Military Competition

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Mutiny
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Military Competition

Post by Mutiny » Tue, 9. Mar 10, 16:11

The idea of a Military Competition goes as follows, its basically an interplayer knockout tornament in which competitors go away with a set amount of credits for which they use to put together a fleet to fight other players.
Which ever player's ships remain will be put through to the next round.

Players will be able to decide what ships and armaments they are carrying. In order to win players will need to be able to put ships that compliment each other together, and weapons that suit the capabilities of the ships.

Would anyone be interested in playing or have an comments concerning this?

Thanks

*EDIT*

Names for the competition:
>Fleet Fest
>Blue Flag
>Task Force League (TFL)

Rules:
You will get 250 million credits to build your own fleet.
Ship prices are calculated as the average buying price (taken from encyclopedia) of the shield that comes with the S version of the ship subtracted from the S versions price. (Capital ships only have one version so the price will be calculated from that value).
All shields, weapons, crates of ammo, pieces of equipment and software are worth their average buying price (taken from encyclopedia).
All ships will be AI controlled.
Battle will take place in a empty sector.
Non-buyable ships, weapons and warheads are not allowed.

Fighter drones, mines and lasertowers are allowed but since this is the AI controlling the ships, fighter drones won't be deployed (unless you spawn them outside any ship but then their energy won't last long), mines won't be deployed and lasertowers will probably not be able to hit anything due to their not being able to move.

For turret commands and such, I will spawn one fleet under the race setting of Xenon and the other as Argon. So it will be default AI commands.

PM Me if you want to enter
Last edited by Mutiny on Sat, 20. Mar 10, 15:02, edited 3 times in total.

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e1team
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Post by e1team » Tue, 9. Mar 10, 16:42

Is it a mod of some sort? :?
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Lord Dakier
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Post by Lord Dakier » Tue, 9. Mar 10, 16:48

I get it. Players get say 200 million and they have to construct a fleet. Then they relay that information here and then someone else creates these ships and changes the foe settings with LV's cheat plugin and makes these two enemies towards each other. The battle happens in a Unknown Sector so there is no interference.

I like the idea.

Mutiny
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Post by Mutiny » Tue, 9. Mar 10, 16:48

I didnt have a mod in mind, i was thinking that the players will send me the specifictation of their fleet, i will put them together in game and get them to battle each other.

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Post by Mutiny » Tue, 9. Mar 10, 16:51

I get it. Players get say 200 million and they have to construct a fleet. Then they relay that information here and then someone else creates these ships and changes the foe settings with LV's cheat plugin and makes these two enemies towards each other. The battle happens in a Unknown Sector so there is no interference.
Yeh thats basically what i had in mind i was considering how much money a player should be allowed and if unique ships should be used (as they dont have a set price)

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Captain CAVEMAN!!!
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Post by Captain CAVEMAN!!! » Tue, 9. Mar 10, 16:56

hmm,

i quite like the idea actualy would be fun to pit fleets against each other

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Lord Dakier
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Post by Lord Dakier » Tue, 9. Mar 10, 16:58

How about;
500 million per player
No unique ships allowed
All ships must be from race shipyards
No SETA'ing

Mutiny
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Post by Mutiny » Tue, 9. Mar 10, 17:04

500 million per player
sounds good , i was also wondering that if the computer could take it, the fight could be recorded and watched :)

should the engine tuning and other ship upgrades count towards the 500 mil?

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Volatar
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Post by Volatar » Tue, 9. Mar 10, 17:05

Well obviously no SETA, and the battle takes place IS.

Heck, for maximum enjoyment the person hosting the battle should record the battle, fly about and make the thing look cool, maybe have running commentary. Then it should be posted on Youtube.

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Post by Bobucles » Tue, 9. Mar 10, 17:05

An M7M full of flails, and dozens of M4's filled with mass drivers!

Mutiny
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Post by Mutiny » Tue, 9. Mar 10, 17:12

An M7M full of flails, and dozens of M4's filled with mass drivers!
i was gna go with a 500 mil worth of m5s :)

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Volatar
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Post by Volatar » Tue, 9. Mar 10, 17:25

Mutiny wrote:
An M7M full of flails, and dozens of M4's filled with mass drivers!
i was gna go with a 500 mil worth of m5s :)
Oh wow. That will have the same effect as melting down all those million tons of metal and reforging it into a huge steel hammer, then giving your FPS and big *WHACK* with it :lol:

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Lord Dakier
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Post by Lord Dakier » Tue, 9. Mar 10, 17:32

Well you can add all them Flails and Hammers but as soon as someone comes in with a few M8's it won't take much to blow your plans to hell and don't forget ammo and all that costs.

Not to mention as soon as one ship goes bye, bye you'll lose all thats on that ship so missile abusers are going to be in a fair bit of trouble here.

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Post by Gizmocat » Tue, 9. Mar 10, 17:52

Lord_Dakier wrote:How about;
500 million per player
No unique ships allowed
All ships must be from race shipyards
No SETA'ing
Well, there goes the idea of 500 million worth of Blastclaw Prototypes armed with PBG's
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Gazz
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Post by Gazz » Tue, 9. Mar 10, 17:54

Got to be M5s because fighter drones would self destruct before unfreezing for long enough to engage the enemy. =)

But if this is supposed to be vanilla X3, the answer is simple. M7M rule the universe.
Carriers - useless. Destroyers - useless.
Well, there are scripts that let other ships use their inborn abilities but those ain't vanilla.

Lord_Dakier wrote:Not to mention as soon as one ship goes bye, bye you'll lose all thats on that ship so missile abusers are going to be in a fair bit of trouble here.
Nope. Their turret scripts can be as dumb as they please. They always fire all missiles at something and the missiles themselves then go down the list of hostiles until no more are left.

It's the carriers, that are likely to die with most fighters unlaunched.
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Lord Dakier
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Post by Lord Dakier » Tue, 9. Mar 10, 18:08

Fine Gazz, we'll use your turret script all you had to do was ask :P

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Post by Mutiny » Tue, 9. Mar 10, 18:21

M7M rule the universe.
although i dont know much about m7ms (using them is on my to do list :) ) im nt keen on the whole fight revolving around who has the most missles and who can fire them first.

does anyone have any idea where the staging ground shud b (sector) its gotta be reasonably sized, no npc ships to get involved, asteriodless (maybe), and no fog if videoing is gna work?

*edit* the last two arent much of a problem as they can easily be scripted around*

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Volatar
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Post by Volatar » Tue, 9. Mar 10, 18:31

Actually, since its a scripted fight to begin with, with the fleets scripted in also, scripting in a totally empty, jump drive entry only sector will work too.

Mutiny
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Post by Mutiny » Tue, 9. Mar 10, 18:36

Volatar wrote:scripting in a totally empty sector,

Didn't think about that , cheers :)

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Post by Nanook » Tue, 9. Mar 10, 18:36

Mutiny wrote:...
does anyone have any idea where the staging ground shud b (sector) its gotta be reasonably sized, no npc ships to get involved, asteriodless (maybe), and no fog if videoing is gna work?...
Avarice, otherwise known as that Unknown Sector between Montalaar and New Income. It's huge, well lit and mostly empty. A few asteroids and a ship debris to the south, but nothing to worry about. Best of all, no stray ships are likely to fly through there, only the very rare Xenon or Pirate patrol, but those could add a little 'spice' to the proceedings. :twisted:
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