Npcs for hire

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euclid
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Npcs for hire

Post by euclid » Fri, 15. Nov 13, 16:30

Some info taken from the text data base on the various NPCs you can hire
  • Pilots are certified small spaceship pilots who may well have military or commercial experience. Competence and skills will obviously vary and it is worth checking into their credentials wherever possible. A Pilot is essential for taking over a newly-acquired small ship, whether through purchase, construction or by consequence of combat. You may come depend on one these Pilots in combat so keep an eye on their progress.

    Captains are experienced in capital ship command. Their experience could lie in military or commercial fields, or even both if you are lucky. It is always worth taking the time to check their credentials before hiring, if you can. A Captain is essential for commanding that capital ship that you have recently had constructed, or have acquired by other means. You will issue commands to your capital ship by issuing orders to the Captain, so it is always a good idea to help them to develop in the fields in which you want to use them.

    A Defence Officer is employed on Stations or capital ships. He controls the defensive turrets and drones of the host to maximise their contribution to self-defence. They also coordinate with other ships, dedicated or just available, to request or marshal additional assistance as necessary. Their skills and abilities vary and this will impact upon their overall effectiveness.

    Managers will run your stations for you in your absence. A station without one cannot run effectively, if at all. They come with individual skills and experience and so should be carefully selected, if you have the necessary opportunity. Managers will report any issues or requirements that their stations encounter and so you are advised to listen carefully when they contact you. Hopefully you will come to trust and nurture your station Managers.

    An Engineer is an important member of any crew. Not only can one repair surface elements of stations and capital ships but, when a member of the crew of the Albion Pride, one can conduct partial repair to the Skunk in space, or more in-depth and complete repair when docked at a platform. Different Engineers obviously come with differing experience and competences.

    An Agricultural Engineer is employed on a station to monitor and improve the efficiency of production using agricultural resources. Products improved by their services include: Meat, Plankton, Soybeans, Spaceweed, Spices and Wheat.

    An Architect is a designer and project manager for construction work for stations and modules. They are actually employed on the Construction Vessel, or 'CV', that does the actual building. Every new CV will require one and they come, as expected, with differing skill levels. Architects will listen to your outline construction intentions and then advise you what can be built, where, and in which order. They will also advise the costs in terms of credits and supplied resources for your construction requests.

    A Marine Officer commands the detachment of marines on a ship. One is essential for conducting boarding operations and helps the pilots by interpreting scan data for the best place to send the pods. They then control the boarding operation in detail and help to suggest what assistance the Skunk could provide to the operational success, and also when to abort an operation destined for total failure and loss. As always, some Marine Officers are more skilled and experienced than others.

    A Cell Specialist is employed on a station to monitor and improve the efficiency of cell production in power and energy processes. Products improved by their services include: Antimatter Cells, Energy Cells, Ion Cells and Plasma Cells.

    A Food Technologist is employed on a station to monitor and improve the efficiency of foodstuffs production using mainly natural resources. Products improved by their services include: Bofu, Food Rations and Spacefuel.

    A Chemical Specialist is employed on a station to monitor and improve the efficiency of chemical product using various resources. Products improved by their services include: Bio-Electric Neuron Gel and Chemical Compounds.

    A Precision Assembler is employed on a station to monitor and improve the efficiency of precise component production processes using technical resources. Products improved by their services include: Bio-Optic Wiring, Microchips, Plasma Pumps and Quantum Tubes.

    A Weapons Technologist is employed on a station to monitor and improve the efficiency of technical production processes using various technical components. Products improved by their services include: Missiles, EM-Spectrometer, Scanning Array and Warheads.

    A Pharmaceutical Agent is employed on a station to monitor and improve the efficiency of pharmaceutical processes using medicinal resources. Products improved by their services include: Medical Supplies and Narcotics.

    A Metallurgical Engineer is employed on a station to monitor and improve the efficiency of metal-based processes using metallic resources. Products improved by their services include: Refined Metals, Silicon Wafers and Reinforced Metal Plating.

    A Geophysicist is employed on a station to monitor and improve the efficiency of production using resources extracted from asteroid debris. Products improved by their services include: Cut Crystals and Nividium Cubes.

    A Surface Technician is employed on a station to monitor and improve the efficiency of system production processes using sub-systems and components. Products improved by their services include: Shield Generators and Turrets.

    A Power Specialist is employed on a station to monitor and improve the efficiency of power generation production using various resources and components. Products improved by their services include: Fusion Reactors, Podkletnov Generators and Plasma Flow Regulators.

    A Hydro Specialist is employed on a station to monitor and improve the efficiency of water-production processes using natural resources. Water production is greatly improved by their services.
Cheers Euclid
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- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

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Post by Rupert Hound » Sat, 16. Nov 13, 09:57

Can this be sticky plz

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Post by cosmo666 » Sat, 16. Nov 13, 11:34

awesome find! now if only we could figgure out how much each star/specialisation affects the their jobs.

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Post by Moonrat » Sat, 16. Nov 13, 11:41

This needs to go in the manual now.... :thumb_up: :thumb_up: :thumb_up:
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Post by sweetsedation » Sat, 16. Nov 13, 12:43

okay euclid. you're the rebirth dictionary.
can the mod sticky this and move it to the x rebirth universe thread? (heavy traffic over there and i suppose people not wanting to come to this thread due to spoilers)

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Post by SirDeity » Sun, 17. Nov 13, 02:19

Great information, Euclid!

Can anyone explain more about the crew members and how to utilize their skills though?

Do crew member skills increase over time or are they permanently locked at what they were when you hired them?

How do you give your engineer a command to repair your ship? My ship is at 90% hull and i want him to repair it to 100%. I understand from the aforementioned thread that they can only repair it a certain amount while in space, so can they repair it fully while docked? I'm docked now but I still don't see the option to tell my engineer I've hired (which I can only communicate with remotely it seems) to repair my ship.

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Post by Zengrath » Sun, 17. Nov 13, 02:25

Good info.. Thanks!

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Post by Lyth » Sun, 17. Nov 13, 04:59

Commanders... do they exist or? Anyone able to comment, trying to stay away from the files myself so I can avoid as many spoilers as possible.
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Re: Npcs for hire

Post by Jar B » Sun, 17. Nov 13, 12:16

This is all nice but what would really be interesting to know is which skills are dominant and if multiple in which order! Let me suggest this:
euclid wrote:Some info taken from the text data base on the various NPCs you can hire
  • Pilots: Haven't met one.

    Captains: Nav, Leadership, Management

    A Defence Officer: Captain's skill but in which order?

    Managers: Management, Leadership, Navigation (why Nav at all?!)

    An Architect: (Why not science?!, forgot about the rest)

    A Marine Officer: (met one but forgot)

    An Engineer: Only engineering given. The same for all "Engineers" such as:
    An Agricultural Engineer
    A Cell Specialist
    A Food Technologist
    A Chemical Specialist
    A Precision Assembler
    A Weapons Technologist
    A Pharmaceutical Agent
    A Metallurgical Engineer
    A Geophysicist
    A Surface Technician
    A Power Specialist
    A Hydro Specialist
Cheers Euclid

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Re: Npcs for hire

Post by euclid » Sun, 17. Nov 13, 14:00

Jar B wrote:This is all nice but what would really be interesting to know is which skills are dominant and if multiple in which order! Let me suggest this:
euclid wrote:Some info taken from the text data base on the various NPCs you can hire
  • Pilots: Haven't met one.

    Captains: Nav, Leadership, Management

    A Defence Officer: Captain's skill but in which order?

    Managers: Management, Leadership, Navigation (why Nav at all?!)

    An Architect: (Why not science?!, forgot about the rest)

    A Marine Officer: (met one but forgot)

    An Engineer: Only engineering given. The same for all "Engineers" such as:
    An Agricultural Engineer
    A Cell Specialist
    A Food Technologist
    A Chemical Specialist
    A Precision Assembler
    A Weapons Technologist
    A Pharmaceutical Agent
    A Metallurgical Engineer
    A Geophysicist
    A Surface Technician
    A Power Specialist
    A Hydro Specialist
Cheers Euclid
Erm..... I never said that. Please don't quote and then edit the quote. Thanks.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

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Post by Santi » Sun, 17. Nov 13, 14:06

Thanks a lot Euclid, splendid job.
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Post by Wavey » Thu, 21. Nov 13, 00:14

well all i see when i hire are question marks and now when i ask for their stats after i have hired em i see nothing :( used to see stars but they have gone ...
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Re: Npcs for hire

Post by jojorne » Thu, 21. Nov 13, 00:41

Wavey wrote:well all i see when i hire are question marks and now when i ask for their stats after i have hired em i see nothing :( used to see stars but they have gone ...
needs Small Talk and get a recommendation to another one
euclid wrote:An Engineer is an important member of any crew. Not only can one repair surface elements of stations and capital ships...
So its clear they do not repair hulls. Needs a Shipyard for what i heard. How to use one? I mean how to make a ship dock there? Or is just talk with an NPC there and you get a list? I also heard that the Shipyard only repair the same ships that they can make, true?

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Post by Momobas » Fri, 22. Nov 13, 18:16

thanks alot for the info (y) , do you know where can i hire any of the specialists mentioned ? cuz right now im stuck after building my station it needs a manager (no problem), and a specialist. i searched all devries and nothing, even no one in the whole system knows where they are xD

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Post by FuryFlex » Tue, 26. Nov 13, 15:31

After reading those descriptions, it's still entirely unclear to me how a one-star versus a five-star skill actually affects anything. They're all of the form "<crew type> comes in different skill levels. <crew type> performs <jobs>."

But there's nothing anywhere like "One star allows <task>, but <other task> requires two stars," or even "the efficiency of <task> depends on the level of <skill>".

Is there any information of this type known?

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Re: Npcs for hire

Post by loubert » Wed, 27. Nov 13, 11:13

euclid wrote:An Engineer is an important member of any crew. Not only can one repair surface elements of stations and capital ships...
How does one assign an Engineer to work on a station? Because I've been unable to so.

Or is it referring to NPC stations only? If so: lamesauce. How would a player then repair their stations?

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Re: Npcs for hire

Post by euclid » Wed, 27. Nov 13, 13:45

Lyth wrote:Commanders... do they exist or? Anyone able to comment, trying to stay away from the files myself so I can avoid as many spoilers as possible.
A captain is a commander necessary to utilize any boarded ship. For stations a defense officer or a manager has command status. Commanders are necessary to assign ships to ships or to stations.
jojorne wrote:
euclid wrote:An Engineer is an important member of any crew. Not only can one repair surface elements of stations and capital ships...
So its clear they do not repair hulls. Needs a Shipyard for what i heard. How to use one? I mean how to make a ship dock there? Or is just talk with an NPC there and you get a list? I also heard that the Shipyard only repair the same ships that they can make, true?
Yes, there is a little problem atm with hull repairs but I am confident that this will be fixed with one of the next updates. If deployed on a ship or stations with welder drones (construction URVs) they do repair engines, weapons etc. up to 75%. To repair a ship fully you need to find a ship trader at a ship Yard or an engineer on an NPC station. However, atm there is a small problem, too: you can only repair the Skunk but no ship in your squad. But as you know the Egosoft team is working hard to solve also this issue.

Momobas wrote:thanks alot for the info (y) , do you know where can i hire any of the specialists mentioned ? cuz right now im stuck after building my station it needs a manager (no problem), and a specialist. i searched all devries and nothing, even no one in the whole system knows where they are xD
The best way is to do mini games successfully. Then ask the NPC for a job applicant. If he "lost his memory" then there is no such NPC for hire in that zone; try another zone. Mind you, these specialists are rare.

FuryFlex wrote:After reading those descriptions, it's still entirely unclear to me how a one-star versus a five-star skill actually affects anything. They're all of the form "<crew type> comes in different skill levels. <crew type> performs <jobs>."

But there's nothing anywhere like "One star allows <task>, but <other task> requires two stars," or even "the efficiency of <task> depends on the level of <skill>".

Is there any information of this type known?
Each employee has certain main skill which increases with experience. For example a marine officer's main skill is boarding. To board a major capital ship you not only need veteran or better elite marines but also a very high skilled (5 star) marine commander for a fair chance of success. Similar with other classes. A high skilled engineer will repair faster but not beyond 75%. However, the latter restriction may be changed in a future update.
loubert wrote:
euclid wrote:An Engineer is an important member of any crew. Not only can one repair surface elements of stations and capital ships...
How does one assign an Engineer to work on a station? Because I've been unable to so.

Or is it referring to NPC stations only? If so: lamesauce. How would a player then repair their stations?
Hire an engineer and dock at your station to deploy him there: hit enter, call crew, remotely, select the engineer and then "Work here". All engineers will work efficiently if they have welder drones (construction URVs). There is an option for the commander (captain or manager) to restock drones automatically or find a ship trader to equip drones. For stations you can also ask the architect.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

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Post by cbowsin » Wed, 27. Nov 13, 18:02

I was just looking over my screenshots of npc skills. Seems the skills are in order from most important to least important. Like how Marine Officer always shows Boarding skill first, Engineer shows engineering skill first, Captain has leadership first followed by navigation while a pilot has navigation first followed by combat.

I understand to increase MO boarding skill I need to board ships, but what of all the other skills, are there ways for players to increase npc skills from actions or is it done passively.

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Post by Mark Laiho » Mon, 2. Dec 13, 10:19

I seem to have the same problem as posted before I can get a pile of engineers dock at my station none of them ever get the option to work here.

Is this because I already have a specialist in that station? or a defence officer either way it won't let me set an engineer to work in that station.

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Post by euclid » Mon, 16. Dec 13, 03:47

Mark Laiho wrote:I seem to have the same problem as posted before I can get a pile of engineers dock at my station none of them ever get the option to work here.

Is this because I already have a specialist in that station? or a defence officer either way it won't let me set an engineer to work in that station.
It's a known issue and currently investigated. The specialist is not the reason. I have a station with a manger, defense officer and still cannot deploy an engineer.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

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