Merging woes [help please?]

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The Univerce builder
Posts: 144
Joined: Tue, 11. Aug 09, 02:52
x3tc

Merging woes [help please?]

Post by The Univerce builder »

I'm an impatient lil' guy, so instead of waiting, I've been trying to merge a few things together, namely Caduis's beautiful X-tra pack, (all of the remodels are getting their own ship entry, this works fine) DDTC, for it's oodles of extra missions, and that Goldheart thing, cause I liked it. however, everything works as expected (I've got goldheart and the x-tra pack as false patches, and am working with a modded DDTC that gets packed up for the plugin manager for testing) except for one thing: none of the new turrets work. when I loaded up the dummies.pck (which has been modified) in the X3 ed's debugger, I get the following errors:

Code: Select all

Error while loading object 'Normal animations (2)' (index 5):

Error while loading object 'anicount' (index 1)

Error converting 'GUNF_ROTATE' to number:

invalid numeric value
this contains the portion I've edited, so If I've messed something up, please point it out.

Code: Select all

SDTYPE_GUN;31;
106;GUNF_FIXED;2;GUNSTATUS_INITIAL;4291;GUNSTATUS_FIRING;4292;0;
107;GUNF_FIXED;2;GUNSTATUS_INITIAL;4293;GUNSTATUS_FIRING;4294;0;
91;GUNF_ROTATE;1;GUNSTATUS_INITIAL;4290;2;90;GUNPARTF_ROTATEALPHA;89;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
708;GUNF_ROTATE;1;GUNSTATUS_INITIAL;4295;2;980;GUNPARTF_ROTATEGAMMA;981;GUNPARTF_ROTATEBETA|GUNPARTF_ROTATEGAMMA;
19018;GUNF_FIXED;0;0;
19019;GUNF_FIXED;0;0;
19080;GUNF_FIXED;0;0;
19081;GUNF_FIXED;0;0;
19082;GUNF_FIXED;0;0;
19083;GUNF_FIXED;0;0;
ships\props\bigturret_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret_scene;3;ships\props\bigturret_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret_leftweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\bigturret_rightweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\bigturret2_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret2_scene;3;ships\props\bigturret_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret_leftweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\bigturret_rightweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\bigturret_dummy3;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret_scene3;3;ships\props\bigturret_body3;GUNPARTF_ROTATEALPHA;ships\props\bigturret_leftweapon3;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\bigturret_rightweapon3;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\m6maingun_static;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\m6maingun_scene_static;GUNSTATUS_FIRING;ships\props\m6maingun_scene_moving;0;
ships\props\m3gun1d_static;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\m3gun1d_scene_static;GUNSTATUS_FIRING;ships\props\m3gun1d_scene_moving;0;
ships\props\m3turret1d_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\m3turret1d_scene;2;ships\props\m3turret1d_body;GUNPARTF_ROTATEALPHA;ships\props\m3turret1d_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\m6turret4_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\m6turret4_scene;3;ships\props\m6turret4_body;GUNPARTF_ROTATEALPHA;ships\props\m6turret4_leftweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\m6turret4_rightweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\gatlingf_body;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\gatlingf_scene_static;GUNSTATUS_FIRING;ships\props\gatlingf_scene_moving;0;
ships\props\gatlingf_body_right;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\gatlingf_right_scene_static;GUNSTATUS_FIRING;ships\props\gatlingf_right_scene_moving;0;
ships\props\bigturret4_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret4_scene;2;ships\props\bigturret4_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret4_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\bigturret5_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret5_scene;2;ships\props\bigturret4_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret4_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\gatling_body;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\gatling_scene_static;GUNSTATUS_FIRING;ships\props\gatling_scene_moving;0;
ships\props\Ft-LaserDummy;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\Ft-Laser_scene_static;GUNSTATUS_FIRING;ships\props\Ft-Laser_scene_moving;0;
ships\props\YT-2400-turret_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\YT-2400-turret_scene;3;ships\props\YT-2400-turret_body;GUNPARTF_ROTATEALPHA;ships\props\YT-2400-laserL;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\YT-2400-laserR;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\Yaki_Single-Laser_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\Yaki_Single-Laser_Scene;2;ships\props\gimble;GUNPARTF_ROTATEALPHA;ships\props\LaserA;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\d_turret_B91_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\d_turret_B91_scene;3;ships\props\d_turret_B91_body;GUNPARTF_ROTATEALPHA;ships\props\d_turret_B91_left;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\d_turret_B91_right;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\d_turret_B91-Quad_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\d_turret_B91-Quad_scene;3;ships\props\d_turret_B91_body;GUNPARTF_ROTATEALPHA;ships\props\d_turret_B91_left;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\d_turret_B91_right;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\d_turret_B91-QuadSmall_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\d_turret_B91-QuadSmall_scene;3;ships\props\d_turret_B91Small_body;GUNPARTF_ROTATEALPHA;ships\props\d_turret_B91Small_left;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\d_turret_B91Small_right;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\d_turret_B91-QuadLarge_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\d_turret_B91-QuadLarge_scene;3;ships\props\d_turret_B91_bodyLarge;GUNPARTF_ROTATEALPHA;ships\props\d_turret_B91_leftLarge;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\d_turret_B91_rightLarge;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\YT-1300_4x_turret_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;YT-1300_4x_turret_scene;2;YT-1300_4x_pintal;GUNPARTF_ROTATEALPHA;YT-1300_4x_body;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\Ft-LaserCS_Dummy;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\Ft-LaserCS_scene_static;GUNSTATUS_FIRING;ships\props\Ft-Laser_sceneCS_moving;0;
ships\Cadius\USC\Prop\Absolution_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\USC\Prop\Absolution_scene;2;ships\Cadius\USC\Prop\Absolution_body;GUNPARTF_ROTATEALPHA;ships\Cadius\USC\Prop\Absolution_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\USC\Prop\Revelation_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\USC\Prop\Revelation_scene;2;ships\Cadius\USC\Prop\Revelation_body;GUNPARTF_ROTATEALPHA;ships\Cadius\USC\Prop\Revelation_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\USC\Prop\Starlight_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\USC\Prop\Starlight_scene;2;ships\Cadius\USC\Prop\Starlight_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\USC\Prop\Starlight_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\USC\Prop\Scatterfire_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\USC\Prop\Scatterfire_scene;2;ships\Cadius\USC\Prop\Scatterfire_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\USC\Prop\Scatterfire_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\USC\Prop\Prophecy_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\USC\Prop\Prophecy_scene;2;ships\Cadius\USC\Prop\Prophecy_body;GUNPARTF_ROTATEALPHA;ships\Cadius\USC\Prop\Prophecy_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\ATF\Prop\Absolution_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\ATF\Prop\Absolution_scene;2;ships\Cadius\ATF\Prop\Absolution_body;GUNPARTF_ROTATEALPHA;ships\Cadius\ATF\Prop\Absolution_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\ATF\Prop\Revelation_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\ATF\Prop\Revelation_scene;2;ships\Cadius\ATF\Prop\Revelation_body;GUNPARTF_ROTATEALPHA;ships\Cadius\ATF\Prop\Revelation_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\ATF\Prop\Starlight_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\ATF\Prop\Starlight_scene;2;ships\Cadius\ATF\Prop\Starlight_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\ATF\Prop\Starlight_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\ATF\Prop\Scatterfire_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\ATF\Prop\Scatterfire_scene;2;ships\Cadius\ATF\Prop\Scatterfire_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\ATF\Prop\Scatterfire_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\Split\Prop\Predator_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Split\Prop\Predator_scene;2;ships\Cadius\Split\Prop\Predator_body;GUNPARTF_ROTATEALPHA;ships\Cadius\Split\Prop\Predator_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\Split\Prop\Venom_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Split\Prop\Venom_scene;2;ships\Cadius\Split\Prop\Venom_body;GUNPARTF_ROTATEALPHA;ships\Cadius\Split\Prop\Venom_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\Split\Prop\Talon_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Split\Prop\Talon_scene;2;ships\Cadius\Split\Prop\Talon_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\Split\Prop\Talon_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\Teladi\Prop\Horz_Repeater_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Teladi\Prop\Horz_Repeater_scene;2;ships\Cadius\Teladi\Prop\Horz_Repeater_body;GUNPARTF_ROTATEALPHA;ships\Cadius\Teladi\Prop\Horz_Repeater_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\Teladi\Prop\Repeater_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Teladi\Prop\Repeater_scene;2;ships\Cadius\Teladi\Prop\Repeater_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\Teladi\Prop\Repeater_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\Teladi\Prop\Dual_Repeater_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Teladi\Prop\Dual_Repeater_scene;2;ships\Cadius\Teladi\Prop\Dual_Repeater_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\Teladi\Prop\Dual_Repeater_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
ships\Cadius\Teladi\Prop\Kinetic_Cannon_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Teladi\Prop\Kinetic_Cannon_scene;2;ships\Cadius\Teladi\Prop\Kinetic_Cannon_body;GUNPARTF_ROTATEALPHA;ships\Cadius\Teladi\Prop\Kinetic_Cannon_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\Teladi\Prop\Railgun_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\Teladi\Prop\Railgun_scene;2;ships\Cadius\Teladi\Prop\Railgun_body;GUNPARTF_ROTATEALPHA;ships\Cadius\Teladi\Prop\Railgun_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\eyeball_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\eyeball_scene;1;ships\props\eyeball_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\railgun_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\railgun_scene;2;ships\props\railgun_body;GUNPARTF_ROTATEALPHA;ships\props\railgun_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
I've been trying for three days, and I'm sure that it's some little overlooked thing, like a wayward space or a file that needs to match ETC.
In short: the only other things I've fiddled with are the ship-list (so the new thing show up) and the cockpits (adding weapons here and there)
so If I'm missing something, please do point it out. having turrets that don't move or fire is....annoying to say the least. all the models show up, they just don't animate or fire. it's highly vexing.
thankys in advance! :D
SupermegaOverhaul
Cargo Bay now contains: Argon Prime
THEY are coming.
User avatar
urbanfreak
Posts: 298
Joined: Thu, 18. Feb 10, 03:08

Post by urbanfreak »

change that 31 on top to 50 ~ -.= .. lol
and be sure your edit is done with X2 Editor ~ not notpad
[ external image ][ external image ]
If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?
The Univerce builder
Posts: 144
Joined: Tue, 11. Aug 09, 02:52
x3tc

Post by The Univerce builder »

and be sure your edit is done with X2 Editor ~ not notpad
{EDIT} I'm an idiot. Textviewer can edit. (see, when I saw textviewer I assumed that meant it couldn't edit) soooo....
yeah. :shock:


three days three days three days.......

:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGEEEEEE!!!!!!!!
SupermegaOverhaul
Cargo Bay now contains: Argon Prime
THEY are coming.
User avatar
urbanfreak
Posts: 298
Joined: Thu, 18. Feb 10, 03:08

Post by urbanfreak »

Is it working now ?
[ external image ][ external image ]
If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

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