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[MOD/MD Missions]KOG mod release V0.02Beta [08/5 XRM compatible out]
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killerog





Joined: 28 Oct 2005
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PostPosted: Tue, 27. Jul 10, 00:27    Post subject: [MOD/MD Missions]KOG mod release V0.02Beta [08/5 XRM compatible out] Reply with quote Print

This mod replaces my killerog ship mod that was posted in a rush for the superbox.

Background infomation

This mod allows you to a join a top secret Terran organisation and take part in covert and full out assaults on commonwealth targets or while defending Terran sectors and technology. As a reward not only will you improve your rank with the Terran people, but you will gain access to new ships and technology that KOG are developing.


Features:

--Mission Director missions
--New ships
--New station(s)
--New engine trails and effects (from my trail mod)
--New sector(s)
--New terran weapons

Sjips:

All KOG fighters come with a rear facing turret and can fit both Terran and commonwealth weapons.

M5





M4





M3




M1



M2


Website will also be updated in the next few days.

General information

This mod is designed to work along side the standard X3 game and may have links to the new 3.0 plot. It will also be able to be merge with other popular mods such as the rebalance mod or Cadius mod to really improve the terran's.

Changelog
V0.02
Added Mk2 trail pack
All ship snow have working collsion data

V0.01
First release



Installing and running information ::

To install simply extract the file onto your desktop and copy the files (Mods, L ect) into the main X3:TC directory.

The first mission will pop up when you are a Warrior of Io, been playing for more than 5 mins and have found Freedoms Reach.

As this is a beta I recommend saving after each mission complete this way if you encounter any mission stopping bugs You will be able to load the fixed mission code from an earlier save.

Know problems ::
M2 dosnt have animated texture yet
Light terran weapon is not finished.

As this is a beta, models, weapons, spelling, colours ect can all be changed/not finished. I need people to play and destroy the mod so I can change and fix things. Once it becomes stable I can begin looking at merging this mod with the bigger mods already around.


Download latest version from :: www.killerog.co.uk

This mod is compatible with SRM and CMOD4. Check website for install details.

Big thanks to Stu Austin for helping me out a lot with the MD code, and early beta testing. Thumb up


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Last edited by killerog on Sun, 17. Jul 11, 23:59; edited 15 times in total
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killerog





Joined: 28 Oct 2005
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PostPosted: Wed, 28. Jul 10, 17:42    Post subject: Reply with quote Print

Updated op with more info and images.


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mr.WHO





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PostPosted: Wed, 28. Jul 10, 20:02    Post subject: Reply with quote Print

I see no visible diffrence between M5 and M4 Sad

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killerog





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PostPosted: Wed, 28. Jul 10, 21:34    Post subject: Reply with quote Print

Bit hard in the images, but there is a difference, M4 has 2 sets of wings M5 has 1, M4 is also longer and has bigger engines. But all 3 use the same base by design.


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Topcross





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PostPosted: Mon, 2. Aug 10, 00:05    Post subject: Reply with quote Print

Surprised Terran stuff Very Happy I'll be keeping an eye on this one Smile

The ships look cool btw, but not realy Terran... Terran don't use black and bright red...

Anyway seems nice and I'm going to give this a try once it's released Smile Also very cool that it will work together with CMOD and Cadius mod.

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killerog





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PostPosted: Mon, 2. Aug 10, 17:07    Post subject: Reply with quote Print

Topcross wrote:

The ships look cool btw, but not realy Terran... Terran don't use black and bright red...


They do now Smile

Next gen machines and research doesn't always look like current used tech.


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Axeface





Joined: 18 Nov 2005
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PostPosted: Mon, 2. Aug 10, 17:22    Post subject: Reply with quote Print

Sounds really cool Killerog! I'll be sure to give it a go once it's done.

Do you have to be terran to pick up these missions?

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killerog





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PostPosted: Mon, 2. Aug 10, 17:23    Post subject: Reply with quote Print

Nope just have a good standing with them.


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Topcross





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PostPosted: Mon, 2. Aug 10, 22:55    Post subject: Reply with quote Print

killerog wrote:
Topcross wrote:

The ships look cool btw, but not realy Terran... Terran don't use black and bright red...


They do now Smile

Next gen machines and research doesn't always look like current used tech.


Lol:) Not sure if I could possibly argue with that Razz

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Fraggle Rock





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PostPosted: Wed, 4. Aug 10, 13:09    Post subject: Reply with quote Print

I think the ships posted look really cool, and I feel they have that authentic Terran vibe.

I'm looking forward to playing this mod Smile

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killerog





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PostPosted: Tue, 31. Aug 10, 19:48    Post subject: Reply with quote Print

New M1 model is almost finished, so ill update the op with an image of that shortly.

I have also managed to get a couple code errors fixed. So Those who want to Beta test, can you PM and ill give you a link to the file.


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killerog





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PostPosted: Wed, 1. Sep 10, 01:58    Post subject: Reply with quote Print

Op updated with M1 pics.


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mr.WHO





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PostPosted: Wed, 1. Sep 10, 11:32    Post subject: Reply with quote Print

Kickass M1, however those "Tokyo" style frontal antennas looks bad, either reduce their number or remove them completely.

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Cadius





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PostPosted: Wed, 1. Sep 10, 14:29    Post subject: Reply with quote Print

Nice! I agree with mr.who the antennas look abit tacked on. Maybe switch to something simpler like in the concept art. Also, what does KOG stand for btw?


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killerog





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PostPosted: Wed, 1. Sep 10, 14:46    Post subject: Reply with quote Print

I have to agree with both of you as well. The antennas were left over from an early model. See what I can put there instead.

KOG just stands for KillerOG, very creative . Very Happy


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