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X³ The Jupiter Incident Mod 1.0 (X³ TC 3.2)
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Einheit 101





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PostPosted: Mon, 6. Aug 12, 14:08    Post subject: X³ The Jupiter Incident Mod 1.0 (X³ TC 3.2) Reply with quote Print

Original thread (german):
http://forum.egosoft.com/viewtopic.php?t=325895&highlight=
____________________________________________________


{Oversize image to thumbnail - Terre}

English version of X³ The Jupiter Incident (fox X³ TC 3.2)

Hello guys, finally i present my mod in the english forum. My english isnt the best, but I try not to fail Very Happy

Content of this mod:

-14 new ships from Nexus - The Jupiter Incident

-10 new Weapons

-A new Job file to create the new ships (you have to capture the ships to get them)

-A new sector

-Three stations which produce the Weapons

-New music and soundeffect files

-Some new graphic effects (engines, explosions)

-New Loadscreens

-New Main Menu

-The following Ships are now available in SOME shipyards:
*Amun Prototype
*Akurei Hauler
*Kariudo Hauler
*Astraios Hauler
*Senshi Hauler
*Washi Hauler
*TerraCorp Military Transporter
*Auster Hauler
*Marlin Hauler
*Starliner
*Arrow
*Eurus
*Ozias
*Woden
*Valhalla

-Changes on following Ships:
*Tyr more cargo, less speed, higher cost
*TerraCorp Military Transporter redesign
*Some teladi ships faster
*Skirnir can use boarding capsules, removed shields (now max 2 GJ)
*Woden max 10 GJ shield instead of 12 GJ

Screenshots:



















First Video (very old):
www.youtube.com/watch?gl=DE&hl=de&client=mv-google&v=B-M013_aB_E

Second Video (almost release):
http://www.youtube.com/watch?v=5Ifx6J-bFMo


THIS SPOILER CONTAINS LOCATIONS OF THE SHIPS IF YOU DONT WANT TO SEARCH THEM
Spoiler

Angelwing: Unknown Sector (right of "Mysts of Elysium")
Its Sector x=3 y=15

Gorg-Fleet: Unknown Sector (1 left and 1 down of Maelstrom),
Sector x=18 y=10

Noah-Fleet: Unknown Sector under Menelaus' Oasis
Sector x=7 y=16

Earth Fleet: Second unknown Sector under "Unholy Descent"
Sector x=18 y=16

The new Sector is over Pluto, look in the North-west corner of this Sector, you will find some Asteroids and a gate.
Spoiler




DOWNLOAD INTERNATIONAL BETA
http://www.sendspace.com/file/k0db5u

(Warning: This is not final!!!)


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Last edited by Einheit 101 on Tue, 7. Aug 12, 11:53; edited 13 times in total
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Einheit 101





Joined: 03 Jan 2009
Posts: 432 on topic
Location: Bärmesens
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PostPosted: Mon, 6. Aug 12, 14:09    Post subject: Reply with quote Print

FAQ:
Q: Where are the ships? I cant find them!
A: You have to search them, you could read the spoiler above if you dont want to waste your time Very Happy
WATCH OUT, they are WELL armored. And they will fight.

Q: There are some new strange "glowing" ships in the Xenon sectors and they are almost invincible!!
A: This are Mehanoids. You need a ship equipped with some "Energy Skeeter" to win against them because all other weapons wont harm them really.

Q: Where can i get the new Weapons?
A: They are produced in the new sector. Find the sector!

Q: Okay, where is this sector? Any Tips?
A: Yes, one Tip. Its located in the terran sectors, its not very hard to find. Take a M5 and make a trip. NOTE: YOU NEED AT LEAST COMBAT RANK "Greenhorn", OTHERWISE THE SECTOR WILL NOT BE THERE.

Q: Where can i buy the new added X3 Ships like Valhalla? I want them!!
A: Kingdom End, Legend's Home, Argon Prime, Senator's Badlands, Terran unknown sector 1 (after the Aldrin plot)

If you have more questions, post them. I dont have more ideas at the moment Laughing


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Einheit 101





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PostPosted: Mon, 6. Aug 12, 14:25    Post subject: Reply with quote Print

BETA TESTER NEEDED! Please contact me. I only have the german game version and i can not test my international release for english games. There may be bugs.


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qwizzie



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Joined: 01 Jun 2006
Posts: 463 on topic

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PostPosted: Mon, 6. Aug 12, 21:58    Post subject: Reply with quote Print

looks good ... but mod is only for X3 TC, not X3 AP ?
If so it might be handy to put that in yr first post


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Mod : X3 TC/AP/XRM Visual Revamp Mod 1.7 --> http://forum.egosoft.com/viewtopic.php?t=308635
Mod : X3 AP Ring Gate Mod --> http://forum.egosoft.com/viewtopic.php?t=330306
Script : X3 TC/AP/XRM/XTC : Universe Colored Map Version 3.0 --> http://forum.egosoft.com/viewtopic.php?t=302247
Script : X3 AP Race Relations Setup 1.1 --> http://forum.egosoft.com/viewtopic.php?t=313846

somewhere between point A and point B i got lost and became an edit control freak ):
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Einheit 101





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PostPosted: Tue, 7. Aug 12, 11:54    Post subject: Reply with quote Print

...done Very Happy
Thanks.


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bmwfan





Joined: 29 Dec 2005
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PostPosted: Wed, 8. Aug 12, 18:28    Post subject: Reply with quote Print

Does this work with AP?


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Einheit 101





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PostPosted: Wed, 8. Aug 12, 20:43    Post subject: Reply with quote Print

I dont know. I dont have AP and i cant test it. But i think it cant work because of the Tships and so on. Dont try it.


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Anubitus





Joined: 21 Jan 2005
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PostPosted: Tue, 29. Jan 13, 09:34    Post subject: Reply with quote Print

is it possible to refresh the download links please..? i would very much want to try this.. btw, the shield effect looks very promissing.. great job..!

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Einheit 101





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PostPosted: Tue, 29. Jan 13, 19:51    Post subject: Reply with quote Print

I am currently NOT DEVELOPING the english Version of this Mod! The german Version is Now at Version 1.2b, this english Version is at 1.0. I have no time left for translating newer Versions. Maybe later, but normally the german Version should work with other languages aswell (except the scripts and texts are in german)


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