[WIP] Venator Continued

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DarthVain
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Post by DarthVain »

Thanks for that.

In the mean time I've used X3 Editor2 for the time being to change the cockpit scene file to a M2 and have also changed the stats to make it more realistic specifically the speed.

Now to test the weapons out etc. :twisted:
Another one bites the dust!!

DarthVain
HogMaster
Posts: 74
Joined: Sun, 2. May 10, 00:01

Post by HogMaster »

Mods I have installed/Enabled

xfit (Script)
Venator (Script)

Bird of Prey (ship) - also does not appear
Klingon Vorcha Class (ship) - also does not appear
Omega B5 (ship)
Serenity (ship)

Alpha PP Conversion (Fake Patch)
Cmod3 (Fake Patch)
Comms Ambient (Fake Patch) - Disabled
Improved Ships Mod (Fake Patch)


The .dat/cat files also added to the mods folder, tried with all other mods Disabled, still does not appear. How ever I have a feeling the xfit script which adds tons of new ships needs to be completely uninstalled though for it to have no affect and might be why, but it would be nice to have them working side by side.
DarthVain
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Joined: Mon, 2. Jun 03, 11:53
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Post by DarthVain »

@ HogMaster,

What I had to do for the Venator to show up was to delete the TShips.spk file in the 'types' folder of X3 Root directory and let the Plugin Manager recreate it when you play the game.

Try that to see if it will work.
Another one bites the dust!!

DarthVain
HogMaster
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Post by HogMaster »

The only file in my `types` folder in the X3 TC main directory is Plugin Manager file and TWareT.pck
DarthVain
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Joined: Mon, 2. Jun 03, 11:53
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Post by DarthVain »

HogMaster wrote:The only file in my `types` folder in the X3 TC main directory is Plugin Manager file and TWareT.pck
What about the TWare.txt file that should be there also.
Another one bites the dust!!

DarthVain
Anubitus
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Post by Anubitus »

guys..

some of you are missing the point here.. this pack is not ment to be merged to anything yet in any way..

let me do the merging.. in time..

the only reason why this testpack has ben released is so you guys can test it..

if you post problems with the pack after you have tried to merge it, i cant help you.. i dont know what you did and frankly at this point i dont realy care either.. :)

so pls, take your time to test the ship, post anything unusual about it, so we can fix the real problems and when we have done that, we can see about merging issues.. ok..? :)

a little tip tho, if you have trouble with the .spk file you can always rightclick it and choose extract.. choose a folder for the extraction and add the files manually to the correct folders..

the ships that are invissible are caused by several reasons.. its possible that a .dds file is in two CAT/DAT files but with a different extention, the game doesnt know wich one to use so it uses none.. or simply the texture files are not in the CAT/DAT files so the game cant use them.. the latter cant be the case with this pack since i used the vanilla textures for the terrans.. and afaik i didnt add any texture files to the CAT/DAT files..

on the ppl that have done a test, thank you for your time.. and the kind words..

i will check out the problems and fix em asap..
DarthVain
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Post by DarthVain »

Agreed. I'm using the vanilla X3-TC to test the Venator in.
Another one bites the dust!!

DarthVain
Dinoff
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Post by Dinoff »

ok for everyone saying they cant find anything in the types folder in your game directory. if the game is installed in c/programs or whatever use the x3 editor and search for the txt file. then delete it or attempt to move it to a different folder. the files get hidden sometimes and i have had similar problems with other mods.
Anubitus
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Post by Anubitus »

to be honest, i dont even have a types folder in my main x3:tc directory..

made a new testpackage..

it has:

- a updated ship body
- cleaned up files (all unneeded stuff removed)
- fixed the broken right hand turbolaser turret
- changed the turbolaser bullet to the Vanilla Beta Pac bullet (it was the Vanilla Beta HEPT bullet)
- changed the turbolaser name to the canon name used in the StarWars universe
- some other things i cant even remember..

downloadlink:

http://www.filefront.com/17852377/Venat ... kageII.rar

make sure to read the readme, the way of installation has changed a bit.. (should be more simple now, tho not compattible with anything, yet.. sry..)

download and enjoy..!
KongDeluxe
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Joined: Fri, 30. Dec 05, 23:53
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Post by KongDeluxe »

did you also fixed the not working dock for fighters?
Argon Destroyer
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Joined: Wed, 11. Jan 06, 20:32
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Post by Argon Destroyer »

No.
Config files are now "clean" from other ships, that not included.
Right 3-rd turret fixed.
P.S. Will you make the ISD also?
Anubitus
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Post by Anubitus »

well, the problem is that the docks work perfecly fine at my install..

pls download the new pack, install it on a clean vanilla install and if you still have this problem, i will try to reproduce it..

EDIT:
Striker304 wrote:Fighters still cannot dock inside the ship.

And I know why

No, that would be mean if I ended my post with this, so here we go:

I looked through your scene file, and found this:
Code:
P 55; B ships\Anubitus\props\int_fighter_launching_dummy; N Bships\Anubitus\props\int_fighter_launching_dummy; b // idx 55

P 56 to 58 also contain this, and P 59 contains the following: Code:
P 59; B ships\Anubitus\props\int_fighter_docking_dummy; N Bships\Anubitus\props\int_fighter_docking_dummy; b // idx 59

So these seem to be the entries which are responsible for the fighter docking. However, if you look through the cat/dat file, you will notice that there is no folder "objects\ships\Anubitus\props", and the two files (int_fighter_docking_dummy / int_fighter_launching_dummy) are also nowhere to find in the cat/dat files.

So I guess you just forgot to add these files to the cat/dat

mfg
Striker
whokay.. i forgot to add the docking dummies i made for the ship.. :p
in my install they are in another CAT/DAT.. sorry for this.. will be fixed in the next test pack..

thank you for this Striker.. :)

ps: keep this topic for feedback only.. thoughts, ideas, what you (dont) like about the ship..

problems with the mod go in the support thread so we can keep a clear vieuw of what ppl want and what ppl are having problems with..

thank you.. :)
maxurugi
Posts: 76
Joined: Sat, 3. Feb 07, 17:51
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Post by maxurugi »

you can simply change the fighter docks from int_fighter_docking_dummy to 19127 in the scene file and it'll work perfectly fine.
DarthVain
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Post by DarthVain »

maxurugi wrote:you can simply change the fighter docks from int_fighter_docking_dummy to 19127 in the scene file and it'll work perfectly fine.
How do you do that?
Another one bites the dust!!

DarthVain
Anubitus
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Post by Anubitus »

pls post all stuff related to problems in the support topic..

located here:

http://forum.egosoft.com/viewtopic.php? ... 81#3509081

their related questions will no longer be answered here.. :)
boogieman335
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Post by boogieman335 »

Great Model Guys! Love that big open dock. I use several mods, including Cadius ships, so I can't really give you any feed back other than to say how cool the model is. I just cheated it in to check it out and of course the guns and fighter dock didn't work but I expected that having read that it is still in beta. I am looking forward to when you get finished with it as it will be a great addition to my fleet. Keep up the great work!
maxurugi
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Joined: Sat, 3. Feb 07, 17:51
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Post by maxurugi »

DarthVain wrote:How do you do that?
extract Venator_scene.bod from the .cat file and open it with notepad. then go to the line

P 59; B ships\Anubitus\props\int_fighter_docking_dummy; N Bships\Anubitus\props\int_fighter_docking_dummy; b // idx 59

and replace it with

P 59; B 19127; N 19127; // idx 59

then, of course, re-add the .bod to the .cat. in-game, you'll at least have to switch the sector for the changes to work OR just be in a different sector than the venator (though i'd recommend getting a completely new one).
Argon Destroyer
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Post by Argon Destroyer »

I saw many ships with animations. So, could you make animated main hangar? I think that always opened hangar bay doesn't good :)
Last edited by Argon Destroyer on Thu, 27. Jan 11, 16:13, edited 1 time in total.
KongDeluxe
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Joined: Fri, 30. Dec 05, 23:53
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Post by KongDeluxe »

@ maxurugi

thx for your advice. now the fighterdocking works perfectly andi don t have anymore problems with the venator due to the last update even all turrets are working fine. Great ship again!
Striker304
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Post by Striker304 »

Maybe a hanger shield would be nice:
[ external image ]

You see the energy shields at the 'windows', and something similar would look very nice for the hanger bay I think...

mfg
Striker

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