EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[SCR][AP] Missile monitor - protect NPC stations from your missiles
Post new topic Reply to topic
View previous topic :: View next topic
Author Message
kurush



MEDALMEDALMEDAL

Joined: 07 Nov 2005
Posts: 3952 on topic

Thank you for registering your game
PostPosted: Fri, 25. May 12, 05:03    Post subject: [SCR][AP] Missile monitor - protect NPC stations from your missiles Reply with quote Print

Ever got frustrated when "The telladi company" sent you an angry message and/or angry fighters while you were trying to clear their sector of Xenons in M7M? Here is the solution - Missile Monitor.

This script monitors player missiles and destroys them if they get close to any station in the current sector. The "safe" zone depends on the factory and is calculated as the factory size + 2km. Missile Monitor can be activated or deactivated by either a hotkey or a secondary ship command.

To install unzip the file into your AP addon folder and make sure the script editor is activated. It might work with TC but I haven't tested it.



The script has two activation options

  • Hotkey, controlled by the kr.killmissiles.hotkey.xml script
  • Secondary ship command, controlled by the kr.killmissiles.command.xml script

To use only one of these options you can delete the script file responsible for the other. This will allow to either save a command slot or avoid triggering the hotkey bug.
To uninstall remove all script files except setup.plugin.killmissiles.xml and load your game. The setup script will detect a missing script file for the hotkey and un-register the hotkey. After this save the game and delete setup.plugin.killmissiles.xml.

Changes in version 1.1 of 05/30/2012

  • Added a secondary ship command that that can toggle the missile monitor as a workaround for the hotkey bug.
  • The script no longer uses the hotkey manager that is broken anyway.
  • The safety zone was adjusted based on the factory size. Now it is being calculated as <factory size> + 2km.
  • The toggle ware was renamed to "Missile Monitor".


Back to top
View user's profile Send private message
RustInPieces



MEDALMEDAL

Joined: 13 Feb 2012
Posts: 83 on topic

Thank you for registering your game
PostPosted: Fri, 24. Aug 12, 17:02    Post subject: Reply with quote Print

This is great.

However, I saw this in Exscriptor. I think it is a conflict with Cycrow's cheat menu http://forum.egosoft.com/viewtopic.php?t=216691&postdays=0&postorder=asc&start=0


Ware with ID '4833' already exists as Camouflage Device. It will be replaced with: Missile monitor from 8666-L044.xml
- Ware with ID '4834' already exists as This is a specialised device originally developed for spy missions by the Paranid, the technology behind the device is unknown. It renders the ship invisible to gravidar and to sight. Because of its dangerous nature it is now considered highly illegal in most sectors as there are fears that if the device falls into either Pirate or Xenon hands, any of the sentient races would be at risk to attack. Although there are rumours that each race military has a covert operations squadron equipped these devices.. It will be replaced with: Missile monitor was developed by Boron in response to several friendly fire incidents when a Boron Military Outpost in Faded Dreams was nearly destroyed by a Kraken captain. from 8666-L044.xml

Back to top
View user's profile Send private message
kurush



MEDALMEDALMEDAL

Joined: 07 Nov 2005
Posts: 3952 on topic

Thank you for registering your game
PostPosted: Fri, 24. Aug 12, 18:28    Post subject: Reply with quote Print

The camouflage device isn't really used anywhere as far as I know. I just renamed it in the text file, so there is no conflict. It is even stil voiced as "camouflage device" if you try to transfer it to another ship Smile

Back to top
View user's profile Send private message
RustInPieces



MEDALMEDAL

Joined: 13 Feb 2012
Posts: 83 on topic

Thank you for registering your game
PostPosted: Sat, 25. Aug 12, 15:35    Post subject: Reply with quote Print

cool.

I was spamming wasp missiles at a bunch of N's near a station, several missiles detonated and none hit the station Smile

Back to top
View user's profile Send private message
korrmuraan





Joined: 26 Dec 2010
Posts: 41 on topic

Thank you for registering your game
PostPosted: Mon, 1. Oct 12, 01:43    Post subject: Reply with quote Print

Anyone get this working in TC?

I've it installed but don't see any assignable hotkey or new menu options anywhere. Is it just "on"?

...actually I'm parked outside a wheat farm... brb muahahaha

Back to top
View user's profile Send private message
korrmuraan





Joined: 26 Dec 2010
Posts: 41 on topic

Thank you for registering your game
PostPosted: Mon, 1. Oct 12, 01:46    Post subject: Reply with quote Print

nope, definitely not working lol

Back to top
View user's profile Send private message
RustInPieces



MEDALMEDAL

Joined: 13 Feb 2012
Posts: 83 on topic

Thank you for registering your game
PostPosted: Mon, 1. Oct 12, 02:00    Post subject: Reply with quote Print

It's in slot 2 of Additional Commands in command console.

Back to top
View user's profile Send private message
korrmuraan





Joined: 26 Dec 2010
Posts: 41 on topic

Thank you for registering your game
PostPosted: Mon, 1. Oct 12, 02:23    Post subject: Reply with quote Print

RustInPieces wrote:
It's in slot 2 of Additional Commands in command console.


Thanks!

Tested and working Very Happy

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Mon, 23. Oct 17, 07:56

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.24714 seconds, sql queries = 22