Fleet Commands v3

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

AalaarDB
Posts: 2282
Joined: Thu, 29. Jan 04, 08:19
x3tc

Fleet Commands v3

Post by AalaarDB »

FleetCommands3.zip

This script allows players to give basic commands to as many fleets as you want in the player's current sector. It also allows setting homebases and setting fleet numbers to all ships of a certain type in the sector. If you ask me, the non combat commands will be most useful, but in version 2 all commands are a little easier and more versatile

Fleet Commands are:

Assist me
Attack all
Attack nearest
Attack target
Move to Sector/Pos
Return to Homebase
Regroup at me
*Attack Capital Ship
*All Halt

as well as:

Ship assign fleet
ship type assign fleet
ship type assign homebase

To install:
Install all files except 440506 to x2/scripts
Copy 440506.xml into the x2/t
Start game (if crashes delete 440506 from /scripts folder)

To run: All new commands are either in the Special or Custom menu. Select Ship Assign Fleet to assign a fleet number 1 - infinity to each individual ship, this writes a message in your logbook. Or select Ship Type Assign Fleet to assign all ships of said type to a fleet without writing to your logbook. Be sure to rename your ships according to which fleet they are in before you assign them. If you ever forget which ship is in which fleet you can use the GetFN script by opening up the script editor.

Now you are ready to give the fleet commands. Select a command beginning with Fleet... and enter the number of the fleet you want to command. Since 1 - infinity are fleets, number 0 commands all fleets in the sector. Everything else is mostly straight forward. The fleet numbers were in version 1 assigned by creating 3 stations in The Hole. Race 1, 2, and 3 are owners, and by toggling friend/neutral you get (2^3)-1 (because you start off neutral to all 3) In version 2, if Fleet number = x then xData Storage Devices are installed into ships.

The following command numbers are used: 506-508, 711-719, might use 720 someday.

In version 2; 2 new commands are added, playership cannot be ordered around, better FN assignment system

What's new in version 3? Not much but it plays sound! Download the sound packs here:
SoundPack Complete 1.26mb

SoundPack for FC and MWM Part1 | SoundPack for FC and MWM Part2 <full>
Last edited by AalaarDB on Sun, 23. May 04, 04:44, edited 4 times in total.
AalaarDB
Posts: 2282
Joined: Thu, 29. Jan 04, 08:19
x3tc

Post by AalaarDB »

bump version 2
Ruuliqh
Posts: 64
Joined: Mon, 1. Mar 04, 20:27
x2

Post by Ruuliqh »

sweet, I was thinking last night about how to organize my ships into fleets. Thanks!
AalaarDB
Posts: 2282
Joined: Thu, 29. Jan 04, 08:19
x3tc

Post by AalaarDB »

bump for version 3
rikovski
Posts: 41
Joined: Fri, 19. Mar 04, 10:10
x3

Post by rikovski »

Do i need Fleetcommand1 or 2 to work this script

If so where are they?
look at the finger and not at the moon
AalaarDB
Posts: 2282
Joined: Thu, 29. Jan 04, 08:19
x3tc

Post by AalaarDB »

no, do not need them
User avatar
Sagan
Posts: 693
Joined: Fri, 25. Apr 03, 20:05
x4

Post by Sagan »

Thank you Aalaardb :thumb_up:

Easily one of the most useful scripts to date!! :wink:

Keep'em coming dude :D
I'd much rather regret the things I've done, than regret those I haven't.
LForet3252
Posts: 103
Joined: Sun, 13. Apr 03, 20:57
x3

Post by LForet3252 »

I put the scripts in scripts and t in t...

My menus in special and custom are not showing the "text" of the command...they show command_custom_711, 712..etc and or readtext_2010-506, 507, etx...how do I fix this....???
thx

and where do you put the wav's??
thx
AalaarDB
Posts: 2282
Joined: Thu, 29. Jan 04, 08:19
x3tc

Post by AalaarDB »

wavs go into X2\s folder, most likely you don't have one so you'll need to create it.
My apologies, I forgot to change the text file name. Fixed now, redownload if you are having the no text problem. Users of Massive War Mod won't have this problem.
LForet3252
Posts: 103
Joined: Sun, 13. Apr 03, 20:57
x3

Post by LForet3252 »

thank you so much ...that worked..
Reaper7
Posts: 47
Joined: Wed, 15. Oct 03, 11:57
x3

Post by Reaper7 »

Sound file links do not appear to work.

Return to “X²: The Threat - Scripts and Modding”