First of all, English is my 3rd language so please excuse me for any spelling or grammar mistakes.
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As of now (V1.04), J.I.GORKIJ is not only helping me with beta testing but also with concept development, there for I consider him to be part of this (two-man) mod team.
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One of the things that has always bothered me in X3TC is that most ships aren’t designed to do specific tasks. Instead most ships are balanced out, fitting to their class and race. While that is logical, it’s not really fun.
There for I decided to create some ships that are designed specifically for one task. The result are ships that are not balanced at all but not overpowered either. It is not my goal at all to create some ‘I-win-ships’, balancing them in line with other ships is very important to me and feedback regarding this is always most appreciated.
Also, while some ships may seem nice in my opinion, other people may think the ideas are rather stupid. Remember : ‘De gustibus et coloribus non disputandum est.’ I do want to create ships to everyone’s liking though and there for all ideas are welcome and will be considered. If I use someone’s idea, obviously I’ll give proper credit for this.
Lastly, if you find any bugs please report them to me and I’ll try to fix them. Do keep in mind that this is my first mod and I’m learning a lot about making ships along the way, so some newbie mistakes are likely to sneak in.
[ external image ] V1.04
[ external image ] V1.04, compatible with Cadius' X-tra Ship/Stations Mod.
[ external image ]The Manual, also included with the mod.
Installation
To install the mod simply place all files in your ‘X3 Terran Conflict’ folder.
When running the game, choose this mod as your active mod. Alternatively, install this mod as a fake patch by placing the .cat and .dat file in your main ‘X3 Terran Conflict’ folder and rename them to the highest number +1 of all .cat and .dat files. (In the current version of Terran Conflict (2.7.1) the highest vanilla number is 12 so rename it to 13.)
To install the version compatible with the X-tra Ships/Stations Pack, make sure the .cat en .dat files are in this order: X-tra Ships/Stations Pack > RoSp-Ships.
It is strongly recommended to keep a back-up of your vanilla folder and your savefiles AT ALL TIMES when you use mods.
Uninstall
To uninstall, run the script ‘Uninstall.Topcross.RoSp-ships’ in the script editor. After that remove all the files from this mod from your ‘X3 Terran Conflict’ folder.
IMPORTANT : Simply removing all files without running the script will mean that the shipyards will still have the ships in their products list.
Updating
To update, simply overwrite all files, if special actions have to be taken to update, I will mention this with the release.
THE SHIPS
Boron
M4S Arowana :
The Arowana is a M4S (M4 Striker) designed to harass traders. It also excells at destroying M6s and M7s when supported by a M6. It fields two M6-grade lasers.
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Split
M4S Krait :
The Krait is a heavy M4S, fielding 4 M6-grade lasers. A M7 is no match for a swarm of these ships.
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Paranid
M7 Arachne : The Arachne is designed to be a anti-fighter escort for capital ship patrols.
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USC
M5 Shobo :
The Shobo is a unarmed Stealth ship, it is the main recon ship of the USC.
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ATF
M7 Loki :
The Loki is a Assault Frigate, fielding a strong forward array of guns.
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Turrets
One of my goals with this mod is to give all ships race-specific turrets.
I'm using Mace24de's turrets for this and I'm adding my own too along the way.
Turrets in the mod so far on vanilla ships:
Boron:
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Paranid
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Teladi
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Special thanks
Without these people this mod wouldn’t have been possible, so thank you:
(In no particular order)
-Cadius: for answering some of my questions and being an inspiration for any starting modeler, also when I didn’t know something I used his mod as a template to see how I should do something. Also I would like to thank him for allowing me to make a compatible version of his mod with this.

-Killjaeden: for answering some of my questions and being an inspiration for any starting modeler
-Eldyranx3: for helping me with the scripting needed to get my ships in shipyards (I’m a total noob scripter, well I was back then, now I’m a beginner

-Italianmoose0: for his ship designs (he makes amazing sketches

-Mace24de: for making the race-specific turrets and letting me use them
-J.I.Gorkij: for beta testing, now also part of this as a concept developer
-Egosoft: for making a great game and giving it many modding options
-The Community: for, urm…, well…, using this mod I suppose.

To-do list
Oh... Where do I begin?

First thing on this list would obviously be: make more ships.

- Balancing, top priority along with making more ships.
- Give all vanilla ships race-specific turrets.
- Make more turrets.
- Make some unique equipment to make some ships truly role-specific, already tried this but as I'm not scripter (not even a good modder yet



- Suggestions...
There ya go gents, I hope you enjoy.
