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Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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ZOMG! Finally someone makes it! Good luck on that! 

"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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Freya Nocturne's Sigantures
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Freya Nocturne's Sigantures
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tried to make a profile at ur site but even thats in german. some i can guess at but others...let me see if i can copy paste:
nope but i will type what i dont know in:
wiederholung
vorname (asuming real name)
nachname (asumming nickname, alias)
and i take it that benutzername is username correct?
so really just one word
nope but i will type what i dont know in:
wiederholung
vorname (asuming real name)
nachname (asumming nickname, alias)
and i take it that benutzername is username correct?
so really just one word

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Ahhh..... finally someone/s who will bring the EvE spice to X3 TC, you have my absolute support and faith on this...
Good luck !!

Good luck !!
Who am i ? I am but the sum of my experiences....
And today i am more than i was yesterday and less than i will be tomorrow.
Imagination is a part of Reality we all agree on !!
And today i am more than i was yesterday and less than i will be tomorrow.
Imagination is a part of Reality we all agree on !!
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Some hard decisions there ...
- What classes to map to M[x]. Carriers seem a natural fit to M1, but Dreads aren't for M2, so that would be BS which would make M2s much smaller than M1 if you kept scale.
- You'll have to add a whole lot of turrets if you don't want anything above frig/cruiser to just get into position, turn broadside and sit there. The Hyperion is one of the only EVE ships with guns that could hit in front of itself in X if you kept to the original turret arrangements.
- There are some odd-shaped ships in EVE which won't work too easily with X docking mechanics, ie anything that's freaking vertical, for example. Also the X visible docks are bound to be painful with form factors as diverse as those of, for example, the rifter and the tristan.
- You can pretty much forget drone ships being true to the originals without extensive scripting.
- You'll have to completely rework missiles if you want caldari to be usable. Personally as a gallente I find the idea of caldari ships to be ridiculously expensive to operate, slow, defenceless and prone to blow themselves up at any opportunity rather attractive, but ...
I am not as think as you drunk I am.
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-Dreadnoughts? You mean something like Naglfar?
Dont worry about that, Triexporter does not allow to export them
-Turrets? You mean, that I should import a lot of turrets from EVE? Well, I'm doing that every time, when a new ship comes into X
-Docks and Carriers are just discussed on the developing forum. Maybe we will find a solution without docks and with a good carrier dynamics. This mod isn't as far, as we can say something really good about the carriers and drones. Yes, there is much to script, but not at this moment
-Misslies, why rework? Just new ones with some blooming trail effects. And why defenceless? Do you know the combat mod and the guns with missile trails? Such guns will be also integrated especially for the Caldari.
Greetings
Falcon
Dont worry about that, Triexporter does not allow to export them

-Turrets? You mean, that I should import a lot of turrets from EVE? Well, I'm doing that every time, when a new ship comes into X

-Docks and Carriers are just discussed on the developing forum. Maybe we will find a solution without docks and with a good carrier dynamics. This mod isn't as far, as we can say something really good about the carriers and drones. Yes, there is much to script, but not at this moment

-Misslies, why rework? Just new ones with some blooming trail effects. And why defenceless? Do you know the combat mod and the guns with missile trails? Such guns will be also integrated especially for the Caldari.
Greetings
Falcon
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Re: Dreads, its possible to export the nag and others - see the fan-made size comparison pics, etc - its just an incredible pain in the ass ... Davik Rendar (EVE/SHC) knows how.
Re: Turrets, I meant that for most ships you'll have to completely ignore where the turrets are in eve ...
... or you'll have blindspots on 4/6 sides of a cube, each the size of greenland, and you'll only be able to attack by broadsiding. Mind you, an Abaddon broadside is nice to look at ...
Re: Missiles, no, I did not know about pretend-missile guns. I don't use CMOD3, I've looked at what it does to weapon stats and don't like it.
...
Well, I just hope the Hurricane will be in. Dan-dan-da-dan-dan ...
Re: Turrets, I meant that for most ships you'll have to completely ignore where the turrets are in eve ...
... or you'll have blindspots on 4/6 sides of a cube, each the size of greenland, and you'll only be able to attack by broadsiding. Mind you, an Abaddon broadside is nice to look at ...

Re: Missiles, no, I did not know about pretend-missile guns. I don't use CMOD3, I've looked at what it does to weapon stats and don't like it.
...
Well, I just hope the Hurricane will be in. Dan-dan-da-dan-dan ...

I am not as think as you drunk I am.
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Wouldn't be able to do an Eve mod just like Eve. Is there any way to "lock" turrets into forward position? If there is, that would solve the problem. So you can broadside with the Abaddon and still shoot at the stuff in front of you with a hotkey.
Most Eve ship models should allow you to have at least some of the turrets point forward. Probably will have to add small turrets in key locations for the battleships, in Eve, the bigger ships aren't supposed to be better than the smaller ones (battleships don't hit small ones at all unless they have drones). They have completely different purposes. Tactical possibilities are interesting for X3, though.
Course, there might be an issue with shooting through your own ship with some models.
You could make drones fighters. The backstory in Eve would allow for that, if you want to adhere to that. Drones take care of a lot of small stuff, especially for the Gallente.
I'll see if I can help, btw. Just don't rely on me too much. I don't want to commit if I know I'm gonna leave everyone hanging with a huge workload. RL stuff. Life is unpredictable atm.
I've played around with models before in programs like Blender, but I dunno what you're using.
I'll brush up on my Eve lore and such, too, if you need someone like that. I've been pure Gallente ever since I started Eve. GALLENTE WINS.
I'll take a gander at your forum...
Most Eve ship models should allow you to have at least some of the turrets point forward. Probably will have to add small turrets in key locations for the battleships, in Eve, the bigger ships aren't supposed to be better than the smaller ones (battleships don't hit small ones at all unless they have drones). They have completely different purposes. Tactical possibilities are interesting for X3, though.
Course, there might be an issue with shooting through your own ship with some models.
You could make drones fighters. The backstory in Eve would allow for that, if you want to adhere to that. Drones take care of a lot of small stuff, especially for the Gallente.
I'll see if I can help, btw. Just don't rely on me too much. I don't want to commit if I know I'm gonna leave everyone hanging with a huge workload. RL stuff. Life is unpredictable atm.
I've played around with models before in programs like Blender, but I dunno what you're using.
I'll brush up on my Eve lore and such, too, if you need someone like that. I've been pure Gallente ever since I started Eve. GALLENTE WINS.
I'll take a gander at your forum...
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- Joined: Fri, 1. May 09, 05:26
i can see were your coming from on the guns but theres no way to make it entierly like eve. If anything just get the eve ships and put the turrets in as close the right posistion as u can and see if u can modify the turrets fire radious. If not then just rework were the turrets r located and add/remove turrets were needed to keep it balanced and as eve like as possible. Seeing as how there is no need for skills and there r no skill bonuses ships like the abaddon and the apoc (i fly amarr and im just using their skill bonus) r going to be able to do the same dps. i say add/remove some guns or something like that to make up for the difference. or add specail guns for every ship 
big problem i see right now is the tanking. armor tanking in X = death

big problem i see right now is the tanking. armor tanking in X = death

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Well the first thing I can say, is that the EVE-WEapons will be owerpowered. One shot at a Heavy Zentaur and its blown up.
The turrets will be like original ones, but they never won't turn like in EVE. Youre right, the EVE ships must fire with their broadsides. Most of them just have 6-8 turrets on each side. So if you take the owerpowered weapons, but the small ammount of them on the ships, and that they are not so well placed, that the whole ship can be defended by its weapons, is ist a very good ballance.
http://www.imagebanana.com/view/frmbrbs/EVEShips.jpg
I've tried with a very weak ballance some fights with ships and I can say that looks.... goooood, wehen two ships fight with lasers over 30 km range^^
Combat Mod III, yeah I'm sorry about that, but its allready integrated in the Mod. I was playing with Combat Mod since Reunion, so I don't really knwo the ballancing of the normal X-Weapons. The only thing I can just say, is that the spamming, bad looking white bullets weren't not enough for my eyes. I need some more effects
And the battles... few seconds and there are a lot of booms.
greetings
Falcon
EDIT: Wow, so much people just in few days^^
The turrets will be like original ones, but they never won't turn like in EVE. Youre right, the EVE ships must fire with their broadsides. Most of them just have 6-8 turrets on each side. So if you take the owerpowered weapons, but the small ammount of them on the ships, and that they are not so well placed, that the whole ship can be defended by its weapons, is ist a very good ballance.
http://www.imagebanana.com/view/frmbrbs/EVEShips.jpg
I've tried with a very weak ballance some fights with ships and I can say that looks.... goooood, wehen two ships fight with lasers over 30 km range^^
Combat Mod III, yeah I'm sorry about that, but its allready integrated in the Mod. I was playing with Combat Mod since Reunion, so I don't really knwo the ballancing of the normal X-Weapons. The only thing I can just say, is that the spamming, bad looking white bullets weren't not enough for my eyes. I need some more effects

And the battles... few seconds and there are a lot of booms.
greetings
Falcon
EDIT: Wow, so much people just in few days^^
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- Joined: Fri, 1. May 09, 05:26
broadsiding would be a good idea but if thats all the ship CAN do in the X game then its kinda screwed when something is in front, back, top, bottom of it were in eve they can shoot in all directions. As for the eve high damage of the bigger ships, all u have to do is change the ships hull and shield strength and then the weapon damage. You really dont need to make the weapon stats exactly like eve since both games base stats are far too different. Just something that is as close to looking accurate.
Not sure how to play with the range of the guns. unless they plan on making some uberly massive sectors i dont see many fights at long range. Really dont see any snipers firing over 110k thats kinda overkill in X (though would be awsome to see lazers steaming that far).
Now heres my question. All weapons, save missiles, can hit instantly no matter the range fired. how exactly u going to balance that i wounder?
Not sure how to play with the range of the guns. unless they plan on making some uberly massive sectors i dont see many fights at long range. Really dont see any snipers firing over 110k thats kinda overkill in X (though would be awsome to see lazers steaming that far).
Now heres my question. All weapons, save missiles, can hit instantly no matter the range fired. how exactly u going to balance that i wounder?
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- Joined: Mon, 3. Nov 08, 02:37
I think just add some turrets on the ship to make it all covered, you dont need copy it from EVE exactly the same. ( most of caldari ships also can use turrets in EVE, so why not just make then all gunships? )
Carriers,Dreads,for X3 is way too big, should make then to M0 class
most of X3 M1,M2 size are more like cruisers in EVE.
Carriers,Dreads,for X3 is way too big, should make then to M0 class
most of X3 M1,M2 size are more like cruisers in EVE.
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Why that? I can't export the dreads, but two titans are already ingameCarriers,Dreads,for X3 is way too big
Well, let me think, 1. modder, 2 scripter, 2 MD-Scripter...I think just add some turrets on the ship to make it all covered, you dont need copy it from EVE exactly the same.
More turrets = more work
more work <--> 1. modder
1. modder = no
more turrets = no^^
And the whole developing team has said, that we will make the ships close to original and especially we have discussed this topic about the turrets. The whole team has said, original turret amount.
Ballancing? I don't know. I've just one EVE weapon in X, which makes a lot of boum each schot.