[TC] Capping a Terran Tyr/Odin

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Spero
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Capping a Terran Tyr/Odin

Post by Spero »

So, I have 20x5* marines, time to go fishing for a new ship. Oh, a Tyr! Wait, Hull Polarising Device... oh! An Odin! Oh, another...

Well, they all have them. And I want my capship. Is it possible to cap these monsters with these things onboard?
Catra
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Post by Catra »

well, you can, its just very, very,very, very, very unlikely.
palenaka
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Re: Capping a Terran Tyr/Odin

Post by palenaka »

Spero wrote:So, I have 20x5* marines, time to go fishing for a new ship. Oh, a Tyr! Wait, Hull Polarising Device... oh! An Odin! Oh, another...

Well, they all have them. And I want my capship. Is it possible to cap these monsters with these things onboard?
I capped a Tyr in Uranus Sector with 20 Marines, was flying a Cobra.

-I used a barrage of about 35 Hammer Heavy Torpedos to drop the shields
-launched my marines, and jumped to Neptune when they were fighting on Deck 5
- Once I got control I flew back to Uranus and apologied to the Skinirs and they turned blue

I never lost any rep, and the missle barrage/boarding pods happened so fast the Tyr + escorts never got angry at me or attacked me. I had to auto-pilot attack the Tyr quickly then turn it back off so the Tyr was boardable. Remember to set your ATF back to friend once you get the Tyr
Twest09
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Re: Capping a Terran Tyr/Odin

Post by Twest09 »

palenaka wrote:
Spero wrote:So, I have 20x5* marines, time to go fishing for a new ship. Oh, a Tyr! Wait, Hull Polarising Device... oh! An Odin! Oh, another...

Well, they all have them. And I want my capship. Is it possible to cap these monsters with these things onboard?
I capped a Tyr in Uranus Sector with 20 Marines, was flying a Cobra.

-I used a barrage of about 35 Hammer Heavy Torpedos to drop the shields
-launched my marines, and jumped to Neptune when they were fighting on Deck 5
- Once I got control I flew back to Uranus and apologied to the Skinirs and they turned blue

I never lost any rep, and the missle barrage/boarding pods happened so fast the Tyr + escorts never got angry at me or attacked me. I had to auto-pilot attack the Tyr quickly then turn it back off so the Tyr was boardable. Remember to set your ATF back to friend once you get the Tyr
What he is asking is not how, but 'if'. Hull Polarization is one of those ship equipment pieces that can completely ruin an otherwise perfect boarding operation. In the case of the ATF capital ships and Xenon M7s and up it makes it very unlikely that you will succeed.

In the case of a ship having these and everything else being perfectly set up... like finding a Tyr cross through your Hub sector on it's way to the Aldrin system with little backup, and with Hull Polarization, Marines and/or Sentry Lasers... you need to bring in an Ion D machine to burn off those pieces of equipment first. That will increase your chance of success.
Spero
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Post by Spero »

It's not boarding a Tyr that's the issue, it's that they all have hull polarization devices.
Spero
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Re: Capping a Terran Tyr/Odin

Post by Spero »

Twest09 wrote:In the case of a ship having these and everything else being perfectly set up... like finding a Tyr cross through your Hub sector on it's way to the Aldrin system with little backup, and with Hull Polarization, Marines and/or Sentry Lasers... you need to bring in an Ion D machine to burn off those pieces of equipment first. That will increase your chance of success.
Will that not induce some rather insane rep loss?
bicarb6
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Post by bicarb6 »

I have never been able to get Tyr with HPD. Destroy the Tyr's with HPD. At some point they will spawn without them. There are lots of threads around on how to destroy them with no Rep loss.
palenaka
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Post by palenaka »

Spero wrote:It's not boarding a Tyr that's the issue, it's that they all have hull polarization devices.
It's absolutly possible. I detailed out in my above post so you could see the steps I took to do this. Because of the hull polarizing, you may have to reload a couple times to get your marines through.

I didn't have a single marine die in my boarding of the Tyr, although about 4 of them gave up and went floating off into space and i had to go collect them

Unless you are playing a DiD game...
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Stephen_Garlick
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Post by Stephen_Garlick »

:fg: Hay all! -I know about this one -since reading other posts and doing it my self. In order to get rid of the hull polarization & and internal defences (I had them all on my Tyr I captured -including a number of Skirnirs around the Tyr) you have to strip the hull down slowly. With some reloads there's the chance when you strip the hull down low -all of the defences are destroyed! Then your men can board. I had a number of fails then when I got the Tyr down to about 3-4% hull I had a perfect board with no loses at all!! :lol: :lol: :lol:
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StarTroll
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Post by StarTroll »

But then your tyr is not much more than a roaming tin can, only good for selling cheap or RE.
SCUM : They may exceed you in number, but not in value.
TBV
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Post by TBV »

Just lightly fry the HPD, ISL and Firewall devices first.

A small price to pay really, considering it'll still be cheaper than any bought
destroyer.
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Stephen_Garlick
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Post by Stephen_Garlick »

:fg: Hay all!!. I capt a Tyr with a cobra. Being lazy as I am, all I did was drop the hammers, then ate his hull down with flails -It still worked!!
Thunders
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Post by Thunders »

Get a Cobra and wait in the Asteroid Belt sector for any Tyrs/Odins that might come through the North and East gates. I have always been successful in boarding Terran ships there.
cezarip
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Post by cezarip »

He he, in my games the Hyperions all have laser sentries and hull polarization devices. So I killed them using the change ship trick, without loosing rep. I will see if the re-spawned ones still have them.
I am happy that the races protect most of their ships now. After all, they are military hardware and they must be protected.
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Choublanc
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Post by Choublanc »

Trying to cap a Tyr heavily escorted with the method palenaka describes here above, I just discovered that the old exploit (fixed in 2.5, iirc) “Apologize to escort when at computer core” is still alive, in some way:
After many failures, I decided just for fun to see what would happen if, instead of jumping myself out being inside the M7M, I just switch to another following ship, jump the M7M out, and try to apologize.
Result: as we know it doesn’t function anymore when mercenaries are still hacking the core. But BINGO, apologizing to escort at the same time you get the message “the ship is ours” do work! All the escort (about 20 ships) turned blue and had “your Tyr” as homebase.
Tried it 3x more, 2 success. I would be glad to know if I was only lucky or if the trick can be reproduced by other players.

In summary:
- Start capping the Tyr in the standard way (annoy it with some Flails, fire Hammer barrage, Flails, boarding pods, Flails)
- When the mercenaries are inside, switch to the ship following you (I had a Panther)
- Jump the M7M out of the sector (not sure if this step is necessary)
- Prepare your apologizing by selecting the captain of one of the strongest escort ship
- At the precise moment you get the message that the ship is yours, press “sorry, etc…..”
- Et voilà
HPD are a real pain, after 5-7 reloads the mercenaries are usually able to make it, but then I get the feeling to be a cheater. Sentry lasers and Firewalls aren’t such an issue.
EDIT: Humm, 14 attemps on an Odin with HPD, still no success.
Last edited by Choublanc on Sun, 24. Oct 10, 18:03, edited 1 time in total.
Infekted
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Post by Infekted »

HPD makes breaching a hull more difficult than standard. On any other ship than ATF capitals or Xenon M7 and up you do not even have to worry about it provided your marines are high enough Mechanics.
It is the same for Firewalls and Hacking, although doesn't seem to cause as much failures as HPD does for breaching.
Internal lasers will cause more reloads from losses, but aren't as worrying as HPD.
If you have elite marines you shouldn't have to even think any of them for any ships other than the ATF capitals and Xenon M7 and up. You may even get given some on the ship after its yours.

Steven garlicks method will work, as when you do hull damage you have a chance of destroying equipment. The important point is that IonDs will do the same thing without causing 10s of millions of credits worth of damage to your prize (or hours worth of repair laser time).

The rep loss however you choose to cap/strip it shouldn't be that significant provided you dont kill anything.
Spero
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Post by Spero »

Just thought I'd share the conclusion to this story.

20 marines maxed out marines. Never had to reload due to Internal Sentry Lasers, not once. Failed once due to Advanced Firewall Software. About 200 reloads attempting to get marines past Hull Polarization. I dare say that in responce to the people saying that it's "just unlikely", that this isn't the case and it is just plain impossible on an Odin/Tyr with that device intact.

[ external image ]

2 heavily damaged Tyrs and an Odin. Also 2 Skirnirs, 8 Aegirs and an Odin that are currently patrolling the weaker Khaak sector, not in the screenshot.

Steadily building up an army of Tyrs to take over the remaining Khaak sectors. I thought about coming up with a convincing roleplay story for the Khaak counter-invasion but the best I could come up with was "I lost my hat there", so I guess I'll have to skip that part.
Biroboy
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Post by Biroboy »

cezarip wrote:.... After all, they are military hardware and they must be protected.
That so makes me think of the Monty Python protection racket skit...
  • Dino: Oh see my brother's clumsy Colonel, and when he gets unhappy he breaks things. Like say, he don't feel the army's playing fair by him, he may start breaking things, Colonel.
    Colonel: What is all this about?
    Luigi: How many men you got here, Colonel?
    Colonel: Oh, er... seven thousand infantry, six hundred artillery, and er, two divisions of paratroops.
    Luigi: Paratroops, Dino.
    Dino: Be a shame if someone was to set fire to them.
    Colonel: Set fire to them?
    Luigi: Fires happen, Colonel.
    Dino: Things burn.


Hrmm, that gives me an Idea. Birocorp is a seriously old name, methinks a rebranding to "Vercotti Brothers Enterprises" and a pirate restart may be in order..... I've already got the tagline "We're the best protection going around, or your kneecaps back..."
whateve12
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Post by whateve12 »

I'm also interested to know if anyone managed to breach a polarized terran capship. I have a team with a few 100 Mechanics, but they never managed to breach the hull. I read that only the highest 2 mechanic skill matters and the boarding pod gave penetration bonus, so this is about the best we can do without frying.

I came across one unguarded osaka in interworlds, max shield but has no gun on its belly, back, and right. But it has HPD. It's like trying to board a station. :evil:

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