X-Rebirth No piloting Capital ships!!??
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Hi guys,
ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.
ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.
Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.
Instead of sitting in the cockpit you will assign people to command ships for you.
Hope this clears things up...
-Bernd
ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.
ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.
Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.
Instead of sitting in the cockpit you will assign people to command ships for you.
Hope this clears things up...
-Bernd
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Is it too late for a petition to convince em to change that? Cause really cap ship flying was horrible because of the atrocious RPM. Its a massive step in the wrong direction to remove the players ability to fly one instead of simply upping the turn rate to something less frustrating.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
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I like this idea, therefore I would like to see improved version of tactical map and command including personnel assignment for the capital ship.
I mean something better than in the previous games, offering broader selection of options and views of our big ship.
Something to make us actually be in total control instead of pressing the button for two minutes and waiting for the capital to turn over
Anyways, probably after the release our talented moders will do something about piloting the cap ships
I mean something better than in the previous games, offering broader selection of options and views of our big ship.
Something to make us actually be in total control instead of pressing the button for two minutes and waiting for the capital to turn over

Anyways, probably after the release our talented moders will do something about piloting the cap ships

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It wasn't just the turn rate that made capital ships not fun to fly.Catra wrote:Is it too late for a petition to convince em to change that? Cause really cap ship flying was horrible because of the atrocious RPM. Its a massive step in the wrong direction to remove the players ability to fly one instead of simply upping the turn rate to something less frustrating.
You used the same exact controls as with a fighter, and they handled the same exact way. You press x to go faster. You use the mouse/joystick to steer. You press l to fire missiles.
Capital ships didn't feel like capital ships.
The captain of the USS Nimitz doesn't sit on the bridge with one hand on the steering wheel, the other on the throttle, and his foot on the missile launch button. Mainly because the Nimitz doesn't have a steering wheel, throttle bar, or just one button to launch missiles. They're all part of a complex series of mechanical and electronic subsystems that all add up to a gargantuan war machine. Naturally something that complicated isn't going to be operated by a single man, even with computer assistance.
The problem with X3 (and previous X-games) is that the engine was created for a game where you only flew a single ship: a fighter. When ES decided to give the player the ability to fly capital ships, all they did was transplant the flight mechanics of that original fighter into a larger ship, essentially making it another fighter. Just bigger.
Now that sounds cool in concept, and I'm sure a lot of X fans were excited when they first got their hands on it capital ships, but ten years down the line the novelty has worn off and the flaws in the implementation are apparent.
On a more personal note, why do you immediately assume changing the capital ship mechanics will make the game less fun? You have to acknowledge the possibility that the design choices Egosoft have made could actually make the game more fun.
It can go either way, but you're never going to know until it's better or worse until the game is actually out.
Last edited by A5PECT on Sat, 28. May 11, 17:48, edited 2 times in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
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"I enjoyed flying cap ships and will miss it."
I thought I did, too... until every time I started crashing into an NPC ship and destroying it in a TL. Got old and boring in a hurry, especially since it actually dropped rankings with 2 seperate races by 4-5 levels each.
Now, I only fly up to M6. Anything else can be commanded via auto-pilot, and prefferably OOS.
Still, what Bernd said (in double-posting) sounds interesting.
EDIT: Typos
I thought I did, too... until every time I started crashing into an NPC ship and destroying it in a TL. Got old and boring in a hurry, especially since it actually dropped rankings with 2 seperate races by 4-5 levels each.
Now, I only fly up to M6. Anything else can be commanded via auto-pilot, and prefferably OOS.
Still, what Bernd said (in double-posting) sounds interesting.
EDIT: Typos
Last edited by Gold Dragon on Sat, 28. May 11, 18:11, edited 2 times in total.
-- GD
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"M7" refers to shipclass system of present games, and "frigate" refers to naval ships. Naval ship associations always turn up heated and fruitless debates about the meaning of the names, and the class system hopefully is totally revamped in X-R. Thus, a more proper thing to guess is, how powerful will the most powerful pilotable ship be?Sorkvild wrote:Just forgot to add. What about the M7 frigate ships ? I hope these ships will be able to control manually
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It might be too late but...
Heres two ideas..
#1 - Instead of viewing Cap ships from the bridge or whatever you might consider it as now in TC... You view it as 3rd person (as if there was a constant battle sattelite orbiting your ship sending back video telemetry a good 3/4km from the center point of the hull), with an interactive screen like "click on a ship to fire on just that ship" and "hold J and click in an direction to fire on all enemy ships in that direction", which makes the camera move into position to view said actions from an appropriate angle. You can also control "major systems" and view other diagnostics of the ship's status from various other controls.
Hope my idea was clear.. I quite liked it..
#2 - (Idea from other games) You dont constantly view the outside world, you view it from inside.. like from Mass Effect 2. (Going to stop here as i prefer idea #1 to this)
Heres two ideas..
#1 - Instead of viewing Cap ships from the bridge or whatever you might consider it as now in TC... You view it as 3rd person (as if there was a constant battle sattelite orbiting your ship sending back video telemetry a good 3/4km from the center point of the hull), with an interactive screen like "click on a ship to fire on just that ship" and "hold J and click in an direction to fire on all enemy ships in that direction", which makes the camera move into position to view said actions from an appropriate angle. You can also control "major systems" and view other diagnostics of the ship's status from various other controls.
Hope my idea was clear.. I quite liked it..
#2 - (Idea from other games) You dont constantly view the outside world, you view it from inside.. like from Mass Effect 2. (Going to stop here as i prefer idea #1 to this)
This sı not ǝpısdn down.
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This sounds like the game will have better macro managment. THIS SOUNDS LIKE THE GAME WILL HAVE BETTER MACRO MANAGMENT!Bernd wrote:Hi guys,
ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.
ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.
Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.
Instead of sitting in the cockpit you will assign people to command ships for you.
Hope this clears things up...
-Bernd
*ahem*
I am very exicted to hear this... if what I am hearing is correct.
I would love to hear more indepth details of this... if its true. Better macro managment was going to be a deal breaker for me.
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In Bernd I trust. 
About 2 years ago Bernd did an interview, and in it was the following:
I do think Egosoft is playing with us a bit though, and I personally don't mind. They don't want to spoil the surprise by just coming out and confirming or denying our fears, because for the most part those fears probably aren't applicable to the mechanics of X Rebirth and they don't want to release the details of the mechanics yet.
I don't think X Rebirth is their final vision, it's a step towards it. The last thing they want to do is lay an egg, as that would most likely mean the end of Egosoft and their quest to create "the PERFECT space simulation game".
-Forloren

About 2 years ago Bernd did an interview, and in it was the following:
If you had to create “the ultimate game” what would it be?
Probably just the "ultimate" version of what we do already - the PERFECT space simulation game. You can go everywhere, be everybody, do everything and always have a lot of fun. Sounds simple enough to do, right? Well, we are on the job…stay tuned
I can't quite understand why there is so much negativity surrounding what X Rebirth might entail. Would the ultimate space sim lack capital class ships? No. But then again, the ultimate space sim wouldn't just have capital ships be nothing more than a larger single seated fighter. Also, the ultimate space sim wouldn't prevent you from going on board your own capital ships. Same thing with station docking, the ultimate space sim would have some means for people to get on and off stations, especially ones that you own, either in whole or part.On which project are you working now and what can you tell us about it?
See above. The ultimate space simulation game
I do think Egosoft is playing with us a bit though, and I personally don't mind. They don't want to spoil the surprise by just coming out and confirming or denying our fears, because for the most part those fears probably aren't applicable to the mechanics of X Rebirth and they don't want to release the details of the mechanics yet.
I don't think X Rebirth is their final vision, it's a step towards it. The last thing they want to do is lay an egg, as that would most likely mean the end of Egosoft and their quest to create "the PERFECT space simulation game".
-Forloren
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Thanks!Bernd wrote:Hi guys,
ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.
ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.
Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.
Instead of sitting in the cockpit you will assign people to command ships for you.
Hope this clears things up...
-Bernd
I hope everyone at Egosoft becomes multimillionaires and are invited to drive on BBC's Top Gear.
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I think he means that you will only command them by communicating with the captain, which is fine by me. Piloting a cap ship personally was never a big aspect of the game for me, and in fact the way they work in X3 always seemed a little silly. This way I imagine they'll make there be more to capital ships in terms of capabilities but only indirect control from the player.
Edit: sorry, didn't read full thread.
Edit: sorry, didn't read full thread.
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Keen! Appreciate you dropping by to clarify things.Bernd wrote:Hi guys,
ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.
ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.
Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.
Instead of sitting in the cockpit you will assign people to command ships for you.
Hope this clears things up...
-Bernd
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