 17 Nov 2013



PostPosted: Sun, 17. Nov 13, 13:52    Post subject: Reply with quote Print

Hey X Rebirth Newbie here.. Is there anway you can also make a mod to change the FOV outside the ship. I get severe motion sickness outside of the shop because of the Low FOV. Thanks

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TTD





Joined: 06 Jul 2008
Posts: 10849 on topic
Location: Wiltshire,UK
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PostPosted: Sun, 17. Nov 13, 15:01    Post subject: Reply with quote Print

In the settings menu, you can increase or decrease


_________________
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NerdgasmTVOnTwitch





Joined: 17 Nov 2013



PostPosted: Sun, 17. Nov 13, 15:27    Post subject: Reply with quote Print

TTD wrote:
In the settings menu, you can increase or decrease


I think you are mistaken. There's no such option anywhere in the settings.

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TTD





Joined: 06 Jul 2008
Posts: 10849 on topic
Location: Wiltshire,UK
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PostPosted: Sun, 17. Nov 13, 15:35    Post subject: Reply with quote Print

ah! My bad.

There are some view settings though,but not this one.

Embarassed


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REBIRTH HELP
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aerojet029





Joined: 20 Aug 2013
Posts: 15 on topic

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PostPosted: Sun, 17. Nov 13, 18:53    Post subject: Reply with quote Print

this "FOV" tweak seems to do just increase your FOV from what you can see outside the ship.

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Nifter





Joined: 16 Nov 2013



PostPosted: Sun, 17. Nov 13, 19:13    Post subject: Reply with quote Print

Set the fov to 200 in all cases. Started a new free game with the mod and without the mod, but saw no changes.

Free game puts you in the same location and facing the same direction. Can anyone see any differences and post screenshots?

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jpinard





Joined: 14 Sep 2005



PostPosted: Wed, 20. Nov 13, 21:36    Post subject: Reply with quote Print

I see no difference whatsoever in those pictures since thy're not of the same alignment. Can you please do a better before/after?

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Stuii





Joined: 17 Sep 2013



PostPosted: Fri, 22. Nov 13, 10:04    Post subject: Re: massive size fix Reply with quote Print

aerojet029 wrote:
so instead of replacing the ENTIRE xml file, here i only replace the nessasary components.. ends up only taking 2kb in rar'd form

viewercockpit.xml
Code:

<?xml version="1.0" encoding="utf-8"?>

<diff>
   <!-- Replace text example -->
   <replace sel="/components/component[@name='viewer_cockpit']/connections/connection[@name='Connection01']/camera[@name='cam_cockpit']">
      <camera name="cam_cockpit" fov="133.4"></camera>
   </replace>
</diff>


viewer_sfx_cockpit.xml


Code:

<?xml version="1.0" encoding="utf-8"?>

<diff>
   <!-- Replace text example -->
   <replace sel="/components/component[@name='viewer_sfx_cockpit']/connections/connection[@name='Connection41']/camera[@name='cam_cockpit']">
      <camera name="cam_cockpit" fov="133.4" focus="101">
   </replace>
</diff>


units_player_cockpit_1.xml


Code:

<?xml version="1.0" encoding="utf-8"?>

<diff>
   <!-- Replace text example -->
   <replace sel="/components/component[@name='units_player_cockpit_1']/connections/connection[@name='Connection40']/camera[@name='cam_cockpit']">
      <camera name="cam_cockpit" fov="133.4" focus="101">
   </replace>
</diff>


and finally units_player_cockpit_1_test2.xml


Code:

<?xml version="1.0" encoding="utf-8"?>

<diff>
   <!-- Replace text example -->
   <replace sel="/components/component[@name='units_player_cockpit_1_test2']/connections/connection[@name='Connection01']/camera[@name='cam_cockpit']">
      <camera name="cam_cockpit" fov="133.4" focus="101">
   </replace>
</diff>



this is the entire code within the assosiated files, so you can get a better size for such a small tweak (also makes it easier for other people to set their own favorite FOV)


Hi there Cratz,

Can you please help me find these files to edit on a steam install?

Thanks!

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aerojet029





Joined: 20 Aug 2013
Posts: 15 on topic

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PostPosted: Sat, 23. Nov 13, 03:52    Post subject: Reply with quote Print

huh? why are you quoting me then?

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dataschmuck





Joined: 04 Dec 2003



PostPosted: Sat, 23. Nov 13, 08:56    Post subject: Reply with quote Print

any way you can make this compatible with better cockpits mod? With both installed, better cockpits has no effect (all the cockpit is shown).

I tried aerojet029's way of doing the mod and it still canceled out better cockpit. I even tried merging the code from your units_player_cockpit_1.xml with the better cockpits' xml and all the cockpit still showed up. Maybe you guys could work together to combine the two mods into one.

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