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Error while loading object 'Normal animations (2)' (index 5):
Error while loading object 'anicount' (index 1)
Error converting 'GUNF_ROTATE' to number:
invalid numeric value
Code: Select all
SDTYPE_GUN;31;
106;GUNF_FIXED;2;GUNSTATUS_INITIAL;4291;GUNSTATUS_FIRING;4292;0;
107;GUNF_FIXED;2;GUNSTATUS_INITIAL;4293;GUNSTATUS_FIRING;4294;0;
91;GUNF_ROTATE;1;GUNSTATUS_INITIAL;4290;2;90;GUNPARTF_ROTATEALPHA;89;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
708;GUNF_ROTATE;1;GUNSTATUS_INITIAL;4295;2;980;GUNPARTF_ROTATEGAMMA;981;GUNPARTF_ROTATEBETA|GUNPARTF_ROTATEGAMMA;
19018;GUNF_FIXED;0;0;
19019;GUNF_FIXED;0;0;
19080;GUNF_FIXED;0;0;
19081;GUNF_FIXED;0;0;
19082;GUNF_FIXED;0;0;
19083;GUNF_FIXED;0;0;
ships\props\bigturret_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret_scene;3;ships\props\bigturret_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret_leftweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\bigturret_rightweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\bigturret2_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret2_scene;3;ships\props\bigturret_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret_leftweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\bigturret_rightweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\bigturret_dummy3;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret_scene3;3;ships\props\bigturret_body3;GUNPARTF_ROTATEALPHA;ships\props\bigturret_leftweapon3;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\bigturret_rightweapon3;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\m6maingun_static;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\m6maingun_scene_static;GUNSTATUS_FIRING;ships\props\m6maingun_scene_moving;0;
ships\props\m3gun1d_static;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\m3gun1d_scene_static;GUNSTATUS_FIRING;ships\props\m3gun1d_scene_moving;0;
ships\props\m3turret1d_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\m3turret1d_scene;2;ships\props\m3turret1d_body;GUNPARTF_ROTATEALPHA;ships\props\m3turret1d_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\m6turret4_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\m6turret4_scene;3;ships\props\m6turret4_body;GUNPARTF_ROTATEALPHA;ships\props\m6turret4_leftweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\m6turret4_rightweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\gatlingf_body;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\gatlingf_scene_static;GUNSTATUS_FIRING;ships\props\gatlingf_scene_moving;0;
ships\props\gatlingf_body_right;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\gatlingf_right_scene_static;GUNSTATUS_FIRING;ships\props\gatlingf_right_scene_moving;0;
ships\props\bigturret4_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret4_scene;2;ships\props\bigturret4_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret4_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\bigturret5_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret5_scene;2;ships\props\bigturret4_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret4_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\gatling_body;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\gatling_scene_static;GUNSTATUS_FIRING;ships\props\gatling_scene_moving;0;
ships\props\Ft-LaserDummy;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\Ft-Laser_scene_static;GUNSTATUS_FIRING;ships\props\Ft-Laser_scene_moving;0;
ships\props\YT-2400-turret_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\YT-2400-turret_scene;3;ships\props\YT-2400-turret_body;GUNPARTF_ROTATEALPHA;ships\props\YT-2400-laserL;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\YT-2400-laserR;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\Yaki_Single-Laser_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\Yaki_Single-Laser_Scene;2;ships\props\gimble;GUNPARTF_ROTATEALPHA;ships\props\LaserA;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\d_turret_B91_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\d_turret_B91_scene;3;ships\props\d_turret_B91_body;GUNPARTF_ROTATEALPHA;ships\props\d_turret_B91_left;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\d_turret_B91_right;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\d_turret_B91-Quad_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\d_turret_B91-Quad_scene;3;ships\props\d_turret_B91_body;GUNPARTF_ROTATEALPHA;ships\props\d_turret_B91_left;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\d_turret_B91_right;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\d_turret_B91-QuadSmall_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\d_turret_B91-QuadSmall_scene;3;ships\props\d_turret_B91Small_body;GUNPARTF_ROTATEALPHA;ships\props\d_turret_B91Small_left;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\d_turret_B91Small_right;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\d_turret_B91-QuadLarge_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\d_turret_B91-QuadLarge_scene;3;ships\props\d_turret_B91_bodyLarge;GUNPARTF_ROTATEALPHA;ships\props\d_turret_B91_leftLarge;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\d_turret_B91_rightLarge;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\YT-1300_4x_turret_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;YT-1300_4x_turret_scene;2;YT-1300_4x_pintal;GUNPARTF_ROTATEALPHA;YT-1300_4x_body;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\Ft-LaserCS_Dummy;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\Ft-LaserCS_scene_static;GUNSTATUS_FIRING;ships\props\Ft-Laser_sceneCS_moving;0;
ships\Cadius\USC\Prop\Absolution_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\USC\Prop\Absolution_scene;2;ships\Cadius\USC\Prop\Absolution_body;GUNPARTF_ROTATEALPHA;ships\Cadius\USC\Prop\Absolution_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\USC\Prop\Revelation_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\USC\Prop\Revelation_scene;2;ships\Cadius\USC\Prop\Revelation_body;GUNPARTF_ROTATEALPHA;ships\Cadius\USC\Prop\Revelation_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\USC\Prop\Starlight_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\USC\Prop\Starlight_scene;2;ships\Cadius\USC\Prop\Starlight_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\USC\Prop\Starlight_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\USC\Prop\Scatterfire_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\USC\Prop\Scatterfire_scene;2;ships\Cadius\USC\Prop\Scatterfire_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\USC\Prop\Scatterfire_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\USC\Prop\Prophecy_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\USC\Prop\Prophecy_scene;2;ships\Cadius\USC\Prop\Prophecy_body;GUNPARTF_ROTATEALPHA;ships\Cadius\USC\Prop\Prophecy_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\ATF\Prop\Absolution_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\ATF\Prop\Absolution_scene;2;ships\Cadius\ATF\Prop\Absolution_body;GUNPARTF_ROTATEALPHA;ships\Cadius\ATF\Prop\Absolution_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\ATF\Prop\Revelation_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\ATF\Prop\Revelation_scene;2;ships\Cadius\ATF\Prop\Revelation_body;GUNPARTF_ROTATEALPHA;ships\Cadius\ATF\Prop\Revelation_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\ATF\Prop\Starlight_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\ATF\Prop\Starlight_scene;2;ships\Cadius\ATF\Prop\Starlight_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\ATF\Prop\Starlight_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\ATF\Prop\Scatterfire_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\ATF\Prop\Scatterfire_scene;2;ships\Cadius\ATF\Prop\Scatterfire_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\ATF\Prop\Scatterfire_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\Split\Prop\Predator_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Split\Prop\Predator_scene;2;ships\Cadius\Split\Prop\Predator_body;GUNPARTF_ROTATEALPHA;ships\Cadius\Split\Prop\Predator_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\Split\Prop\Venom_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Split\Prop\Venom_scene;2;ships\Cadius\Split\Prop\Venom_body;GUNPARTF_ROTATEALPHA;ships\Cadius\Split\Prop\Venom_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\Split\Prop\Talon_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Split\Prop\Talon_scene;2;ships\Cadius\Split\Prop\Talon_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\Split\Prop\Talon_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\Teladi\Prop\Horz_Repeater_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Teladi\Prop\Horz_Repeater_scene;2;ships\Cadius\Teladi\Prop\Horz_Repeater_body;GUNPARTF_ROTATEALPHA;ships\Cadius\Teladi\Prop\Horz_Repeater_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\Teladi\Prop\Repeater_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Teladi\Prop\Repeater_scene;2;ships\Cadius\Teladi\Prop\Repeater_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\Teladi\Prop\Repeater_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\Teladi\Prop\Dual_Repeater_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Teladi\Prop\Dual_Repeater_scene;2;ships\Cadius\Teladi\Prop\Dual_Repeater_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\Teladi\Prop\Dual_Repeater_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\Teladi\Prop\Kinetic_Cannon_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Teladi\Prop\Kinetic_Cannon_scene;2;ships\Cadius\Teladi\Prop\Kinetic_Cannon_body;GUNPARTF_ROTATEALPHA;ships\Cadius\Teladi\Prop\Kinetic_Cannon_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\Teladi\Prop\Railgun_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Teladi\Prop\Railgun_scene;2;ships\Cadius\Teladi\Prop\Railgun_body;GUNPARTF_ROTATEALPHA;ships\Cadius\Teladi\Prop\Railgun_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\eyeball_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\eyeball_scene;1;ships\props\eyeball_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\railgun_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\railgun_scene;2;ships\props\railgun_body;GUNPARTF_ROTATEALPHA;ships\props\railgun_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
In short: the only other things I've fiddled with are the ship-list (so the new thing show up) and the cockpits (adding weapons here and there)
so If I'm missing something, please do point it out. having turrets that don't move or fire is....annoying to say the least. all the models show up, they just don't animate or fire. it's highly vexing.
thankys in advance!
