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[Guide] a few hints about performance of models
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Killjaeden





Joined: 03 Sep 2006
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PostPosted: Sat, 4. Jun 11, 17:06    Post subject: [Guide] a few hints about performance of models Reply with quote Print

This is a guide dealing with various aspects in Modelling for X3, concerning the impact on ingame-performance (fps and loading-time)



featuring:
Smoothing Groups
Multimaterials
LODs

as always, comments and feedback appreciated. Link down or questions ? drop a note in this thread.

€dit:
How to check if my model is bloated
-Open the .bod of your model with notepad
-Crtl+F "body" you'll get right to the start of the body which is also the end of the texture block.
-Check the number behind the last MATERIAL6 entry. If that is higher then your texturecount you originally used then it is bloated.

€dit2:
Addition to Guide
UVW-splits/seams on Smooth surfaces also break the model up like different smoothing groups in X3.
If you import a ship from a bod it seems that all the UVW get broken up into single triangles.
So if you do import a model, you have to repair that first, or the model won't look rounded.


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Last edited by Killjaeden on Thu, 23. Aug 12, 03:10; edited 8 times in total
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Litcube





Joined: 20 Oct 2006
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PostPosted: Sun, 5. Jun 11, 09:16    Post subject: Reply with quote Print

Good info. Especially the Mats. Always wondered about that.


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Killjaeden





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PostPosted: Wed, 26. Oct 11, 14:35    Post subject: Reply with quote Print

Oh and one thing that was just recently noticed:

UVW-Seams on Smooth surfaces also break the model up like different smoothing groups in X3.

If you import a ship from a bod it seems that all the UVW get broken up into single triangles. So if you do, you have to repair that first, or the model won't look rounded.


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quantum36





Joined: 21 Aug 2012



PostPosted: Wed, 22. Aug 12, 00:02    Post subject: Reply with quote Print

the download links for the guide don't work. Can someone please reupload.


thanks

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Killjaeden





Joined: 03 Sep 2006
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PostPosted: Thu, 23. Aug 12, 03:10    Post subject: Reply with quote Print

reupped


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quantum36





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PostPosted: Thu, 23. Aug 12, 07:06    Post subject: Reply with quote Print

THanks!!!!!!!


This is good information Very Happy

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dertien





Joined: 22 Feb 2005
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PostPosted: Sat, 25. Aug 12, 16:35    Post subject: Reply with quote Print

Very helpful, thanks

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bluenog143





Joined: 26 Oct 2011
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PostPosted: Sat, 25. Aug 12, 16:41    Post subject: Reply with quote Print

I haven't really done any modeling but this info is too good to not download, thanks!


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