X3AP 2.0 Colossus Hauler model bugged - External confirmation

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zidder
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X3AP 2.0 Colossus Hauler model bugged - External confirmation

Post by zidder »

Hi all.

I'm successfully capped colossus hauler and I see this from inside cockpit:

http://imageshack.us/photo/my-images/19 ... 00019.jpg/

No problem with other ships like normal colossus or shuri....
X3AP 2.0 100% vanilla.
Last edited by zidder on Mon, 27. Feb 12, 11:32, edited 2 times in total.
Alan Phipps
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Post by Alan Phipps »

Just as a sanity check, take it through a jumpgate and see if it looks the same in another sector. Jumping sometimes 'reboots' the ship model.
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zidder
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Post by zidder »

look the same
Alan Phipps
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Post by Alan Phipps »

OK could someone else confirm this cockpit position or model bug in vanilla X3AP 1.1 please?
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zidder
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Post by zidder »

I almost forgot... Bonus pack installed.
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Post by Alan Phipps »

In the absence of any other external confirmation, I entered the X3AP 1.1 vanilla both normal Colossus and Colossus Hauler side-by-side into XModels3DViewer and enabled display cockpits and weapons alignment.

They have somewhat different weapons alignments and more importantly, although both are stated to have 7 cockpits, the bridge cockpit arc cannot be seen from outside the Hauler model 3D display whereas it is obvious in the usual bridge position with the normal model 3D display. So yes, there is definitely something wrong with the Colossus Hauler bridge cockpit position or implementation.
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Peltarius
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Post by Peltarius »

I've previously noticed this myself. The reason is that the Colossus uses the ships\argon\argon_M1_scene and ships\argon\cockpits\argon_m1_cp_scene files for the ship and cockpit scenes, whilst the Hauler variant uses the ships\argon\argonMdemo_scene and 4512 files respectively. When you examine the ship model of the Hauler carefully it appears to be a less-refined version of the standard one, and the cockpit scene is a leftover from the X2 file system. In addition, the cockpit turret of the Hauler uses the ships\argon\argonMdemo file instead of the ships\argon\argon_M1 one.

Presumably the model that the Hauler uses is an unfinished version used in a demo video at some point and never intended to be piloted.

The solution is to change the Colossus Hauler's model and turret files so that they match the standard Colossus.
zidder
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Post by zidder »

I am grateful for the help guys.
Thank You!
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LV
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Post by LV »

Hauler variants are not supposed to be in the game bar the odd plot-a-ma-doodle business in the main, one of the issues is that the interiors were painted with invisible varnish ;)
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Peltarius
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Post by Peltarius »

Yeah, I figured the Hauler flag was set for these ships so that they could appear in race response fleets but wouldn't be spawned by jobs. Hence, ridiculous concepts like a Valhalla Hauler.
zidder
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Post by zidder »

Still bugged in 2.0, I hope the next patch will fix it...

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