<RefObj> = The constant or variable which the script destroys.
<Value> = The object or variable or constant which is said to have effectively 'killed' the destoryed object.
<Var/Number> = A true/false or value input for showing the death explosion. False means the killed object blows up. True and it just disappears.
Example:
$Enemy destroy object: killer=[PLAYERSHIP], show no explosion=[FALSE]
Will kill the object marked as $Enemy with an explosion and will act as if the player has killed them.
Command Location:
- »» General Object Commands
<RefObj> destroy object: killer=<Value>, show no explosion=<Var/Number>