[TC] The ANH sector discussion

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Kor'ah
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The ANH sector discussion

Post by Kor'ah »

*This is not about the ANH plot itself, but rather the sector you get to buy at the end.*

So I've been playing around looking at the different versions of this sector. Here are my thoughts on them as a whole.

Atmosphere: These sectors all look very nice and the lighting has been done well. The music choise wasn't really a good one and it should've varied between the sectors.

Resources: 300% suns many will like I guess. I could care less about this since I live by the "(energy needed)/138" rule. It's all about the crystals.

Asteroid resources I feel are a bit of a bust for virgin space. It's not bad, but it's not exactly great at the same time. Let's just say my TL fleet isn't on the move because of the sector. Some Nividium to be had but that stuff is hardly rare these days. The ore/silicon space pebbles where uncalled for. The only thing less usefull, and more annoying, than space pebbles is civilan ships. Where did I leave those PSGs at....

Paradise today and warzone tomorrow: In all the sectors at around 0,0,-60 is something that scares me. It's a intact and inactive jumpgate pointed strait at Bluish Snout. Even with another sector in between an active gate path there will suck in alot of Qs that could cause problems. Have a plan ready.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Virgin space does not have to be littered with Asteroids (not all planets have rings or belts of asteroids)... as Douglas Adams put it "Space is big, Really big."... and more Asteroids means a bigger hit to frame rates and navigational problems typically. Personally, I think that Egosoft have got the balance right, the amount of Silicon and Ore is balanced in such a way that you could probably build a balanced self-sustaining complex using all the Ore/Silicon asteroids (not checked out the maths yet but that is my rough assessment). The level of Sun is nice as it helps keeps the cost of the complex down.

WRT the inactive gate, it is a remenant from early Beta testing and I am unsure as to why it is still there (but there are one or two other instances of inactive and intact gates in the universe). Perhaps, it has been left there for a future plot/mini-plot?

WRT the Atmosphere of the sectors, I have not really noticed the music but the looks are very nice.
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Reimu Hakurei
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Re: The ANH sector discussion

Post by Reimu Hakurei »

Kor'ah wrote:It's a intact and inactive jumpgate pointed strait at Bluish Snout.
Quick! Destroy it!
I noticed first of all that the gate's actually facing the wrong way. :0
It's on Bluish Snout's side, but pointing its ugly self out into unknown space.
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TTD
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Post by TTD »

Not got this far yet,but how does the naming of the sector effect what you get , if at all?

I remember you had to choose which M3+ to be rewarded with in the Bala Gi Plot (Reunion).I saved at that point and checked out each one before I made my final choice.

So just wondering if you have to make similar choices.

( Yes I did some beta testing,but was put off by the hacking puzzles,so stopped at that point).
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StarTroll
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Post by StarTroll »

Spoiler
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each name gives youa different sector theme, as well as asteroids type / number.
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Kor'ah
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Post by Kor'ah »

Not really from what I could tell. Looks like you'll end up with, nearly, the same total ore/silicon yeilds no matter what your choise. Asteroid locations will be different for each sector of course.

The lack of high yeild (64+) silicon asteroids is a real bummer. More so since the sector to the south (that's pretty much yours as well) is good for over 8,500 units of ore per hour. My primary Hammer/Flail complex is there after all.

I've pretty much made up my mind to drop Ore Mine Ms on all those asteroids and use them for Tyr target pratice. The yeilds needed to be of eye popping numbers for me to give them a second thought.
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StarTroll
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Post by StarTroll »

Personnnaly since this sector is mine, I chose to tow all those mines 70 km behinf the gate andmine them all, seems enough to sustain 6xFlail+6xHmmer + 6xTomahawk +2x PPC for now, though it might not be enough silicon to feedthe crystalfabs.

Maybe a little mine-jump exploit coulf help make it a nice sector for heavy production (if my PC doesn't start a fire in the process).
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TTD
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Post by TTD »

So no major difference to influence for or against types of complexes etc.?

Just different backgrounds to look at,really?

Some have said that the mine jump does not work in TC.
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StarTroll
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Post by StarTroll »

yeah, sould,'t be much difference between sectors.
By the way you should watch out for atmospheric entry, in Spires of Ellusion it is real close to the gate's west side.
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Post by Kor'ah »

Almost picked Spires of Ellusion, Then finally settled on "Twisted Skies". After some demolition work I should be able to tow the Aran hull around the sector well enough.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Total yields of the asteroids vary a little:-
  • Effective yields based on L mines being placed on them and all part of the same complex
    <Effective Yield> = <Total Yield> + <# of Mines> - 1
    • Ore: 365-387
      Silicon: 272-309
Spoiler
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Guiding Star has the best total effective yield and the rest are pretty much on par
The variation in Silicon is worth 37 silicon (~1.42 L factories worth)
The variation in Ore is worth 22 Ore (~0.85 L factories worth)

Rough Estimate of Possible Complex (worst case)
This is enough to support a 10 L+2 M Crystal complex supplying 3 XL+1 L+1 M Solar Power Plants with an output of ~185k ECs and ~10k Ore which in turn is enough to supply 67 S weapon factories (+Food) assuming no waste and leaves an excess of ~450 Ore and ~5k ECs.

Rough Estimate of Possible Complex (best case)
This is enough to support a 12 L Crystal complex supplying 3 XL+1 L+3 M Solar Power Plants with an output of ~210k ECs and ~10k Ore which in turn is enough to supply 70 S weapon factories (+Food) assuming no waste and leaves an excess of ~22k ECs.
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Poobah
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Post by Poobah »

So basically you're complaining because your sector isn't full of massive high yield asteroids?

I guess back in X3:R where you got an entirely empty Avarice for double what you pay in ANH you were... less than pleased?
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TTD
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Post by TTD »

I must admit that I did not worry too much about Avarice in Reunion,but it is a good place for me in TC ,with a booze/weed plex and a pirate station ,it makes me plenty of credits and rep with most ,if not all races .
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Post by creidiki »

Poobah wrote:I guess back in X3:R where you got an entirely empty Avarice for double what you pay in ANH you were... less than pleased?
More like "I am not amused." :sceptic:
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Poobah wrote:So basically you're complaining because your sector isn't full of massive high yield asteroids?
I personally think the 67 weapon factory self-sustaining complex is more than enough, in fact I might even prefer my own sector to have no asteroids... allows for more of my beautiful fleet to go cruising around without Frame Rate hell ;)
Poobah wrote:I guess back in X3:R where you got an entirely empty Avarice for double what you pay in ANH you were... less than pleased?
Quite the opposite for me... a nice big sector to place my PHQ and lots of equipment docks... a perfect sector for showcasing :)
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
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Ketraar
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Post by Ketraar »

For those who like to have complexes there are some roids. Should you want no roids you can remove them. So having no roids would suck for those who would have liked complexes.

Not really sure where the issue is though, it seams even when done to please all, some still find a way not to be pleased. :roll:

MFG

Ketraar

PS.: Its not mandatory to claim the sector. :wink:
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Ketraar wrote:For those who like to have complexes there are some roids. Should you want no roids you can remove them. So having no roids would suck for those who would have liked complexes.
Me? I love the new sectors... I like the roids there too... great balance of stuff in there IMHO. :thumb_up:

When people ask if there is any difference between the sectors I would argue nothing significant unless you want to build the biggest complex possible and even then the difference is not an awful lot between the worst theoretical yield and the best theoretical yield 3 S sized Weapon+Food Chains plus perhaps a few anxiliary stations that can feed off the excess ~20k ECs... Some may disagree with this view, but then you can't please everyone.

Keep up the good work is what I say :D
Ketraar wrote:Not really sure where the issue is though, it seams even when done to please all, some still find a way not to be pleased. :roll:
There is a famous saying about that (attributed to a British politician too IIRC) :wink:
Ketraar wrote:PS.: Its not mandatory to claim the sector. :wink:
Of course it is! Why? Because it's there :roll: :P :D
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
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TTD
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Post by TTD »



Ketraar wrote:
Not really sure where the issue is though, it seams even when done to please all, some still find a way not to be pleased. Rolling Eyes
There is a famous saying about that (attributed to a British politician too IIRC) Wink

Actually it was Abraham Lincoln (Former US President) iirc

Something like.."You can please some of the people some of the time,but not all of the people all of the time..."

I may be corrected on this.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

TTD wrote:
Ketraar wrote:
Not really sure where the issue is though, it seams even when done to please all, some still find a way not to be pleased. Rolling Eyes
There is a famous saying about that (attributed to a British politician too IIRC) Wink
Actually it was Abraham Lincoln (Former US President) iirc

Something like.."You can please some of the people some of the time,but not all of the people all of the time..."

I may be corrected on this.
The only reference to Abe Linc was a similar phrase about "fooling" rather than "pleasing" but he could have said both or was paraphrasing the latter... either way it does not really matter :D
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
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TTD
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Post by TTD »

:thumb_up:

I thought there was something not right with it.

But we get this all the time on the forums.
Some complains about something...Ego fixes it...another complains that it is fixed.

As the players have said,we don't have to buy the sector ,and we can destroy the 'roids if we want.

However,there is some debate as to whether you can jump a mine in,as mentioned in the latest news letter.

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