What it is: A spreadsheet to help you decide how to most effectively use the Ore or Silicon output from a complex to turn it into credits.
What it's not: An all in one complex calculator. This tool is designed to be used alongside existing complex calculators.
Compatibility: It was produced in Excel 2007 but saved in Excel 2003 compatible format. It has been tested as compatible with OpenOffice.
Download here:
http://www.filefront.com/17259479/Optim ... 1.4.1.xls/
Version history:
1.0 - Initial release, office 2007 format
1.1 - Replacement food cost calculation function from Laden Swallow for OpenOffice compatibility, many thanks!
1.2 - Added support for calculating optimum Silicon use, previous versions were Ore only. Also some input validation.
1.3 - Added support for Terran Keris Drone Fabs and Crystal Fabs to the silicon tab, also some minor cleanup and conditional formatting to highlight the best options. Credit for this version goes to to Laden Swallow, thanks!
1.4 - Major update by Laden Swallow, now includes support for all silicon consuming factories too, the ability to use mobile mined minerals, automatic generation of URL's to plug in to em3e3's online complex calculator, and more!
1.4.1 - Minor bugfixes and tweaks
Background:
I decided to develop this when tool when planning a huge Ore producing complex to fulfil a certain plot in X3TC. I realised that the universe would be highly unlikely to be able to consume such amounts of Ore (10,213 per hour in this case) once I was done supplying it for the plot.
I didn't want to simply junk the complex when it could be used to make me some money instead, so I planned to add extra energy production to support some weapon factories, which would remain disabled until I was done supplying Ore. But which ones to use? I initially thought to just go for big expensive weapons like PPCs, surely they would make the most profit!

It turns out though that this isn't the best choice - those factories are very expensive and would take a long time to pay for themselves. Also, there are other things that can be produced with Ore that make more profit.

A bit of checking with complex calculators found that the most profitable factory that uses Ore is in fact the Energy Bolt Chaingun Ammunition Forge, which is also much cheaper and would pay for itself quickly!


I certainly don't want to have to sell that many manually to equipment docks, and selling ships full of them at shipyards only gives half the value (or so I have read on this forum). I really wanted something that would be produced in small enough volumes that I could either sell manually at EQ docks, or do the trick with loading up ships for the "supply me a ship" missions with them, since this gives the full value. I didn't want to have to do this too often though.
How to find the right balance? What factory would give me an optimum combination of a respectable profit, not too much volume per hour, and not take forever to pay for itself?


Further development after forum suggestions includes the ability to determine the optimum use of Silicon too, making this now the Optimum Ore & Silicon Use Calculator!
How to use:
Simply fill in your spare Ore or Silicon production (second sheet) or the number of factories you wish to build in the highlighted fields at the top right. The sheet will then show a variety of useful information for all the possible Ore/Silicon consuming factories you might want to build, the most important ones being:
Profit/Hour - the total profit per hour from selling the products at the average price. If you want to modify the price, simply edit the Selling Price column for the ware you are interested in.
% of Max - This shows the profits expressed as a percentage of the maximum possible from any of the factories. The most profitable Ore consuming factory at average prices is an Energy Bolt Chaingun Ammunition Forge, so this gets 100%. A Flail Missile Production Facility gives 91.64% of the profits you would make if you used an Energy Bolt Chaingun Ammunition Forge.
Break Even + Break Even w/Food - the time for the factories to pay for themselves, first just with the cost of the factories alone, then also including the necessary food fabs. This figure assumes you are using a self sustaining complex and thus getting the energy for free.
Space/Hour - the total storage space used by the products per hour, to work out how often you will need to send another Mistral SF to unload it all

The most effective way to use it is to use the sort/filter buttons at the top of each column to organise the output - you might want to exclude Terran factories if you can't buy those, or sort by Space/Hour whilst comparing the % of Max. The choice of what to build is ultimately down to you, but hopefully this tool can make it easier to quickly compare some possibilities.
I hope someone might find this useful, please post to let me know if you like it, or with suggestions for improvements, or if you find any errors

Tanin'iver