[TC] The Aran

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

dlong41123
Posts: 94
Joined: Tue, 13. Oct 09, 00:12
x3tc

The Aran

Post by dlong41123 »

So i have been seeing posts here and there that the aran does not show up on the gravidar or sector map, and that a patch may or may not have fixed this? anyone know what the status is as of 3.0 ?
Shock223
Posts: 275
Joined: Wed, 5. May 10, 20:51
x3tc

Re: The Aran

Post by Shock223 »

dlong41123 wrote:So i have been seeing posts here and there that the aran does not show up on the gravidar or sector map, and that a patch may or may not have fixed this? anyone know what the status is as of 3.0 ?
i just got my first one two days ago and yes, it does not show up on the grav nor the sector map. you still have to ID it by eyesight.

on another note, i still have yet to decide what i am going to do with the thing...
Thunders
Posts: 768
Joined: Tue, 6. Apr 10, 23:53

Re: The Aran

Post by Thunders »

Shock223 wrote:on another note, i still have yet to decide what i am going to do with the thing...
It has the best storage space of all ships in the game, it's the only ship that can harbor (2) capital ships, it's the only ship that can hold (30) bombers (M8 ), it's the only ship which (30) M6 vessels can dock to and, if it mattered, it's the only carrier with 12 GJ shielding. 'Want more?
pjknibbs
Posts: 41358
Joined: Wed, 6. Nov 02, 20:31
x4

Post by pjknibbs »

To ask if this problem has been fixed assumes it's a bug in the first place, which I don't think it is--the Aran isn't supposed to be easy to find.
Shock223
Posts: 275
Joined: Wed, 5. May 10, 20:51
x3tc

Re: The Aran

Post by Shock223 »

Thunders wrote:
Shock223 wrote:on another note, i still have yet to decide what i am going to do with the thing...
It has the best storage space of all ships in the game, it's the only ship that can harbor (2) capital ships, it's the only ship that can hold (30) bombers (M8 ), it's the only ship which (30) M6 vessels can dock to and, if it mattered, it's the only carrier with 12 GJ shielding. 'Want more?
Storage space: this will work but for the most part, it's limited to one sector for most of the time. if i decide to take it out for jump m6s into a Xenon sector, i have unnecessarily disrupted my economy and the last thing need to worry about having the Aran's TS ships assigned to it jumping into an Xenon sector when im dumping my m6 fleet into it.

Carrier: indeed, i have thought about it but the thing moves a staggering 12 meters per second while it's easy to move the thing in and out of sectors via jump drive alone, it's going to be a pain as the thing moves as fast as a fat man trying to chase a donuts on a string and that causes problems if you have traders trying to get into your stations...

in short, im more than likely going to need another Aran so one can be assigned as a base of operations and the other will be the main carrier.
Thunders
Posts: 768
Joined: Tue, 6. Apr 10, 23:53

Re: The Aran

Post by Thunders »

Shock223 wrote:in short, im more than likely going to need another Aran so one can be assigned as a base of operations and the other will be the main carrier.
Obviously. I wasn't implying you should use your only Aran for all mentioned purposes.
As for the carrier role, having it just jump is more than enough to deploy a fully supplied/armed fleet of M8/M6 in a sector you want to invade. Still, it would have been nice if the Aran had at least the speed of a Teladi Phoenix - way better than 12 m/s...
Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 »

That's why they invented Tractor Beams.

Besides, using it as a carrier works best by docking a Carrier with it, and it's attendant M6's and then jump it in, unleashing what it's carrying, and then jumping it out. (Possibly with the CCS for convenience.)
User avatar
Progress-M
Posts: 888
Joined: Fri, 24. Sep 10, 11:32
x3tc

Post by Progress-M »

Triaxx2 wrote:That's why they invented Tractor Beams.
You can Tractor Beam an Aran?? :?
Thunders
Posts: 768
Joined: Tue, 6. Apr 10, 23:53

Post by Thunders »

I already see myself towing an Aran in a Xenon sector... not.
Catra
Posts: 7754
Joined: Mon, 12. Oct 09, 21:54

Post by Catra »

Progress-M wrote:
Triaxx2 wrote:That's why they invented Tractor Beams.
You can Tractor Beam an Aran?? :?
removed, see 2 posts below.
Last edited by Catra on Mon, 8. Nov 10, 02:49, edited 1 time in total.
Thunders
Posts: 768
Joined: Tue, 6. Apr 10, 23:53

Post by Thunders »

In that case, I'd better correct myself:
Thunders wrote:I already see myself towing an unshielded Aran in a Xenon sector... not. Ever.
User avatar
Progress-M
Posts: 888
Joined: Fri, 24. Sep 10, 11:32
x3tc

Post by Progress-M »

Oh...and you can tractor it at the max tractor speed, 80m/s is it?

Interesting...the lack of shields does kind of mean it's not very viable for combat purposes, though :p
Catra
Posts: 7754
Joined: Mon, 12. Oct 09, 21:54

Post by Catra »

Thunders wrote:In that case, I'd better correct myself:
Thunders wrote:I already see myself towing an unshielded Aran in a Xenon sector... not. Ever.
firstly, why bother with such a hurr durr comment in the first place? what possible discussion do you aim to get out of it?

secondly, that was a screwup on my part(hit post instead of preview to check on legitimacy of claim) :

1) you can tractor a NPC ship | station that doesnt have shielding, you dont need to keep the shields lowered.
2) you can tractor anyone of your ships | stations regardless of shield level.
Thunders
Posts: 768
Joined: Tue, 6. Apr 10, 23:53

Post by Thunders »

The point was to emphasize how hazardous it would be to tractor such a valuable asset in a very dangerous sector.
And if one brings in a newly-recovered Aran for repairs, wouldn't collision events trigger on the M1 as you carry it through (more or less literally :roll: ) NPC traffic? Waiting for it to dock at a shipyard on its own - OOS - would be better, although it would require patience and/or SETA (x1000).
Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 »

I'm not totally insane. I don't tow it around violent sectors, but if, for example you want to move it away from the gates, where all those nasty nasties spawn, you're probably better off towing it than trying to let it go on it's own. A Ranger going 24m/s because it can't dock to your TM is bad enough, but waiting on an Aran, even OOS, it's just annoying. So I tow it where I want it to go. (With my 29 million credit Shrike.)
palenaka
Posts: 672
Joined: Wed, 27. May 09, 02:05
x3tc

Post by palenaka »

It's just an easter egg folks :)
Bobucles
Posts: 2259
Joined: Fri, 25. Dec 09, 03:56
x3tc

Post by Bobucles »

pjknibbs wrote:To ask if this problem has been fixed assumes it's a bug in the first place, which I don't think it is--the Aran isn't supposed to be easy to find.
I agree with this. The Aran is a dead ship. Even if it was picked up by sensors, it would look like a giant hunk of space debris.

However, this doesn't explain why the Aran doesn't show up on radar AFTER bringing it online.
User avatar
StarTroll
Posts: 1884
Joined: Sat, 26. Nov 05, 17:54
x4

Post by StarTroll »

Bobucles wrote:
pjknibbs wrote:To ask if this problem has been fixed assumes it's a bug in the first place, which I don't think it is--the Aran isn't supposed to be easy to find.
I agree with this. The Aran is a dead ship. Even if it was picked up by sensors, it would look like a giant hunk of space debris.

However, this doesn't explain why the Aran doesn't show up on radar AFTER bringing it online.
Thing is, it does, since 2.7
SCUM : They may exceed you in number, but not in value.
BeardyDan
Posts: 83
Joined: Thu, 30. Apr 09, 09:29
x4

Post by BeardyDan »

pjknibbs wrote:
However, this doesn't explain why the Aran doesn't show up on radar AFTER bringing it online.
But it does? At least the last 2 I've capped have immediately appeared on radar & had the green targeting box.
redjay
Posts: 107
Joined: Fri, 25. Jul 08, 05:57
x4

Post by redjay »

*random factoid*


For random material storage ships I use Arans with 30 Mistral SFs docked with upgraded cargobays and unshielded, the total capacity of each Aran/30 Mistral combo is 570,000 units! :o

Return to “X Trilogy Universe”