INFO: Zusätzliche Informationen für Skripter und Modder bezüglich der Superbox

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enenra
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INFO: Zusätzliche Informationen für Skripter und Modder bezüglich der Superbox

Post by enenra »

Hallo,

Im Patch 2.7 sind viele Änderungen enthalten und noch mehr Fehler behoben worden. Daher werden die meisten Modder ihre Modifikationen anpassen müssen.

Da die Deadline für das Einsenden von Inhalten für die Superbox am 15. Juni immer näher rückt, haben wir eine ausführliche und detaillierte Liste aller Änderungen erstellt um Moddern und Skriptern ihre Anpassungen zu erleichtern.

Zuerst aber ein kleiner Ratschlag für alle Modder, die neue Schiffe in ihren Modifikationen hinzufügen: Da der Index der TShips einiges beeinflusst und in 2.7 ein neuer Eintrag hinzugefügt wurde, kann es da zu schwerwiegenden Problemen kommen, wenn Modschiffe einfach ans Ende angefügt werden (z.B. mit den Jobs, die die Modschiffe nutzen). Daher sollten in diesem Fall einfach die Modschiffe vor dem neuen Eintrag eingefügt werden. Dieser wird nämlich nur vom MD benutzt werden und da der MD nur auf den typename achtet, ist es egal welcher Index dem Eintrag zugeordnet wird.

UPDATE: Es wurde ebenfalls eine neue Ware zur TWaresT hinzugefügt. Mit ihr kann man gleich verfahren, wie mit dem TShips-Eintrag: Einfach hinter die Mod-Einträge verschieben.

Wenn ihr noch andere Ratschläge für andere Modder bezüglich des Wechsels zu 2.7 habt, seid ihr dazu eingeladen, diese hier zu posten. :)

Hier der (englische) Changelog:

Code: Select all

New Features and Improvements:

- M6, M8 and TM now use the gates like small ships
- Station Hack mission now also appear on race stations
- Re-Enabled M7 and M8 to appear in missions
- M7M and M8 now spawn with more missiles aboard in missions
- Several changes of "draffutt"'s bugfixing mod included:
-- Added better differentiation between large and small Superfreighter / Tanker versions
-- Argon One is no longer invincible
- Added the Dead is Dead gamestart (disabled for now)
- Re-enabled use of more than 2GB RAM if supported by the operating system
- Added starts.xml entry for DiD Gamestart and some additional text
- Added Dark Space Installation and its entry in the WareTemplate
- Rebalanced Fenrir, Thor, Mjollnir and Valkyre stats
- Added special ware "Prisoners"
- Added special ware "Blueprint Scanner" (plot object, does not work!)
- Added Jon Kayean's exclusive brew (plot ware)
- Added Terran High-Tech Goods (plot ware)
- Added the Aamon Prototype (plot ship)
- Added ATF Research Base text entry (plot station)
- Added Argon Secret Service Outpost text entry (plot station)
- Defend Station Mission now also spawns Xenon with a certain chance
- Mamba, Carrack and Zephyrus targeting improved

Fixes:

- Fixed Ion Mine Production producing TRACKER mines and the other way around (also several docks which sold the wrong type)
- Included "Killjaeden"'s Xenon Q bugfix (graphical front weapon fix)
- Included "Saetan"'s Terraformer HUB bugfix (undocking capital ships per autopilot doesn't end fatal anymore)
- Included "Killjaeden"'s FLAK Volume bugfix and enhanced it (game now uses two new soundfiles)
- Included "Someone else"'s fix for M7M
- Several changes of "draffutt"'s bugfixing mod included:
-- Fixed Missing JobWings entries for terran & aldrin jobs (no aldrian ships escorting terran ships and the other way around anymore)
-- Fixed Terran Military stations being labelled as trading stations (icon-swap)
-- Fixed Reputation requirements for terran missiles
-- Fixed Reputation requirements for Keris
-- Fixed laserpointer showing on some weapon dummies
-- Fixed incorrect complex node orientations in a number of scenes
-- Fixed wrong cockpit positions on some ships, allowing for the player to look "into" the ship (Pegasus Sentinel, Pericles, Demeter Miner, Kite, Rapier, L, M, Caiman, Mamba Raider, Perseus)
-- Fixed front guns on Vali and Pirate Harrier
-- Fixed missing texture on Python and Raptor
-- Fixed Tokyo targeting problems (from some angles it was not possible to hit it)
-- Fixed weapon dummies on Mjollnir
-- Removed Split Spacefly Protectors
-- Fixed missing "Your"-strings for a few ships (Starburst, Arrow, Susanova, Rajin, Thor, Mjollnir, Valkyre)
-- Fixed Guardian explosion effects
-- Reduced Tokyo weapons recharge rate
- Fixed Pirate Nova and Pirate Nova Raider missing pirate skins
- Fixed problem with 2D-array in blacklist plugin.autotrade.blacklistmgr (Mk3 trader should no longer fly into enemy sectors)
- Fixed missing Aldrian bases for shield resupply station.shieldstock.terran (Some stations didn't have full shields installed)
- Fixed Water Purification Plant L not having correct stats
- Fixed Aran not showing in sector map after having been boarded
- Fixed #deca being invincible even after having been boarded
- Fixed #cafe being boardable
- Fixed bug in code allowing the player to shoot boarding pods at invincible ships by using the command console
- Fixed wrong main cockpit position of Nova Vanguard
- Fixed misplaced docking clamps on Marine Training Barracks, IBL Forge, Dumbfire Missile Production and Aldrin Tech-Production
- Fixed Military Outpost docking capacity
- Various text fixes
- Fixed Pirate TS being spawned by Jobs
- Fixed Deliver Matching Ship Mission ship available at station NPC sat on
- Fixed Xenon Invasion ending early
- Fixed Elite Cockpit camera (was possible to look into model)
- Fixed Discoverer Cockpit position
- Fixed cockpit positions of Discoverer Hauler, Discoverer Raider, Octopus, Octopus Raider, Jaguar Vanguard, Pirate Harrier, Pirate Harrier Vanguard, Pirate Harrier Hauler, Harrier Sentinel, N, Rajin, Tonbo, Buzzard Vanguard, Kite, Kite Vanguard, Asp, Scorpion, Scorpion Raider, Mako Sentinel, Eurus, Pirate Elite, Mamba, Advanced Barracuda, Advanced Eclipse, Parracuda Prototype, Barracuda Raider, Barracuda Sentinel, Barracuda Vanguard, Eclipse Prototype, Pirate Eclipse, Notus Hauler, Pirate Eclipse, Skate, Skate Prototype
- Fixed Turrets for Mamba Raider and Susanova Hauler, Raider and Prototype
- Fixed Ranger RelVars
- Fixed several issues in the Build Station library
- Fixed problem with Defend Station Mission being over but enemies being still left
- Fixed Defend Station Mission enemies spawning in wrecked gates
- Fixed problem when Defend Station Mission was given by pirates / yaki
- Fixed mission generated owned ships of carriers not being created correctly
- Fixed Defend Station Mission guidance from disappearing
- Fixed ANH mission objective being set after the plot is finished
- Fixed default race Pirates appearing in some missions
- Fixed Goner Ranger reverse engineering time and building time at the HQ
- Fixed Griffon Tships entry

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