Stopping a MD script...
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 101
- Joined: Sun, 18. Feb 07, 08:45
Stopping a MD script...
Is it possible to just, essentialy, turn off a mission? For some reason, I keep getting the same Goner mission to save the TLS, and I've already finished the plot. I ignore it, I fail, and it comes right back. I've seen the ending "cinematic", and have the final reward, so I know I'm done. I really don't want to redo that plot again, and REALLY don't want to restart my game. Only plot I have left is Aldrin expansion.
XenTech Industries: Currently engaged in corporate warfare with The Phanon Corporation.
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- EGOSOFT
- Posts: 12099
- Joined: Fri, 21. May 04, 17:15
Code: Select all
<?xml version="1.0" encoding="ISO-8859-1" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="template" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd">
<cues>
<cue name="DestroyL2M03">
<action>
<do_all>
<destroy_cue cue="L2M03"/>
<destroy_cue cue="L3M02 Goner"/>
<destroy_cue cue="DestroyL2M03"/>
</do_all>
</action>
</cue>
</cues>
</director>
MFG
Ketraar

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- Posts: 101
- Joined: Sun, 18. Feb 07, 08:45
Thanks, gonna hang onto this for any future issues, but I believe I solved the issue myself after snooping around the script editor a little more. Found the global scripts menu, saw about 15 goner related scripts running, killed em all, finished current mission, and been a few game hours and still no mission reoffer. Go me? Lol...if not, I'll definately toss this in there.
XenTech Industries: Currently engaged in corporate warfare with The Phanon Corporation.
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