X3: Terran Conflict Update 2.6 is here!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply
Posts: 1223
Joined: Thu, 8. Apr 04, 20:40

X3: Terran Conflict Update 2.6 is here!

Post by Toastie » Tue, 27. Apr 10, 15:16

It seems like a very long time indeed since Terran Conflict Update 2.5 arrived and for hard-core players of the game it's probably been too long! Don't worry though - the wait is now over and we can assure you that your patience will be rewarded. Every time we thought we were ready to release Update 2.6, another feature came along which was too irresistable to leave out.

Update 2.6 features the long-awaited New Home missions, which promises to be quite an adventure for those who like their THINK missions. This project has been developed by members of our own community and after a period of testing and evaluation is ready to be shared with the wider Terran Conflict-playing world.

Terran Conflict Update 2.6 also brings the introduction of Steam Achievements. We have been working with our partners at Valve and Steam to bring the achievement system to Terran Conflict and once again members of our own DevNet Community have been instrumental in their development and testing. Those of you who don't play the game through Steam need not worry about being left out. With Update 2.6, we are pleased to announce that all users with a valid registration key for the DVD version of X3: Terran Conflict will be able to register with Steam and download that version of the game FOR FREE! You too will then be able to enjoy the benefits of Steam gaming, including Achievements.

One other feature that our work with STEAM has made possible will soon be available to players of that version. Although it hasn't been possible to include it in this Update, we are pleased to announce that in a coming update STEAM players will be able to choose a Dead-is-Dead gamestart, which takes advantage of STEAM technology. Keep an eye out for that!

Concurrent with the release of Update 2.6 is the long-awaited arrival of the X3: Terran Conflict Bonus Pack. This favourite fixture of previous X titles will offer some of your favourite script plugins, developed by members of the community and which have also undergone rigorous testing and our robust 'script signing process'. Among the more popular scripts to be made available in the Bonus Pack are the Commercial Agent and the Commodity Logistics Software.

Update 2.6 not only introduces new features. As is the norm, a lot of work has gone into addressing some of the issues that have been brought to our attention, such as issues with sector traders, the missing wares for sale at the Goner Temple, weapon information displays for ships with only missile turrets and also some missions have been tweaked. We have also made some improvements to graphics rendering which should give an increase in game performance.

As always we'd like to thank our loyal army of community members, testers and volunteer developers for their contribution to making this Update the success we hope it will be.

Official 2.6 Trailer

Click here to be taken to the 2.6 update download page

Click here to be taken to the X3TC Bonus Pack download page

Click here to read about Update 2.6 and much more in Edition 39 of the X-Universe News

Edit: Changelog

Code: Select all

New Features and Improvements:

- Added achievements for STEAM users
- "A New Home" Plot Mission
- Improved chances of the pirate variation in the Freight Scan mission
- New gamestart based on the classic Argon Prime start from previous games
- Improved rendering performance


- Fixed targeting issues with stations after a complex was destroyed
- Fixed several issues with the Freight Scan mission
- Fixed captured ships from Assassination missions being removed
- Fixed missing difficulty levels with the Destroy Convoy mission
- Fixed mission dialogues on ships starting on the wrong option
- Fixed several minor mission issues
- Fixed weapon information display for ships with only missile turrets
- Fixed missing wares for sale on the Goner Temple
- Fixed Sector Traders constantly buying at average price
Regarding STEAM Achievements

To counter the recent confusion concerning the STEAM Achievements newly introduced with the X3: Terran Conflict patch 2.6, we'd like to quickly sum up some facts about them:

First and foremost - STEAM Achievements are only available for games played over STEAM. They are not available for normal installations. However, DVD users can now register their versions of the game with STEAM, allowing them to use the STEAM client and earn Achievements. Here is a FAQ entry how.
Furthermore your game must not be modified to earn achievements. After all, there would be little point to them if you could just cheat to get them.
Also, you will not get achievements for things you have already accomplished in your savegames before installing the patch. This was a design decision, not only for earning achievements but for a technical point of view. Achievements are checked when you do something to earn them. Plot achievements will only happen when you complete a plot. Rank achievements are only checked when you rank up.

We understand some people were hoping to load up their savegames and get half of the Achievements, but that's just not the way it is.

Lastly we'd like to remind you that all other features of the 2.6 patch are available for users that do not use STEAM as well. The only thing that is not available to users with only a normal installation are the achievements as those are a feature of STEAM.

Posts: 1051
Joined: Thu, 28. Sep 06, 08:31

Post by bof111 » Tue, 27. Apr 10, 16:11

That's the good thing guys !

LONG LIFE TO EGO !! :thumb_up:

AND CONGRATULATIONS TO ALL THE GUYS WHO HELPED FOR THIS PATCH ! Someone must congrat the community as well. :D

User avatar
Posts: 4763
Joined: Wed, 6. Nov 02, 21:31

Post by perkint » Tue, 27. Apr 10, 16:13

Woohoo! It's here! And the forum's back where it should be. Hopefully no more frequent page load errors :D

Thanks to All who worked on this patch, Ego Devs and the community helpers from L3 (& L5)!

Struggling to find something from the forums - Google it!!! :D

Posts: 10878
Joined: Sat, 9. Nov 02, 12:45

Post by Xenon_Slayer » Tue, 27. Apr 10, 16:14

It's taken a while, but it's out. We hope you enjoy it!
Forum server status: Good <28% on fire

User avatar
Posts: 4763
Joined: Wed, 6. Nov 02, 21:31

Post by perkint » Tue, 27. Apr 10, 16:20

What no torrent download? I was actually going to be able to seed 24x7 now, so was actually looking forward to at least being able to do that token bit of help...

Struggling to find something from the forums - Google it!!! :D

Posts: 4322
Joined: Wed, 6. Nov 02, 21:31

Post by Scarecrow » Tue, 27. Apr 10, 16:22

Sweet .... thanks to all that were involved in getting this out.

Posts: 10878
Joined: Sat, 9. Nov 02, 12:45

Post by Xenon_Slayer » Tue, 27. Apr 10, 16:29

Due to the unfortunate server trouble from last week, we've not had time to set up the torrent service in time for the release of the patch. We will hopefully have it up at some point.

And to allay concerns of STEAM users, we expect 2.6 to be activated soon. It's still early morning there.
Forum server status: Good <28% on fire

User avatar
Posts: 1285
Joined: Wed, 15. Apr 09, 15:29

Post by Technojerk36 » Tue, 27. Apr 10, 16:32


Way to go Egosoft!

Can't wait for the STEAM update to be out :D
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point

Posts: 23
Joined: Mon, 12. Jun 06, 18:25

Post by Resleever » Tue, 27. Apr 10, 16:33

Thankyou again Egosoft.This is the best series of games I have ever encountered and it only gets better.

Thanks again.

User avatar
Posts: 1827
Joined: Thu, 12. Oct 06, 16:30

Post by X2-Eliah » Tue, 27. Apr 10, 16:36

So, the Newsletter mentioned TNBT.. Seeing as it is in development since 2006 and it is now going through proper testing runs, we could guess that

1) It is a brand new engine, written from zero

2) The engine itself is largely done and functioning

3) Work is most likely done on a)optimizing the new engine, and b) on developing content for TNBT

4) The concept of TNBT is pretty much established and unlikely to be stopped from being developed.

:twisted: I love this type of deductory guesswork. A few more details wouldn't hurt, though :)

P.S. Also, the newsletter pretty much confirmed multi-core support, nice work there guys!

P.P.S. Also, nice to see 2.6 out - even if the fixes are more script-centric than engine-based.

Admiral A-F
Posts: 45
Joined: Wed, 6. Nov 02, 21:31

Great! Now it is time for some flying!

Post by Admiral A-F » Tue, 27. Apr 10, 16:52

Great! Now it is time for some flying!

Posts: 950
Joined: Mon, 3. Jul 06, 19:29

Post by Dantrithor » Tue, 27. Apr 10, 17:01

Now, the big question for me. What is the TNBT?

User avatar
Carlo the Curious
Posts: 15622
Joined: Mon, 5. Mar 07, 23:03

Post by Carlo the Curious » Tue, 27. Apr 10, 17:07

Just The Next Big Thing. More specific info is not likely to be available. :)

Posts: 4322
Joined: Wed, 6. Nov 02, 21:31

Post by Scarecrow » Tue, 27. Apr 10, 17:10


More info on TNBT will probably be released "soon" ®.

Posts: 301
Joined: Sun, 31. Oct 04, 20:19

Post by Jerald » Tue, 27. Apr 10, 17:13

Woohoo!!!!! Thank You Thank You Thank You... :)

Post Reply

Return to “X Trilogy Universe”