<Var/Number> = The id number for the required sound file.
<Value> = The object sending the transmission.
Sends a voice message to the player with news of a hail, incoming transmission, scan, or SOS depending on <Var/Number>.
<Value>, The obvious intention was to also support informing the player of which ship originated the message, but as of version 1.4 of X² – The Threat, this does not function.
play sample: incoming transmission [IncomingTransmission.Message], from object null
play sample: incoming transmission 1361, from object null
The player will recieve the "Incoming Transmission" speach when either of these commands runs.
There are four constants available in the script editor's “Select Constant” list that are specifically for this instruction:
Incoming Message Constants
Code: Select all
Constant Name Value Message Spoken [IncomingTransmission.Greeting] 1362 “We are being hailed” [IncomingTransmission.Message] 1361 “Incoming message” [IncomingTransmission.Scanned] 1363 “We are scanned” [IncomingTransmission.SOS] 1360 “Emergency message from”
See the speak text instruction for more information.
- »» Audio Commands
- play sample: incoming transmission <Var/Number>, from object <Value>