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Killjaeden

Joined: 03 Sep 2006 Posts: 4297 on topic Location: Germany

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Posted: Sat, 4. Jun 11, 17:06 Post subject: [Guide] a few hints about performance of models |
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This is a guide dealing with various aspects in Modelling for X3, concerning the impact on ingame-performance (fps and loading-time)
featuring:
Smoothing Groups
Multimaterials
LODs
as always, comments and feedback appreciated. Link down or questions ? drop a note in this thread.
€dit:
How to check if my model is bloated
-Open the .bod of your model with notepad
-Crtl+F "body" you'll get right to the start of the body which is also the end of the texture block.
-Check the number behind the last MATERIAL6 entry. If that is higher then your texturecount you originally used then it is bloated.
€dit2:
Addition to Guide
UVW-splits/seams on Smooth surfaces also break the model up like different smoothing groups in X3.
If you import a ship from a bod it seems that all the UVW get broken up into single triangles.
So if you do import a model, you have to repair that first, or the model won't look rounded.
_________________
Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models
Last edited by Killjaeden on Thu, 23. Aug 12, 03:10; edited 8 times in total |
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Litcube

Joined: 20 Oct 2006 Posts: 2251 on topic Location: Canada

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Killjaeden

Joined: 03 Sep 2006 Posts: 4297 on topic Location: Germany

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Posted: Wed, 26. Oct 11, 14:35 Post subject: |
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Oh and one thing that was just recently noticed:
UVW-Seams on Smooth surfaces also break the model up like different smoothing groups in X3.
If you import a ship from a bod it seems that all the UVW get broken up into single triangles. So if you do, you have to repair that first, or the model won't look rounded.
_________________
Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models |
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quantum36
Joined: 21 Aug 2012
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Posted: Wed, 22. Aug 12, 00:02 Post subject: |
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the download links for the guide don't work. Can someone please reupload.
thanks
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Killjaeden

Joined: 03 Sep 2006 Posts: 4297 on topic Location: Germany

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Posted: Thu, 23. Aug 12, 03:10 Post subject: |
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reupped
_________________
Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models |
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quantum36
Joined: 21 Aug 2012
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Posted: Thu, 23. Aug 12, 07:06 Post subject: |
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THanks!!!!!!!
This is good information 
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dertien
Joined: 22 Feb 2005 Posts: 67 on topic

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Posted: Sat, 25. Aug 12, 16:35 Post subject: |
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Very helpful, thanks
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bluenog143
Joined: 26 Oct 2011 Posts: 618 on topic

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Posted: Sat, 25. Aug 12, 16:41 Post subject: |
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I haven't really done any modeling but this info is too good to not download, thanks!
_________________
^Both sigs are the same with the same link, they just have different colors.
| SinisterDeath wrote: |
This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
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