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Toastie EGOSOFT

 
Joined: 08 Apr 2004 Posts: 1056 on topic

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Posted: Wed, 2. Jun 10, 10:38 Post subject: X3: Terran Conflict Update 2.7 is here! |
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Yes, you read it correctly! No sooner had we released 2.6 than another host of features and fixes became ready to add to the game. With the release of Update 2.7, players will see a large number of fixes and enhancements to the game, many of which have been kindly provided by players and modders themselves (special thanks go to draffutt for the large number of fixes he provided, with Saetan and Killjaeden also making notable contributions). With Update 2.7, we also bring you an update to the recently-released Bonus Pack, the main feature of which is the addition of Polish localisation for the plug-ins.
For full details of the features and fixes in Update 2.7, please consult the changelog in the update.
Click here to read more about Update 2.7 and other news in Edition 40 of the X-Universe News.
Click here to be taken to the download area for Update 2.7. Steam users are reminded that their Steam client will update automatically.
Click here to be taken to the Bonus Content area for the latest version of the X3: Terran Conflict Bonus Pack.
Changelog:
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2.7 - June 2010
------------------------------------------------------------------------------
New Features and Improvements:
- Re-enabled use of more than 2GB RAM if supported by the operating system
- M6, M8 and TM ships now travel through gates like smaller ships
- Enabled M7 and M8 ships to spawn in more missions
- Station hack missions available at more locations
- Added chance of Xenon during a Defend Station mission
- M7M and M8 now spawn with more missiles aboard in missions
- Added greater variation between large and small Superfreighter and Tanker ships
- Improved capital ship undocking from the Terraformer HUB
- Reduced flak explosion volume
- Argon One is no longer invincible
Fixes:
- Fixed Universe Traders flying into enemy sectors
- Fixed Water Purification Plant L stats being identical to the M variation
- Fixed Ion Mine factory producing Tracker Mines and vice-versa
- Fixed a pirate trader with mixed up face and voice, piloting an incorrect ship class
- Fixed captured Aran not showing in sector map
- Fixed #deca remaining invincible after being boarded
- Fixed #cafe being boardable
- Fixed the capability for the player to shoot boarding pods at invincible ships
- Fixed Terran Military Stations using Trading Station icons
- Fixed incorrect complex node orientations in a number of station scenes
- Fixed incorrect cockpit positions on some ships
- Fixed missing texture on Python and Raptor
- Fixed missing pirate skins on Pirate Nova variations
- Fixed Guardian explosion effects
- Fixed centre point in several ship scenes
- Reduced Tokyo weapons recharge rate
- Rebalanced ATF Ships
- Added missing "Your" prefix to several player ships
- Added shield resupply functionality to Aldrin Stations
- Added missing reputation requirements to buy several Terran Missiles
- Added missing reputation requirements to buy the Keris drone
- Fixed incorrect escorts for Terran and Aldrin ships
- Removed Split Spacefly Protectors
- Removed laserpointer on some weapon dummies
- Several other improvements and bugfixes
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Xenon_Slayer EGOSOFT


Joined: 09 Nov 2002 Posts: 8714 on topic Location: Ego HQ, Germany (Originally England)

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Posted: Wed, 2. Jun 10, 17:05 Post subject: |
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I hope you all enjoy this update! Feels good to get it out.
_________________
Annoying BurnIt! since 2008... |
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EmperorJon


Joined: 29 Dec 2008 Posts: 3912 on topic Location: N. Nottinghamshire... where 'Edwin' is 'Stowed' ;)

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Darrosquall
Joined: 27 Jul 2009 Posts: 31 on topic Location: Messina

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Posted: Wed, 2. Jun 10, 17:05 Post subject: |
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yeeeeeeeeeeeeeeeeeeeees!Finally fix the problem born with 2.6 for ram 
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jonbuttle
Joined: 14 Mar 2009 Posts: 115 on topic

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Posted: Wed, 2. Jun 10, 17:12 Post subject: Re: X3: Terran Conflict Update 2.7 is here! |
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| Toastie wrote: |
...
- Fixed captured Aran not showing in sector map
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Did i read and understand that right??? 
_________________ Trade - Fight - Build - Think - Guess Randomly... |
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EmperorJon


Joined: 29 Dec 2008 Posts: 3912 on topic Location: N. Nottinghamshire... where 'Edwin' is 'Stowed' ;)

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Darrosquall
Joined: 27 Jul 2009 Posts: 31 on topic Location: Messina

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Posted: Wed, 2. Jun 10, 17:18 Post subject: |
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do you know when steam released patch?
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enenra EGOSOFT


Joined: 08 Apr 2005 Posts: 5734 on topic Location: Switzerland

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Posted: Wed, 2. Jun 10, 17:29 Post subject: |
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| Darrosquall wrote: |
| do you know when steam released patch? |
They have the files, everything else is out of our control. 
_________________
Annoying Xenon_Slayer since 2010... |
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Bobsik
Joined: 02 Feb 2008
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Posted: Wed, 2. Jun 10, 17:42 Post subject: |
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what to say, i think jus YAAAHOOOOOO!!!! BIIIG THX to the whole Egosoft Team ..
_________________ LCD 19'' WSXGA+ (1440x900)
AMD A64X2 5000DOBOX (~2.67 Ghz)
3 GB Ram (DDR2 PC6400(800Mhz), CL 5)
Ati HD4670 512 Mb |
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jonbuttle
Joined: 14 Mar 2009 Posts: 115 on topic

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Posted: Wed, 2. Jun 10, 17:47 Post subject: |
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I was right This is great! Thanks Egosoft!! You guys are awesome
_________________ Trade - Fight - Build - Think - Guess Randomly... |
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Technojerk36

 
Joined: 15 Apr 2009 Posts: 1146 on topic Location: XFF I

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Posted: Wed, 2. Jun 10, 18:03 Post subject: |
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Egosoft, you just made my birthday even more awesome!
Argon One no longer invincible?
If it gets blown up, will it respawn as Argon One or just as a regular Argon M1?
Ohhh and the XFF got mentioned in the X-Universe News 
_________________ X-verse Fleet Fest I
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Asus Rampage II Extreme, Intel i7 940 @ 2.93Ghz, GTX295 1792MB, 6GB DDR3, Seagate 1TB + 180GB, Sound Blaster Xi-Fi, 32" LCD, 17" LCD, 5.1 surround. |
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Ketraar Moderator



Joined: 21 May 2004 Posts: 4275 on topic Location: Guimarães (Portugal)

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Posted: Wed, 2. Jun 10, 18:07 Post subject: |
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Argon One has its own Jobs, so yes its going to spawn as what it is, the Argon Flag Ship and also always in Argon Prime. It has a respawn rate of 3600, so it may take a while.
MFG
Ketraar
_________________
K.R.P.S. | MUS | PLOTS RESET | ENABLE PLOTS IN CUSTOM START |
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EmperorJon


Joined: 29 Dec 2008 Posts: 3912 on topic Location: N. Nottinghamshire... where 'Edwin' is 'Stowed' ;)

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Posted: Wed, 2. Jun 10, 18:07 Post subject: |
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| Quote: |
Ohhh and the XFF got mentioned in the X-Universe News
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I know!
Happy birthday to you...
_________________ _______________________________
The Trade Plugin - Finally out of Beta.
Fasteroids - It's Coming For Us!
_______________________________ |
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amtct
 
Joined: 13 Nov 2008 Posts: 1464 on topic Location: Constanta

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Posted: Wed, 2. Jun 10, 18:11 Post subject: |
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And now Argon One will be destroyed.I know it will respawn ,but I don't care ,I will destroy the damn thing over and over again 
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Yapa
Joined: 12 Mar 2003 Posts: 156 on topic

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Posted: Wed, 2. Jun 10, 18:20 Post subject: |
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Would just like to say the egosoft developers are one of the best developers in the game scene, thank you for constantly updating X3-TC.
I've never played the game, but bought it on day 1 on Steam
Soon it will be time to play.
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