Stop Fighters from Launching on combat

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
TonyEvans
Posts: 933
Joined: Sun, 15. Jan 12, 06:53

Stop Fighters from Launching on combat

Post by TonyEvans » Fri, 10. Aug 12, 01:25

I looked for a good bit but can't find any solutions.

I usuallu run Codea, and if I have any fighters in the universe, they're on a Codea carrier. Codea's nice, few to 0 problems. My issues are with the fighters. Here's the bit...

I order my fighters to retreat so my Assault, Escort, and Patrol fighters are all docked. Done.

I spool up my FTL (wow, I watch too much BSG) and start my fleet's jump.

Some fighter, M6, missile, something, hits my carrier. Less than 10 seconds later I've got half of my docked fighters in the air and attacking the nearest fighter. Seconds after that, my carrier's jumped, leaving behind anywhere from 10-20 ships, some of which aren't even supposed to be used as front-line combat (my escorts and patrols). 4 out of 5 times I lose at least a few fighters. The end result is, though, that I have to jump the entire carrier group back to the previous system, pick up my fighters, and repeat the process.


Is there a mod or anything that can make it so fighters don't launch to defend the carrier they're docked at? It's an M1, seriously, it can take a bit of damage from an M4 or an M6 until the jump is completed.


Thanks in advance

User avatar
Jams79
Posts: 174
Joined: Fri, 13. Feb 04, 11:22

Post by Jams79 » Fri, 10. Aug 12, 01:31

You can tell CODEA to disarm landed fighters which should prevent them from launching unless ordered.
AMD FX 4100 3.6GHz
16Gb Corsair TwinX
GeForce GTX 770
Creative SB X-FI
Win 7 64bit

TonyEvans
Posts: 933
Joined: Sun, 15. Jan 12, 06:53

Post by TonyEvans » Fri, 10. Aug 12, 01:34

You're a fighter-saver :)

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”