[TC] Capping a Terran Tyr/Odin
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Capping a Terran Tyr/Odin
So, I have 20x5* marines, time to go fishing for a new ship. Oh, a Tyr! Wait, Hull Polarising Device... oh! An Odin! Oh, another...
Well, they all have them. And I want my capship. Is it possible to cap these monsters with these things onboard?
Well, they all have them. And I want my capship. Is it possible to cap these monsters with these things onboard?
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Re: Capping a Terran Tyr/Odin
I capped a Tyr in Uranus Sector with 20 Marines, was flying a Cobra.Spero wrote:So, I have 20x5* marines, time to go fishing for a new ship. Oh, a Tyr! Wait, Hull Polarising Device... oh! An Odin! Oh, another...
Well, they all have them. And I want my capship. Is it possible to cap these monsters with these things onboard?
-I used a barrage of about 35 Hammer Heavy Torpedos to drop the shields
-launched my marines, and jumped to Neptune when they were fighting on Deck 5
- Once I got control I flew back to Uranus and apologied to the Skinirs and they turned blue
I never lost any rep, and the missle barrage/boarding pods happened so fast the Tyr + escorts never got angry at me or attacked me. I had to auto-pilot attack the Tyr quickly then turn it back off so the Tyr was boardable. Remember to set your ATF back to friend once you get the Tyr
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Re: Capping a Terran Tyr/Odin
What he is asking is not how, but 'if'. Hull Polarization is one of those ship equipment pieces that can completely ruin an otherwise perfect boarding operation. In the case of the ATF capital ships and Xenon M7s and up it makes it very unlikely that you will succeed.palenaka wrote:I capped a Tyr in Uranus Sector with 20 Marines, was flying a Cobra.Spero wrote:So, I have 20x5* marines, time to go fishing for a new ship. Oh, a Tyr! Wait, Hull Polarising Device... oh! An Odin! Oh, another...
Well, they all have them. And I want my capship. Is it possible to cap these monsters with these things onboard?
-I used a barrage of about 35 Hammer Heavy Torpedos to drop the shields
-launched my marines, and jumped to Neptune when they were fighting on Deck 5
- Once I got control I flew back to Uranus and apologied to the Skinirs and they turned blue
I never lost any rep, and the missle barrage/boarding pods happened so fast the Tyr + escorts never got angry at me or attacked me. I had to auto-pilot attack the Tyr quickly then turn it back off so the Tyr was boardable. Remember to set your ATF back to friend once you get the Tyr
In the case of a ship having these and everything else being perfectly set up... like finding a Tyr cross through your Hub sector on it's way to the Aldrin system with little backup, and with Hull Polarization, Marines and/or Sentry Lasers... you need to bring in an Ion D machine to burn off those pieces of equipment first. That will increase your chance of success.
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Re: Capping a Terran Tyr/Odin
Will that not induce some rather insane rep loss?Twest09 wrote:In the case of a ship having these and everything else being perfectly set up... like finding a Tyr cross through your Hub sector on it's way to the Aldrin system with little backup, and with Hull Polarization, Marines and/or Sentry Lasers... you need to bring in an Ion D machine to burn off those pieces of equipment first. That will increase your chance of success.
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It's absolutly possible. I detailed out in my above post so you could see the steps I took to do this. Because of the hull polarizing, you may have to reload a couple times to get your marines through.Spero wrote:It's not boarding a Tyr that's the issue, it's that they all have hull polarization devices.
I didn't have a single marine die in my boarding of the Tyr, although about 4 of them gave up and went floating off into space and i had to go collect them
Unless you are playing a DiD game...
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Just lightly fry the HPD, ISL and Firewall devices first.
A small price to pay really, considering it'll still be cheaper than any bought
destroyer.
A small price to pay really, considering it'll still be cheaper than any bought
destroyer.
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He he, in my games the Hyperions all have laser sentries and hull polarization devices. So I killed them using the change ship trick, without loosing rep. I will see if the re-spawned ones still have them.
I am happy that the races protect most of their ships now. After all, they are military hardware and they must be protected.
I am happy that the races protect most of their ships now. After all, they are military hardware and they must be protected.
Provided that the laws of mathematics are
related to reality, they are not reliable. And if
they are reliable, they aren’t related to
reality.
Albert Einstein
related to reality, they are not reliable. And if
they are reliable, they aren’t related to
reality.
Albert Einstein
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Trying to cap a Tyr heavily escorted with the method palenaka describes here above, I just discovered that the old exploit (fixed in 2.5, iirc) “Apologize to escort when at computer core” is still alive, in some way:
After many failures, I decided just for fun to see what would happen if, instead of jumping myself out being inside the M7M, I just switch to another following ship, jump the M7M out, and try to apologize.
Result: as we know it doesn’t function anymore when mercenaries are still hacking the core. But BINGO, apologizing to escort at the same time you get the message “the ship is ours” do work! All the escort (about 20 ships) turned blue and had “your Tyr” as homebase.
Tried it 3x more, 2 success. I would be glad to know if I was only lucky or if the trick can be reproduced by other players.
In summary:
- Start capping the Tyr in the standard way (annoy it with some Flails, fire Hammer barrage, Flails, boarding pods, Flails)
- When the mercenaries are inside, switch to the ship following you (I had a Panther)
- Jump the M7M out of the sector (not sure if this step is necessary)
- Prepare your apologizing by selecting the captain of one of the strongest escort ship
- At the precise moment you get the message that the ship is yours, press “sorry, etc…..”
- Et voilà
HPD are a real pain, after 5-7 reloads the mercenaries are usually able to make it, but then I get the feeling to be a cheater. Sentry lasers and Firewalls aren’t such an issue.
EDIT: Humm, 14 attemps on an Odin with HPD, still no success.
After many failures, I decided just for fun to see what would happen if, instead of jumping myself out being inside the M7M, I just switch to another following ship, jump the M7M out, and try to apologize.
Result: as we know it doesn’t function anymore when mercenaries are still hacking the core. But BINGO, apologizing to escort at the same time you get the message “the ship is ours” do work! All the escort (about 20 ships) turned blue and had “your Tyr” as homebase.
Tried it 3x more, 2 success. I would be glad to know if I was only lucky or if the trick can be reproduced by other players.
In summary:
- Start capping the Tyr in the standard way (annoy it with some Flails, fire Hammer barrage, Flails, boarding pods, Flails)
- When the mercenaries are inside, switch to the ship following you (I had a Panther)
- Jump the M7M out of the sector (not sure if this step is necessary)
- Prepare your apologizing by selecting the captain of one of the strongest escort ship
- At the precise moment you get the message that the ship is yours, press “sorry, etc…..”
- Et voilà
HPD are a real pain, after 5-7 reloads the mercenaries are usually able to make it, but then I get the feeling to be a cheater. Sentry lasers and Firewalls aren’t such an issue.
EDIT: Humm, 14 attemps on an Odin with HPD, still no success.
Last edited by Choublanc on Sun, 24. Oct 10, 18:03, edited 1 time in total.
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HPD makes breaching a hull more difficult than standard. On any other ship than ATF capitals or Xenon M7 and up you do not even have to worry about it provided your marines are high enough Mechanics.
It is the same for Firewalls and Hacking, although doesn't seem to cause as much failures as HPD does for breaching.
Internal lasers will cause more reloads from losses, but aren't as worrying as HPD.
If you have elite marines you shouldn't have to even think any of them for any ships other than the ATF capitals and Xenon M7 and up. You may even get given some on the ship after its yours.
Steven garlicks method will work, as when you do hull damage you have a chance of destroying equipment. The important point is that IonDs will do the same thing without causing 10s of millions of credits worth of damage to your prize (or hours worth of repair laser time).
The rep loss however you choose to cap/strip it shouldn't be that significant provided you dont kill anything.
It is the same for Firewalls and Hacking, although doesn't seem to cause as much failures as HPD does for breaching.
Internal lasers will cause more reloads from losses, but aren't as worrying as HPD.
If you have elite marines you shouldn't have to even think any of them for any ships other than the ATF capitals and Xenon M7 and up. You may even get given some on the ship after its yours.
Steven garlicks method will work, as when you do hull damage you have a chance of destroying equipment. The important point is that IonDs will do the same thing without causing 10s of millions of credits worth of damage to your prize (or hours worth of repair laser time).
The rep loss however you choose to cap/strip it shouldn't be that significant provided you dont kill anything.
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Just thought I'd share the conclusion to this story.
20 marines maxed out marines. Never had to reload due to Internal Sentry Lasers, not once. Failed once due to Advanced Firewall Software. About 200 reloads attempting to get marines past Hull Polarization. I dare say that in responce to the people saying that it's "just unlikely", that this isn't the case and it is just plain impossible on an Odin/Tyr with that device intact.
[ external image ]
2 heavily damaged Tyrs and an Odin. Also 2 Skirnirs, 8 Aegirs and an Odin that are currently patrolling the weaker Khaak sector, not in the screenshot.
Steadily building up an army of Tyrs to take over the remaining Khaak sectors. I thought about coming up with a convincing roleplay story for the Khaak counter-invasion but the best I could come up with was "I lost my hat there", so I guess I'll have to skip that part.
20 marines maxed out marines. Never had to reload due to Internal Sentry Lasers, not once. Failed once due to Advanced Firewall Software. About 200 reloads attempting to get marines past Hull Polarization. I dare say that in responce to the people saying that it's "just unlikely", that this isn't the case and it is just plain impossible on an Odin/Tyr with that device intact.
[ external image ]
2 heavily damaged Tyrs and an Odin. Also 2 Skirnirs, 8 Aegirs and an Odin that are currently patrolling the weaker Khaak sector, not in the screenshot.
Steadily building up an army of Tyrs to take over the remaining Khaak sectors. I thought about coming up with a convincing roleplay story for the Khaak counter-invasion but the best I could come up with was "I lost my hat there", so I guess I'll have to skip that part.
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That so makes me think of the Monty Python protection racket skit...cezarip wrote:.... After all, they are military hardware and they must be protected.
- Dino: Oh see my brother's clumsy Colonel, and when he gets unhappy he breaks things. Like say, he don't feel the army's playing fair by him, he may start breaking things, Colonel.
Colonel: What is all this about?
Luigi: How many men you got here, Colonel?
Colonel: Oh, er... seven thousand infantry, six hundred artillery, and er, two divisions of paratroops.
Luigi: Paratroops, Dino.
Dino: Be a shame if someone was to set fire to them.
Colonel: Set fire to them?
Luigi: Fires happen, Colonel.
Dino: Things burn.
Hrmm, that gives me an Idea. Birocorp is a seriously old name, methinks a rebranding to "Vercotti Brothers Enterprises" and a pirate restart may be in order..... I've already got the tagline "We're the best protection going around, or your kneecaps back..."
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I'm also interested to know if anyone managed to breach a polarized terran capship. I have a team with a few 100 Mechanics, but they never managed to breach the hull. I read that only the highest 2 mechanic skill matters and the boarding pod gave penetration bonus, so this is about the best we can do without frying.
I came across one unguarded osaka in interworlds, max shield but has no gun on its belly, back, and right. But it has HPD. It's like trying to board a station.
I came across one unguarded osaka in interworlds, max shield but has no gun on its belly, back, and right. But it has HPD. It's like trying to board a station.
