New preview: Pro's & Con's
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New preview: Pro's & Con's
There was a 3 pages preview today on a german site.
http://www.gamersglobal.de/preview/x-rebirth
I don't going to translate it all, only the last page, the Pro and Contra of the game preview.
If I did translate something wrong, I hope someone can repost it here.
Preliminary Pro’s
Despite DX9 graphics in space very presentable
Very busy (especially on "hotspots" such as stations)
Mass Transit system fills the cold black with life
Four large-scale solar systems
Almost everything is a working simulation - not just a background image
Successful spacecraft control
Drones and revised trade make good impression
Fights are a lot of fun, thanks to many participating ships, stations, and large vessels.
Preliminary Con's,
Station graphics and especially the NPC's not very presentable.
Folding lists: zones, fleets and stations make us instinctively fear
Old fans need to follow a few hours of action before they get their typical X-feel
It's hard work taking everything in... every where you look
Dialogue system not convincing
Current status:
Far advanced beta version (presentation) / / Gamescom version (played itself)
Current rating:
Although we are left with the memory of the prejudices about the X series in the past, but otherwise always open and interested. The vitality of the game world has pleasantly surprised us, also the control. But the complex station system that apparently degenerating into micromanagement Find people and performing dialogues, and the manual collection of hundreds of information symbols (Do they not have internet nearby station?) let the release with a certain residual concern look. Currently the game can be between "Ingenious space-sim" or a "occupational therapy" but anything can happen!
Rating: Good
That's it
http://www.gamersglobal.de/preview/x-rebirth
I don't going to translate it all, only the last page, the Pro and Contra of the game preview.
If I did translate something wrong, I hope someone can repost it here.
Preliminary Pro’s
Despite DX9 graphics in space very presentable
Very busy (especially on "hotspots" such as stations)
Mass Transit system fills the cold black with life
Four large-scale solar systems
Almost everything is a working simulation - not just a background image
Successful spacecraft control
Drones and revised trade make good impression
Fights are a lot of fun, thanks to many participating ships, stations, and large vessels.
Preliminary Con's,
Station graphics and especially the NPC's not very presentable.
Folding lists: zones, fleets and stations make us instinctively fear
Old fans need to follow a few hours of action before they get their typical X-feel
It's hard work taking everything in... every where you look
Dialogue system not convincing
Current status:
Far advanced beta version (presentation) / / Gamescom version (played itself)
Current rating:
Although we are left with the memory of the prejudices about the X series in the past, but otherwise always open and interested. The vitality of the game world has pleasantly surprised us, also the control. But the complex station system that apparently degenerating into micromanagement Find people and performing dialogues, and the manual collection of hundreds of information symbols (Do they not have internet nearby station?) let the release with a certain residual concern look. Currently the game can be between "Ingenious space-sim" or a "occupational therapy" but anything can happen!
Rating: Good
That's it
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Folding lists... does this mean the dialogue system felt convoluted for giving orders to things?Informer wrote:Folding lists: zones, fleets and stations make us instinctively fear
Aside from that the cons seem pretty much what we expected, so that's good news.
Also, does this preview mean the embargo is lifted and we'll start seeing previews everywhere now? Or were they an exception?
Last edited by Abraxis86 on Sat, 19. Oct 13, 01:10, edited 1 time in total.
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I think they're referring to nested menus, like how in X3 in order to issue a ship command you had to open its command menu, select the type of order you wanted to issue (navigation, fight, trade, special, etc.), select the order, then fill out all of the queries of the order (target stations/ships/wares) one by one before the command is actually issued.Abraxis86 wrote:"Folding lists: zones, fleets and stations make us instinctively fear"
What? Aside from that the cons seem pretty much what we expected, so that's good news... but...
Folding lists... does this mean the dialogue system felt convoluted for giving orders to things?
Admitting you have a problem is the first step in figuring out how to make it worse.
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It was also mentioned in the article that there is only 4 solar systems total in the game and one you are kicked out of immediately.
4 Solar Systems with 4 sectors each about about 6 zones for a total around 30-40 total areas to play??? What is that about?
Also they are critical of radio chatter and constant direction needed from your hired npcs as they complete trade missions and mining assignments making it hard to give orders.
The game is not polished, has a beta feel to it but they are optimistic Egosoft will use the next few weeks to fix things.
And there are only 7 drone types and we can have a total of 8 of them.
That is as far as my German takes me.
4 Solar Systems with 4 sectors each about about 6 zones for a total around 30-40 total areas to play??? What is that about?
Also they are critical of radio chatter and constant direction needed from your hired npcs as they complete trade missions and mining assignments making it hard to give orders.
The game is not polished, has a beta feel to it but they are optimistic Egosoft will use the next few weeks to fix things.
And there are only 7 drone types and we can have a total of 8 of them.
That is as far as my German takes me.
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"Four large-scale solar systems"
Omg they spoiled that, WHY ? I was hoping for some more Star systems that weren't showed in the videos ... But they showed them all !!!!
I will keep some hope for a last second surprise ... or disappointment.
Omg they spoiled that, WHY ? I was hoping for some more Star systems that weren't showed in the videos ... But they showed them all !!!!
Spoiler
Show
Albion
Omicron Lyrae
Edit : Devries but sounded like The Freeze
Split Lost Colony
And thats all
.
Omicron Lyrae
Edit : Devries but sounded like The Freeze
Split Lost Colony
And thats all

Last edited by TheShadowofSins on Sat, 19. Oct 13, 01:49, edited 2 times in total.
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They are rather talking about tree menus in the sector/uni map as it is shown here (at around 8:35). As I understood it, there is no complaint about the general menus.A5PECT wrote:I think they're referring to nested menus, like how in X3 in order to issue a ship command you had to open its command menu, select the type of order you wanted to issue (navigation, fight, trade, special, etc.), select the order, then fill out all of the queries of the order (target stations/ships/wares) one by one before the command is actually issued.Abraxis86 wrote:"Folding lists: zones, fleets and stations make us instinctively fear"
What? Aside from that the cons seem pretty much what we expected, so that's good news... but...
Folding lists... does this mean the dialogue system felt convoluted for giving orders to things?
TheShadowofSins wrote:SpoilerShowThe Freeze
Spoiler
Show
It is actually Devries, based on this guy: link
Last edited by EuRoKa on Sat, 19. Oct 13, 01:41, edited 3 times in total.
XR Station Match Finder 1.1 <-- check ideal station combinations (for best use of mass-traffic)/production/resources + ware finder.
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I dunno. I'm an X veteran and I've tamed the beast that is its user interface. But I won't hesitate to concede how unintuitive and awkward it is to use, even after becoming acclimated.Abraxis86 wrote:Well that seems unusual then, given the fact that they mentioned the tutorial from the perspective of people who have played the previous games, I'd assume they've experience in previous X games. To say the new menus are convoluted from that perspective seems a bit... unexpected
Admitting you have a problem is the first step in figuring out how to make it worse.
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Beyond the Frontier had a little more than 50 sectors. I'm content with 40 zones as long as they're designed with more depth than the sectors of previous games. Perhaps zones along highways (as opposed to the ones at their entrances and exits) were not included in that count.fun4me2 wrote:4 Solar Systems with 4 sectors each about about 6 zones for a total around 30-40 total areas to play??? What is that about?
Admitting you have a problem is the first step in figuring out how to make it worse.
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Someone, I don't remember who, one of the Mods or demiMods, said a couple of hours for a gate to open. The plot can be left at that point an returned to as needed. I would think you could leave the plot earlier but it might be pointless due to reputation or needed upgrade not being increased/installed.fun4me2 wrote:Wait, are they saying that the plot is a mandatory 15 hour adventure to get to the sandbox part?
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I do remember this as well... but I think I put my head in the sand because I didn't want to believe they would force us to do anything.Shootist wrote:Someone, I don't remember who, one of the Mods or demiMods, said a couple of hours for a gate to open. The plot can be left at that point an returned to as needed. I would think you could leave the plot earlier but it might be pointless due to reputation or needed upgrade not being increased/installed.fun4me2 wrote:Wait, are they saying that the plot is a mandatory 15 hour adventure to get to the sandbox part?
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"4 Solar Systems with 4 sectors each about about 6 zones for a total around 30-40 total areas to play??? What is that about? "
In the preview, the stated number of zones and sectors are for the Albion system. Maybe the other star systems contain more zones/sectors or have more zones per sector.
From the gamerglobal X Rebirth preview:
"Das System Albion beispielsweise ist politisch instabil; es besteht aus vier Sektoren. Jeder davon kann ein halbes Dutzend Zonen enthalten und ein Sprungtor."
Translation:
"For example, the Albion system is politically unstable; it consists of four sectors. Each of which can contain half a dozen zones and a jumpgate."
And the spoling of the number of star systems in the gamersglobal X rebirth preview is pretty uncool
.
MFG
In the preview, the stated number of zones and sectors are for the Albion system. Maybe the other star systems contain more zones/sectors or have more zones per sector.
From the gamerglobal X Rebirth preview:
"Das System Albion beispielsweise ist politisch instabil; es besteht aus vier Sektoren. Jeder davon kann ein halbes Dutzend Zonen enthalten und ein Sprungtor."
Translation:
"For example, the Albion system is politically unstable; it consists of four sectors. Each of which can contain half a dozen zones and a jumpgate."
And the spoling of the number of star systems in the gamersglobal X rebirth preview is pretty uncool

MFG
Fähiger Pilot wie DU sein...
"When ships to sail the void between the stars have been invented, there will also be men who come forward to sail those ships."
Johannes Kepler, Somnium, 1634 A.D.
"When ships to sail the void between the stars have been invented, there will also be men who come forward to sail those ships."
Johannes Kepler, Somnium, 1634 A.D.
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Yes and they go on to say there are 4 total solar systems each having 4 sectors and a half dozen zones... The solar systems were named above by someone with a spoiler tag.CuriosityKillsTheMADCat wrote:"4 Solar Systems with 4 sectors each about about 6 zones for a total around 30-40 total areas to play??? What is that about? "
In the preview, the stated number of zones and sectors are for the Albion system. Maybe the other star systems contain more zones/sectors or have more zones per sector.
From the gamerglobal X Rebirth preview:
"Das System Albion beispielsweise ist politisch instabil; es besteht aus vier Sektoren. Jeder davon kann ein halbes Dutzend Zonen enthalten und ein Sprungtor."
Translation:
"For example, the Albion system is politically unstable; it consists of four sectors. Each of which can contain half a dozen zones and a jumpgate."
And the spoling of the number of star systems in the gamersglobal X rebirth preview is pretty uncool.
MFG
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consider it like the beginning of BTF. Led by the nose until you could smell the coffee.fun4me2 wrote:I do remember this as well... but I think I put my head in the sand because I didn't want to believe they would force us to do anything.Shootist wrote:Someone, I don't remember who, one of the Mods or demiMods, said a couple of hours for a gate to open. The plot can be left at that point an returned to as needed. I would think you could leave the plot earlier but it might be pointless due to reputation or needed upgrade not being increased/installed.fun4me2 wrote:Wait, are they saying that the plot is a mandatory 15 hour adventure to get to the sandbox part?
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Ohh so there is a fifth Star system !! ... but I already know what it is ...CuriosityKillsTheMADCat wrote:"4 Solar Systems with 4 sectors each about about 6 zones for a total around 30-40 total areas to play??? What is that about? "
In the preview, the stated number of zones and sectors are for the Albion system. Maybe the other star systems contain more zones/sectors or have more zones per sector.
From the gamerglobal X Rebirth preview:
"Das System Albion beispielsweise ist politisch instabil; es besteht aus vier Sektoren. Jeder davon kann ein halbes Dutzend Zonen enthalten und ein Sprungtor."
Translation:
"For example, the Albion system is politically unstable; it consists of four sectors. Each of which can contain half a dozen zones and a jumpgate."
And the spoling of the number of star systems in the gamersglobal X rebirth preview is pretty uncool.
MFG
Spoiler
Show
The Xenon Sector, I forgot this one ...

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Depends on how big these zones/ sectors are. if they are huge, i mean you can spend all day in the smallest of these and still not see it all then 4 solar systems hopefully will be enough. And i'm sure ego is planinng on DLC's to add stuff.
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Sci-fi Artwork website.
Sci-fi Artwork website.
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It is a bit, but at the same time, how else do establish the scope of the game for the readers. Generally journalists get kits along with the review code filled with facts about things like this. If the publisher had had a little foresight, and cared about not spoiling, they'd have included a ##km³ for the reviewer to use, rather than forcing him to rely on a plot specific metric.CuriosityKillsTheMADCat wrote:And the spoling of the number of star systems in the gamersglobal X rebirth preview is pretty uncool.
MFG
I'd blame DeepSilver, not gamersglobal.
Last edited by Abraxis86 on Sat, 19. Oct 13, 03:04, edited 1 time in total.
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