[TC] The Aran
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Re: The Aran
i just got my first one two days ago and yes, it does not show up on the grav nor the sector map. you still have to ID it by eyesight.dlong41123 wrote:So i have been seeing posts here and there that the aran does not show up on the gravidar or sector map, and that a patch may or may not have fixed this? anyone know what the status is as of 3.0 ?
on another note, i still have yet to decide what i am going to do with the thing...
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Re: The Aran
It has the best storage space of all ships in the game, it's the only ship that can harbor (2) capital ships, it's the only ship that can hold (30) bombers (M8 ), it's the only ship which (30) M6 vessels can dock to and, if it mattered, it's the only carrier with 12 GJ shielding. 'Want more?Shock223 wrote:on another note, i still have yet to decide what i am going to do with the thing...
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Re: The Aran
Storage space: this will work but for the most part, it's limited to one sector for most of the time. if i decide to take it out for jump m6s into a Xenon sector, i have unnecessarily disrupted my economy and the last thing need to worry about having the Aran's TS ships assigned to it jumping into an Xenon sector when im dumping my m6 fleet into it.Thunders wrote:It has the best storage space of all ships in the game, it's the only ship that can harbor (2) capital ships, it's the only ship that can hold (30) bombers (M8 ), it's the only ship which (30) M6 vessels can dock to and, if it mattered, it's the only carrier with 12 GJ shielding. 'Want more?Shock223 wrote:on another note, i still have yet to decide what i am going to do with the thing...
Carrier: indeed, i have thought about it but the thing moves a staggering 12 meters per second while it's easy to move the thing in and out of sectors via jump drive alone, it's going to be a pain as the thing moves as fast as a fat man trying to chase a donuts on a string and that causes problems if you have traders trying to get into your stations...
in short, im more than likely going to need another Aran so one can be assigned as a base of operations and the other will be the main carrier.
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Re: The Aran
Obviously. I wasn't implying you should use your only Aran for all mentioned purposes.Shock223 wrote:in short, im more than likely going to need another Aran so one can be assigned as a base of operations and the other will be the main carrier.
As for the carrier role, having it just jump is more than enough to deploy a fully supplied/armed fleet of M8/M6 in a sector you want to invade. Still, it would have been nice if the Aran had at least the speed of a Teladi Phoenix - way better than 12 m/s...
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firstly, why bother with such a hurr durr comment in the first place? what possible discussion do you aim to get out of it?Thunders wrote:In that case, I'd better correct myself:
Thunders wrote:I already see myself towing an unshielded Aran in a Xenon sector... not. Ever.
secondly, that was a screwup on my part(hit post instead of preview to check on legitimacy of claim) :
1) you can tractor a NPC ship | station that doesnt have shielding, you dont need to keep the shields lowered.
2) you can tractor anyone of your ships | stations regardless of shield level.
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The point was to emphasize how hazardous it would be to tractor such a valuable asset in a very dangerous sector.
And if one brings in a newly-recovered Aran for repairs, wouldn't collision events trigger on the M1 as you carry it through (more or less literally
) NPC traffic? Waiting for it to dock at a shipyard on its own - OOS - would be better, although it would require patience and/or SETA (x1000).
And if one brings in a newly-recovered Aran for repairs, wouldn't collision events trigger on the M1 as you carry it through (more or less literally

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I'm not totally insane. I don't tow it around violent sectors, but if, for example you want to move it away from the gates, where all those nasty nasties spawn, you're probably better off towing it than trying to let it go on it's own. A Ranger going 24m/s because it can't dock to your TM is bad enough, but waiting on an Aran, even OOS, it's just annoying. So I tow it where I want it to go. (With my 29 million credit Shrike.)
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I agree with this. The Aran is a dead ship. Even if it was picked up by sensors, it would look like a giant hunk of space debris.pjknibbs wrote:To ask if this problem has been fixed assumes it's a bug in the first place, which I don't think it is--the Aran isn't supposed to be easy to find.
However, this doesn't explain why the Aran doesn't show up on radar AFTER bringing it online.
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Thing is, it does, since 2.7Bobucles wrote:I agree with this. The Aran is a dead ship. Even if it was picked up by sensors, it would look like a giant hunk of space debris.pjknibbs wrote:To ask if this problem has been fixed assumes it's a bug in the first place, which I don't think it is--the Aran isn't supposed to be easy to find.
However, this doesn't explain why the Aran doesn't show up on radar AFTER bringing it online.
SCUM : They may exceed you in number, but not in value.
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