Rebirth VR Headset and Head Tracking Support

General discussions about X Rebirth.

Moderator: Moderators for English X Forum

rrfarmer
Posts: 223
Joined: Tue, 9. Mar 10, 18:02
x4

Rebirth VR Headset and Head Tracking Support

Post by rrfarmer »

Since Albion Prelude supports head tracking, will Rebirth?

I personally have not ever used any kind of head tracking, or virtual reality goggles any time in my life. BUT it is something I would like to do when the technology is good enough to actually enhance the game.

It seems like this Kickstarter is getting a lot of attention, Oculus Rift

I can't personally vouch for it but it's getting a lot of hype and looks good so far.

I have always wanted one of those 3:9 monitors to play X games on, but I think a headset would be a lot cheaper and more suitable for games.
DaMuncha
Posts: 1394
Joined: Mon, 1. Nov 10, 10:00
x4

Post by DaMuncha »

Virtual Boy FTW.
User avatar
Axeface
Posts: 3034
Joined: Fri, 18. Nov 05, 00:41
x4

Post by Axeface »

Headtracking/Track IR is actually incredibly simple to do. I made a track ir headset with a baseball cap, 3 LED pens and a 5 dollar webcam (and ductape :D )... using freetrack software. I made it for arma2 and it worked perfectly.

Point is, it's really not a complicated tech so i highly expect it will be possible with rebirth.
In fact, if rebirth has a seperate control for moving your view and not a ship (for joystick hat's etc) then it will be possible even without official support, I think.
Gallery of my X ships and fanart eg, Boron Megalodon
My wishlist
Disclaimer: Axeface will ignore 'don't like it don't use it' responses :wink:
User avatar
Chobittsu
Posts: 2210
Joined: Wed, 14. Apr 10, 21:12
x4

Post by Chobittsu »

Axeface, you better not be trolling me on this, You've just posted my next project! <3
Darkwolf_187
Posts: 229
Joined: Mon, 23. Aug 10, 01:48
x4

Post by Darkwolf_187 »

He's not trolling you. I made head-tracker from a Playstation 3 Eye and three IR leds on a baseball cap too. Worked fine.

Then I went out and bought a proper TrackIR5, and it's awesome.

Which brings me to X3AP's support for head tracking. In its current configuration (if someone knows how to fix this, tell me!) it's pretty useless. When you move your head, the crosshair for boresight shooting moves with your head, but the actual aimpoint that your cannons shoot remains boresighted along the ship.

End result? The crosshair is useless and you can't aim properly using the ship as an aimpoint. Very disappointing.

Anyone know how to fix, or if this will be fixed in Rebirth?
Jackspider
Posts: 39
Joined: Thu, 12. Feb 09, 20:30
x3tc

Post by Jackspider »

PS3 eye toy. Dont even need the LEDs. Facetrack NoIR.

Or splash out for the fancy and awesome trackIR5. Awesome bit of kit. Iv used it but dont yet own one. WIll be next purchase.
User avatar
Dallatorre
Posts: 341
Joined: Sun, 16. Sep 07, 20:54
x3tc

Post by Dallatorre »

if it will support that well i'll get a trackIR pro (probably), I need it for DCS, FSX and X-Plane...
rrfarmer
Posts: 223
Joined: Tue, 9. Mar 10, 18:02
x4

Post by rrfarmer »

Hold on guys!

I wasn't talking Bout head tracking. I was really wanting the screen in the glasses. I personally don't care about the head tracking, I just want 3 screens side by side with no edges, and the thing I linked seemed to have that taken care of with the glasses.
mrscribbler
Posts: 172
Joined: Thu, 13. Sep 07, 15:30
x3tc

Post by mrscribbler »

rrfarmer wrote:I was really wanting the screen in the glasses. I personally don't care about the head tracking, I just want 3 screens side by side with no edges, and the thing I linked seemed to have that taken care of with the glasses.
From a practical PoV, you can't see the keyboard and other controls while wearing the headset. Unless Rebirth's controls are greatly simplified to the point of a first person shooter being able to see the keyboard will be a must.
User avatar
Lifeforce87
Posts: 118
Joined: Sat, 15. Aug 09, 00:42
x4

Post by Lifeforce87 »

FacetrackNoir is also good, you will just need a webcam, so no led's ;)
gray1107
Posts: 93
Joined: Fri, 4. Nov 05, 16:25
x4

Oculus Rift Support

Post by gray1107 »

Is Oculus Rift support planned for ReBirth? It's incredibly well suited to the X Universe. Doesn't seem to need a vast amount of tweaking, and pledging support alone seems to generate publicity;

http://www.kickstarter.com/projects/152 ... o-the-game

http://www.youtube.com/watch?v=mVNOMCMj1JY&t=3m5s
Last edited by gray1107 on Fri, 31. Aug 12, 14:27, edited 2 times in total.
rusky
Posts: 458
Joined: Sun, 4. Jan 09, 17:17
x4

Post by rusky »

Would be nice if possible, not sure if that needs any DX11 stuff though (since XR is DX9).

I'm definitely getting that as soon as it's out.
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31807
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps »

Merged with previous similar thread.
A dog has a master; a cat has domestic staff.
gray1107
Posts: 93
Joined: Fri, 4. Nov 05, 16:25
x4

Post by gray1107 »

I actually saw this before posting, this is a Head Tracking thread?

The Rift is an immersive VR product, quite different to products such as TrackIR.

Note that X already supports head tracking, whereas Rift support is something entirely different hence the original thread/question.

<Read rrfarmer's (original OP's) post 6 up. I have fixed the thread title for you both. Alan Phipps>

Edit: Thanks!
Jackspider
Posts: 39
Joined: Thu, 12. Feb 09, 20:30
x3tc

Post by Jackspider »

There was a keynote speach from quakecon that basically said this is a rapidly growing tech (VR headsets etc) that isnt quite yet viable for a large range of reasons. 2-5 years at best before the product you imagine this to be is affordable.
User avatar
Arsaneus
Posts: 2897
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Arsaneus »

I doubt Egosoft will be able to announce support for Oculus in the near future because the dev kits are simply not out in the wild yet.

I imagine many developers getting a kit in december and then test it out and maybe try to integrate it into their existing game to see how well it would work.

I certainly hope Oculus Rift will be supported but it's just too early to ask this question. Sure big companies have had the chance to try it out but since only 2 (or 3) working prototypes exist, Egosoft is surely not on their list for a demonstration.

I'm awaiting my dev kit this december too and will certainly test every game that will support it :D (Amnesia!...I wish)
Skeeter
Posts: 3712
Joined: Thu, 9. Jan 03, 19:47
x3

Post by Skeeter »

Unity engine will have (or has?) support.
[ external image ]
7600x cpu 5.4ghz 32gb DDR5 5600mhz 6700XT 32" 1440p mon
Kaibz
Posts: 1
Joined: Thu, 8. Aug 13, 16:14

Post by Kaibz »

Hi,

I was just wondering if Arsaneus had received his kit and if there were any news regarding a support of the oculus rift in the near (or far) future?
buzbyx
Posts: 53
Joined: Tue, 5. Jan 10, 17:44

Post by buzbyx »

another oculus fan here...would love to be able to use it in X :D
thesus1
Posts: 259
Joined: Thu, 5. May 11, 13:30
x4

Post by thesus1 »

Same question : Oculus Rift is always planned for the release version or in a patch ?

Return to “X Rebirth Universe”