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AgentX250
Joined: 05 Nov 2010
Location: IL, USA
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Posted: Tue, 25. Jan 11, 02:12 Post subject: [WIP] Venator continued SUPPORT THREAD |
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This is the support thread for the venator continued mod to help keep feed back and support seperate.
please post any bugs, install problems etc here, and post feedback in the mod thread here
Thank you,
Venator mod team
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DarthVain
Joined: 02 Jun 2003 Posts: 732 on topic Location: Unknown Sector

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Posted: Tue, 25. Jan 11, 15:07 Post subject: |
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Ok an update on the testing,
The fighter class ships (m3 M4 and M5) will not land on the Venator.
They cannot find the approach position for automatic docking. One of the m3s actually was looking for it but flew straight into the Venator and blew up.
As a player ship using any of the fighters I cannot request permission to land so I'm assuming the docking protocol for fighters is inactive at this stage.
My TS docked no problem.
M6 docks no problem however I would recommend that the approach be at a slight angle downwards so that the ship doesn't fly through the fuselage of the Venator but instead the approach comes from underneath.
_________________ Another one bites the dust!!
DarthVain |
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Anubitus
Joined: 21 Jan 2005 Posts: 474 on topic

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Posted: Wed, 26. Jan 11, 11:31 Post subject: |
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about the fighters.. i dont have any problems with them.. they all line up nicely and fly streight into the dock..
ill download the testpackage and test it myself, perhaps something was left out or something..
i would like to change the angle very much but im not sure how to do this yet.. i will deffo look into this since its not very cool to have a ship flying through another..
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DarthVain
Joined: 02 Jun 2003 Posts: 732 on topic Location: Unknown Sector

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Posted: Wed, 26. Jan 11, 15:13 Post subject: |
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Excellent. That'll be great if you could look into it. Apart from that the ship looks awesome.
_________________ Another one bites the dust!!
DarthVain |
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Anubitus
Joined: 21 Jan 2005 Posts: 474 on topic

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Posted: Wed, 26. Jan 11, 16:29 Post subject: |
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uploaded a new testpackage in the main topic, it fixes a few things and should make the installation more easy..
i wasnt able to change the M6 docking path yet tho..
be sure to check it out..
http://forum.egosoft.com/viewtopic.php?p=3510044#3510044
download link on page 10, the OP download link should get updated shortly..
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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Wed, 26. Jan 11, 20:26 Post subject: |
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Although i'm tempted to lock this because i don't want 2 topics for every script or mod going, i will not at the moment.
However if i find both being bumped with similar info the decision will be made for me
It's not about your mod (which is very nice), just the fact it opens it up for everybody else to do so because we have a precedence.
I also have a lack of faith in people doing what you want them to and posting in the correct topic.
Maybe 1 topic would be best for the balance of the forum because if this breeds there will be a 1 topic rule introduced 
_________________ LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
LV has left the building |
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Striker304
Joined: 26 Mar 2010 Posts: 890 on topic

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Posted: Wed, 26. Jan 11, 22:23 Post subject: |
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Fighters still cannot dock inside the ship.
And I know why
No, that would be mean if I ended my post with this, so here we go:
I looked through your scene file, and found this:
| Code: |
| P 55; B ships\Anubitus\props\int_fighter_launching_dummy; N Bships\Anubitus\props\int_fighter_launching_dummy; b // idx 55 |
P 56 to 58 also contain this, and P 59 contains the following:
| Code: |
| P 59; B ships\Anubitus\props\int_fighter_docking_dummy; N Bships\Anubitus\props\int_fighter_docking_dummy; b // idx 59 |
So these seem to be the entries which are responsible for the fighter docking. However, if you look through the cat/dat file, you will notice that there is no folder "objects\ships\Anubitus\props", and the two files (int_fighter_docking_dummy / int_fighter_launching_dummy) are also nowhere to find in the cat/dat files.
So I guess you just forgot to add these files to the cat/dat
mfg
Striker
_________________
Projekte: ETNO-Chronicles | Eigene Projekte: Meine eigenen Projekte findet ihr hier: Striker's Forum |
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Anubitus
Joined: 21 Jan 2005 Posts: 474 on topic

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Posted: Thu, 27. Jan 11, 00:20 Post subject: |
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whokay.. i forgot to add the docking dummies i made for the ship..
in my install they are in another CAT/DAT.. sorry for this.. will be fixed in the next test pack..
thank you for this Striker..
ps: keep this topic for problems only.. thoughts, ideas, what you (dont) like about the ship go in the other thread so we can keep a clear vieuw of what ppl want and what ppl are having problems with..
thank you.. 
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DarthVain
Joined: 02 Jun 2003 Posts: 732 on topic Location: Unknown Sector

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Posted: Fri, 28. Jan 11, 00:34 Post subject: |
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Awesome,
Testing the Beta II, apart from fighters not docking (been discussed already), it would be great if the weapons energy could have a major boost increase. Currently it takes a good 10 seconds to re-charge the XL weapons. Also if you can remember to change the cockpit_scene to a M1 or M2 also instead of a M5 that would be great.
Apart from that, It's working great. 
_________________ Another one bites the dust!!
DarthVain |
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Anubitus
Joined: 21 Jan 2005 Posts: 474 on topic

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Posted: Fri, 28. Jan 11, 00:59 Post subject: |
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- fighter docking: fixed in next version
- weapon energy boost: thinking about it, they should be more powerfull then the other races weapons and they need at least one drawback..
- cockpit: fixed in next version
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DarthVain
Joined: 02 Jun 2003 Posts: 732 on topic Location: Unknown Sector

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Posted: Fri, 28. Jan 11, 01:41 Post subject: |
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| Anubitus wrote: |
- fighter docking: fixed in next version
- weapon energy boost: thinking about it, they should be more powerfull then the other races weapons and they need at least one drawback..
- cockpit: fixed in next version |
Thanks for the update.
_________________ Another one bites the dust!!
DarthVain |
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AgentX250
Joined: 05 Nov 2010
Location: IL, USA
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Posted: Fri, 28. Jan 11, 09:36 Post subject: |
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| LV wrote: |
Although i'm tempted to lock this because i don't want 2 topics for every script or mod going, i will not at the moment.
However if i find both being bumped with similar info the decision will be made for me
It's not about your mod (which is very nice), just the fact it opens it up for everybody else to do so because we have a precedence.
I also have a lack of faith in people doing what you want them to and posting in the correct topic.
Maybe 1 topic would be best for the balance of the forum because if this breeds there will be a 1 topic rule introduced  |
Thank you, i can understand that. I hope ppl continue to listen but if the mod and support thread start to become the same I'd ask for it to be closed (after all whats the point of 2 identical threads). thanks again for the chance.
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Shuulo
Joined: 14 Apr 2008 Posts: 148 on topic Location: Ukraine

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Posted: Mon, 31. Jan 11, 20:34 Post subject: |
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I saw a UFO))
_________________ ASUS G73Jh, Core i7 Q720 1.6ghz, Radeon 5870 1Gb, 6Gb Kingston DDR3 |
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Anubitus
Joined: 21 Jan 2005 Posts: 474 on topic

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Posted: Tue, 1. Feb 11, 23:06 Post subject: |
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very few ppl see them these days.. sad realy.. 
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razgrizpr
Joined: 27 Feb 2009
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Posted: Fri, 22. Apr 11, 03:16 Post subject: |
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| Anubitus wrote: |
very few ppl see them these days.. sad realy..  |
LOL!!!!!
_________________ *bump* I just hit a space bum! GO GO GO GO GO! |
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