X3: Terran Conflict Update 2.7 is here!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Toastie
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X3: Terran Conflict Update 2.7 is here!

Post by Toastie » Wed, 2. Jun 10, 10:38

Yes, you read it correctly! No sooner had we released 2.6 than another host of features and fixes became ready to add to the game. With the release of Update 2.7, players will see a large number of fixes and enhancements to the game, many of which have been kindly provided by players and modders themselves (special thanks go to draffutt for the large number of fixes he provided, with Saetan and Killjaeden also making notable contributions). With Update 2.7, we also bring you an update to the recently-released Bonus Pack, the main feature of which is the addition of Polish localisation for the plug-ins.

For full details of the features and fixes in Update 2.7, please consult the changelog in the update.

Click here to read more about Update 2.7 and other news in Edition 40 of the X-Universe News.

Click here to be taken to the download area for Update 2.7. Steam users are reminded that their Steam client will update automatically.

Click here to be taken to the Bonus Content area for the latest version of the X3: Terran Conflict Bonus Pack.

Changelog:

------------------------------------------------------------------------------
2.7 - June 2010
------------------------------------------------------------------------------

New Features and Improvements:

- Re-enabled use of more than 2GB RAM if supported by the operating system
- M6, M8 and TM ships now travel through gates like smaller ships
- Enabled M7 and M8 ships to spawn in more missions
- Station hack missions available at more locations
- Added chance of Xenon during a Defend Station mission
- M7M and M8 now spawn with more missiles aboard in missions
- Added greater variation between large and small Superfreighter and Tanker ships
- Improved capital ship undocking from the Terraformer HUB
- Reduced flak explosion volume
- Argon One is no longer invincible

Fixes:

- Fixed Universe Traders flying into enemy sectors
- Fixed Water Purification Plant L stats being identical to the M variation
- Fixed Ion Mine factory producing Tracker Mines and vice-versa
- Fixed a pirate trader with mixed up face and voice, piloting an incorrect ship class
- Fixed captured Aran not showing in sector map
- Fixed #deca remaining invincible after being boarded
- Fixed #cafe being boardable
- Fixed the capability for the player to shoot boarding pods at invincible ships
- Fixed Terran Military Stations using Trading Station icons
- Fixed incorrect complex node orientations in a number of station scenes
- Fixed incorrect cockpit positions on some ships
- Fixed missing texture on Python and Raptor
- Fixed missing pirate skins on Pirate Nova variations
- Fixed Guardian explosion effects
- Fixed centre point in several ship scenes
- Reduced Tokyo weapons recharge rate
- Rebalanced ATF Ships
- Added missing "Your" prefix to several player ships
- Added shield resupply functionality to Aldrin Stations
- Added missing reputation requirements to buy several Terran Missiles
- Added missing reputation requirements to buy the Keris drone
- Fixed incorrect escorts for Terran and Aldrin ships
- Removed Split Spacefly Protectors
- Removed laserpointer on some weapon dummies
- Several other improvements and bugfixes

Xenon_Slayer
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Post by Xenon_Slayer » Wed, 2. Jun 10, 17:05

I hope you all enjoy this update! Feels good to get it out.
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EmperorJon
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Post by EmperorJon » Wed, 2. Jun 10, 17:05

I love you all! :D
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Darrosquall
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Post by Darrosquall » Wed, 2. Jun 10, 17:05

yeeeeeeeeeeeeeeeeeeeees!Finally fix the problem born with 2.6 for ram :D

jonbuttle
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Re: X3: Terran Conflict Update 2.7 is here!

Post by jonbuttle » Wed, 2. Jun 10, 17:12

Toastie wrote:...
- Fixed captured Aran not showing in sector map
....
Did i read and understand that right??? :o
Trade - Fight - Build - Think - Guess Randomly...

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EmperorJon
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Post by EmperorJon » Wed, 2. Jun 10, 17:18

Yes.
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Darrosquall
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Post by Darrosquall » Wed, 2. Jun 10, 17:18

do you know when steam released patch?

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enenra
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Post by enenra » Wed, 2. Jun 10, 17:29

Darrosquall wrote:do you know when steam released patch?
They have the files, everything else is out of our control. ;)
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Bobsik
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Post by Bobsik » Wed, 2. Jun 10, 17:42

what to say, i think jus YAAAHOOOOOO!!!! :D BIIIG THX to the whole Egosoft Team ..
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jonbuttle
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Post by jonbuttle » Wed, 2. Jun 10, 17:47

I was right :D This is great! Thanks Egosoft!! You guys are awesome
Trade - Fight - Build - Think - Guess Randomly...

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Technojerk36
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Post by Technojerk36 » Wed, 2. Jun 10, 18:03

Egosoft, you just made my birthday even more awesome! :D

Argon One no longer invincible?

If it gets blown up, will it respawn as Argon One or just as a regular Argon M1?

Ohhh and the XFF got mentioned in the X-Universe News :o
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
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Ketraar
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Post by Ketraar » Wed, 2. Jun 10, 18:07

Argon One has its own Jobs, so yes its going to spawn as what it is, the Argon Flag Ship and also always in Argon Prime. It has a respawn rate of 3600, so it may take a while.

MFG

Ketraar

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EmperorJon
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Post by EmperorJon » Wed, 2. Jun 10, 18:07

Ohhh and the XFF got mentioned in the X-Universe News
I know! :D

:roll:


Happy birthday to you...
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amtct
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Post by amtct » Wed, 2. Jun 10, 18:11

And now Argon One will be destroyed.I know it will respawn ,but I don't care ,I will destroy the damn thing over and over again :twisted:

Yapa
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Post by Yapa » Wed, 2. Jun 10, 18:20

Would just like to say the egosoft developers are one of the best developers in the game scene, thank you for constantly updating X3-TC.

I've never played the game, but bought it on day 1 on Steam :)

Soon it will be time to play.

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