This script monitors player missiles and destroys them if they get close to any station in the current sector. The "safe" zone depends on the factory and is calculated as the factory size + 2km. Missile Monitor can be activated or deactivated by either a hotkey or a secondary ship command.
To install unzip the file into your AP addon folder and make sure the script editor is activated. It might work with TC but I haven't tested it.
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The script has two activation options
- Hotkey, controlled by the kr.killmissiles.hotkey.xml script
- Secondary ship command, controlled by the kr.killmissiles.command.xml script
To uninstall remove all script files except setup.plugin.killmissiles.xml and load your game. The setup script will detect a missing script file for the hotkey and un-register the hotkey. After this save the game and delete setup.plugin.killmissiles.xml.
Changes in version 1.1 of 05/30/2012
- Added a secondary ship command that that can toggle the missile monitor as a workaround for the hotkey bug.
- The script no longer uses the hotkey manager that is broken anyway.
- The safety zone was adjusted based on the factory size. Now it is being calculated as <factory size> + 2km.
- The toggle ware was renamed to "Missile Monitor".