Very disappointed about no official translation of the full interviewXydonus wrote:Yeah just read that now, which is good although slightly confusing as to exactly what it means in-game.

Tim
Moderator: Moderators for English X Forum
Very disappointed about no official translation of the full interviewXydonus wrote:Yeah just read that now, which is good although slightly confusing as to exactly what it means in-game.
That's my point - he doesn't say:Xydonus wrote:'Note the part where he says 'There's no landing to pick up wares and take them elsewhere.'
If he did mean something else, he needs to be more literal to what he says.
It wasn't just the turn rate that made capital ships not fun to fly.Catra wrote:Is it too late for a petition to convince em to change that? Cause really cap ship flying was horrible because of the atrocious RPM. Its a massive step in the wrong direction to remove the players ability to fly one instead of simply upping the turn rate to something less frustrating.
"M7" refers to shipclass system of present games, and "frigate" refers to naval ships. Naval ship associations always turn up heated and fruitless debates about the meaning of the names, and the class system hopefully is totally revamped in X-R. Thus, a more proper thing to guess is, how powerful will the most powerful pilotable ship be?Sorkvild wrote:Just forgot to add. What about the M7 frigate ships ? I hope these ships will be able to control manually
This sounds like the game will have better macro managment. THIS SOUNDS LIKE THE GAME WILL HAVE BETTER MACRO MANAGMENT!Bernd wrote:Hi guys,
ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.
ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.
Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.
Instead of sitting in the cockpit you will assign people to command ships for you.
Hope this clears things up...
-Bernd
If you had to create “the ultimate game” what would it be?
Probably just the "ultimate" version of what we do already - the PERFECT space simulation game. You can go everywhere, be everybody, do everything and always have a lot of fun. Sounds simple enough to do, right? Well, we are on the job…stay tuned
I can't quite understand why there is so much negativity surrounding what X Rebirth might entail. Would the ultimate space sim lack capital class ships? No. But then again, the ultimate space sim wouldn't just have capital ships be nothing more than a larger single seated fighter. Also, the ultimate space sim wouldn't prevent you from going on board your own capital ships. Same thing with station docking, the ultimate space sim would have some means for people to get on and off stations, especially ones that you own, either in whole or part.On which project are you working now and what can you tell us about it?
See above. The ultimate space simulation game