Multi Monitor/Screen Support

General discussions about X Rebirth.

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Include multi-monitor support in X Rebirth

For release or future update
90
77%
Never
1
1%
Not important
26
22%
 
Total votes: 117

fxfighter
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Multi Monitor/Screen Support

Post by fxfighter »

Following on from this thread: http://forum.egosoft.com/viewtopic.php? ... ht=monitor

Something that I always wanted was proper multi monitor support somewhat like Supreme Commander. That would be very cool with this game if you could have minimap/other ship remote cameras on a second screen.

There aren't many games that can support this sort of thing but this type of game would work great with multi monitor support.

Unrelated:
I wasn't sure if the previous thread could be modified to include a poll, hence why I made this new thread.
Last edited by fxfighter on Mon, 24. Oct 11, 23:42, edited 1 time in total.
sndle9
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Post by sndle9 »

Being realistic, if its not in the game already, it won't get added at this stage.
I'm hoping for full multi-monitor support with custom resizable windows of general info, or remote camera monitors being displayed being possible in any extra monitors we have instead of just having a stretched cockpit.

Dave.
fxfighter
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Post by fxfighter »

Doesn't need to be in for release but this is the best time they could possible put a base in so this sort of thing could be supported in the future. It would be far harder to try and implement this from nothing after the game has been released. Hence why the poll option is worded as it is.
ctcc41
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Post by ctcc41 »

There is a difference between supporting driver driven multi-monitor setups such as eyefinity and nVidia surround, and implementing specific code for different monitors in the game itself. Such as supreme commander did. If egosoft simply provide support for extra wide resolutions that wouldn’t give us the ability to dedicate displays to different tasks, but it is a lot less work, and thus more likely to happen.

It seems to me that supporting eyefinity or nVidia surround doesn’t really mean doing a lot of extra work, it simply means not taking a couple of shortcuts when designing the game engine at the beginning of the development process. It may be hard to implement now if poor decisions were made early on, and the engine development wasn’t well documented.

Setting the display to Horizontal+ rather than Vertical- Would be a big help to multi-monitor users. I will buy X Rebirth regardless but I would love to have a centered HUD and the ability to set my FOV to at least 140. That shouldn’t be a big deal to implement.
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fxfighter
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Post by fxfighter »

ctcc41 wrote:There is a difference between supporting driver driven multi-monitor setups such as eyefinity and nVidia surround, and implementing specific code for different monitors in the game itself. Such as supreme commander did. If egosoft simply provide support for extra wide resolutions that wouldn’t give us the ability to dedicate displays to different tasks, but it is a lot less work, and thus more likely to happen.
That would be great too if they could do that but it would be nice to see another game push the boundaries to provide supreme commander like multi monitor support. I would be happy with either as I sometimes run eyefinity myself and would do so with this game if the fov modifications were available and the UI was somewhat customisable.
frymaster
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Post by frymaster »

if previous games are a good guide, I would expect rebirth to support ifinity-style stretched screens, and probably a decent range of FOVs.

They haven't in the past included true multi-display systems, which would be very cool

World in Conflict used it for a "director" mode for broadcasting matches, where one screen would show the possible cameras and the other one the actual action:

http://www.youtube.com/watch?feature=pl ... PEAY#t=28s

...plus, of course, in-game it worked like Supreme Commander, displaying an overview on the second screen.

Who knows how it could be used in Rebirth? Camera views (like TC's monitors), sector map, property sheet, keep the command window of your capshit permanently open (or your base ship, for when you're flying a drone)

There are many cool things that could be done. But multiple monitors are probably not a high priority, so I won't be very surprised if none of this happens. Very few games ever have implemented this.
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sndle9
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Post by sndle9 »

frymaster wrote:They haven't in the past included true multi-display systems, which would be very cool
Actually, they did (sort of). X2 supported a second monitor that you could tile four remote views in and that was not just an extension of the cockpit monitor.

I'm hoping an extended version of this type of support will make a return although I'll buy the game regardless.

Dave.
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Xeroeth
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Post by Xeroeth »

Yeah, same here. I plan to buy 2 other monitors for XR (and maybe few other future games I'm waiting for).
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fxfighter
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Post by fxfighter »

Hopefully the UI is modular enough to be able to move around stuff on screen so I can customise it to look the way I would like it.
Skeeter
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Post by Skeeter »

sndle9 wrote:Being realistic, if its not in the game already, it won't get added at this stage.

Not strictly true considering its alpha i.e features are still being added in that were planned but new ideas come up all the time depending on how big of a feature it is they might add it who knows.

Only when it reaches beta is when its feature locked which is when they would be testing the games features and looking for bugs and crashes etc.

--

Regarding multi screen. Would be nice i have dual monitors i got a 19" tft for a fiver at a car boot sale and all it needed was a uk kettle lead for it and works great. Not like its dear to get a 2nd tft if needed. Constant map and some stats which the hud can be changed to how id like it would be nice on a 2nd screen.
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Mordobb
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Joined: Tue, 10. May 11, 16:20

Post by Mordobb »

In the flight simming world this is already common ground for most serious titles (IE: rules out Hawx and other consolish titles)
Up to survey titles likes Lock On that are almost a decade old to public products that are a spinoff of real military products KA50 Blackshark, A10C Warthog, and probably future F18c Super Hornet, and normal non military companies like Falcon 4 BMS, to Civilian brands like FSX, MFS and FLY! already have support in them amongs others tech like support of Headtracking devices that are plug and play.
Hell! even underdogs like Evochron Mercenaries, support Multi Monitor Support, Head tracking device, multi usb controler support and export of instrument to others monitors.

I find it HIGHLY paradoxal that a famous brand like X-whatever is still at least a decade behind iss competitors in "modern" hardware support when the main theme of the game is FUTURE, ofering its player base obsolete technologies as playing means.

For any one that you can ask, nothing is more immersive than HEADTRACKING tech, theres a few exceptions, but at for at least 95% of the people that gave it a chance, its a NO GO BACK.

For you to understand whats its possible today heres some links:

I placed relatively more radical solutions first (that are not top project, and all homemade solutions) and simpler solutions last. All that just from one site.

http://forums.eagle.ru/attachment.php?a ... 1318705228

http://forums.eagle.ru/attachment.php?a ... 1318705228

http://forums.eagle.ru/attachment.php?a ... 1318120872

http://forums.eagle.ru/attachment.php?a ... 1318650071

http://farm7.static.flickr.com/6174/625 ... 3cc9_b.jpg

http://i165.photobucket.com/albums/u44/ ... newpit.jpg

http://i55.photobucket.com/albums/g142/ ... hoto-3.jpg

http://i436.photobucket.com/albums/qq82 ... 03d2_b.jpg

http://i55.photobucket.com/albums/g129/ ... G_0778.jpg

Today we see more radical simmers taking up spare parts of real military planes linked to the PC to recreate an almost full pit, to donation ware companies like www.scsimulations.com that offer export solution for sims that range the touchscreen funcionality to simple instrument export for just consulting.
Feloidea
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Post by Feloidea »

With a new PC incoming (which will blast my trusted yet aging Laptop into stratosphere by amounts of power, going from 8600M GT to GTX 570 (overclocked or at least optimized) and going from 2.0 GH Dualcore (mobile) to a 3.3 GH Quadcore), I would in time liek to have as such supported.

Especially complex applications such as designating one monitor to display the sector map or the accounts of my belongings (as I see fitting to the situation) with the other one displaying the game as of normal so I have a constant information input without having to choose between in-game performance (flying amidst a battle for example) and in-game information (looking up the sector map for enemy numbers and force allocation/composition). This would be more crucial now that indirect steering of ones belongings is going to be the way (unless we get serious 180° turn), as commandeering ones forces in a battle would require either letting the AI do its (normally subpar) thing or constantly switching to commandeering utilities whilst not being able to manouvre yourself, quite possibly amidst a firestorm or at least risking to sail into one whilst giving out orders.
fxfighter
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Post by fxfighter »

Seems to be quite a bit of support for the idea, the flight sim point is quite good indeed.
Thurlor
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Joined: Mon, 19. May 08, 06:03

Post by Thurlor »

As much as some people dislike it, even WoW has built in multi-monitor support. And that seems to only be a result of having decent ui customisability.
Either way, multi monotor support is something I have always dreamed about for the X series of games.
hannihanagarth
Posts: 148
Joined: Mon, 7. Nov 05, 16:24
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Post by hannihanagarth »

Being able to display menus on a second monitor would be really cool and fitting feature for the X-series.
Given this works halfway satisfying, I'm totally in for it.

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