<RefObj> stop incoming marines

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X2-Illuminatus
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<RefObj> stop incoming marines

Post by X2-Illuminatus » Sat, 26. Feb 11, 16:34

<RefObj> stop incoming marines


<RefObj> = The object, which is attacked by marines.


This command stops the marines, who are currently flying to board or breaking through the hull of the <RefObj>. The stopped marines will then fly back to their homeship.


Example:

$target = get player tracking aim
$target -> stop incoming marines
write to player logbook $marines.arr
return null

This gets the player's target and stops the marines, who're currently flying to board it.


Related Commands:

<RetVar/IF><RefObj> get incoming marines


Command Location:

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[TiP][49] 297469

Post by X2-Illuminatus » Mon, 28. Feb 11, 20:53

<RefObj> stop incoming marines


<RefObj> = Das Objekt, das von Marineinfanteristen angegriffen wird.


Dieser Befehl stoppt die Marineinfanteristen, die momentan auf das <RefObj> zufliegen oder durch seine Hülle brechen. Die gestoppten Marineinfanteristen werden anschließend zu ihrem Heimatschiff zurückfliegen.


Beispiel:

$target = get player tracking aim
$target -> stop incoming marines
write to player logbook $marines.arr
return null

Dieses Beispiel erfässt das Ziel des Spielers und stoppt alle drauf zufliegenden Marineinfanteristen.


Verwandte Befehle:

<RetVar/IF><RefObj> get incoming marines


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