Military Competition
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Military Competition
The idea of a Military Competition goes as follows, its basically an interplayer knockout tornament in which competitors go away with a set amount of credits for which they use to put together a fleet to fight other players.
Which ever player's ships remain will be put through to the next round.
Players will be able to decide what ships and armaments they are carrying. In order to win players will need to be able to put ships that compliment each other together, and weapons that suit the capabilities of the ships.
Would anyone be interested in playing or have an comments concerning this?
Thanks
*EDIT*
Names for the competition:
>Fleet Fest
>Blue Flag
>Task Force League (TFL)
Rules:
You will get 250 million credits to build your own fleet.
Ship prices are calculated as the average buying price (taken from encyclopedia) of the shield that comes with the S version of the ship subtracted from the S versions price. (Capital ships only have one version so the price will be calculated from that value).
All shields, weapons, crates of ammo, pieces of equipment and software are worth their average buying price (taken from encyclopedia).
All ships will be AI controlled.
Battle will take place in a empty sector.
Non-buyable ships, weapons and warheads are not allowed.
Fighter drones, mines and lasertowers are allowed but since this is the AI controlling the ships, fighter drones won't be deployed (unless you spawn them outside any ship but then their energy won't last long), mines won't be deployed and lasertowers will probably not be able to hit anything due to their not being able to move.
For turret commands and such, I will spawn one fleet under the race setting of Xenon and the other as Argon. So it will be default AI commands.
PM Me if you want to enter
Which ever player's ships remain will be put through to the next round.
Players will be able to decide what ships and armaments they are carrying. In order to win players will need to be able to put ships that compliment each other together, and weapons that suit the capabilities of the ships.
Would anyone be interested in playing or have an comments concerning this?
Thanks
*EDIT*
Names for the competition:
>Fleet Fest
>Blue Flag
>Task Force League (TFL)
Rules:
You will get 250 million credits to build your own fleet.
Ship prices are calculated as the average buying price (taken from encyclopedia) of the shield that comes with the S version of the ship subtracted from the S versions price. (Capital ships only have one version so the price will be calculated from that value).
All shields, weapons, crates of ammo, pieces of equipment and software are worth their average buying price (taken from encyclopedia).
All ships will be AI controlled.
Battle will take place in a empty sector.
Non-buyable ships, weapons and warheads are not allowed.
Fighter drones, mines and lasertowers are allowed but since this is the AI controlling the ships, fighter drones won't be deployed (unless you spawn them outside any ship but then their energy won't last long), mines won't be deployed and lasertowers will probably not be able to hit anything due to their not being able to move.
For turret commands and such, I will spawn one fleet under the race setting of Xenon and the other as Argon. So it will be default AI commands.
PM Me if you want to enter
Last edited by Mutiny on Sat, 20. Mar 10, 15:02, edited 3 times in total.
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Is it a mod of some sort? 

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I get it. Players get say 200 million and they have to construct a fleet. Then they relay that information here and then someone else creates these ships and changes the foe settings with LV's cheat plugin and makes these two enemies towards each other. The battle happens in a Unknown Sector so there is no interference.
I like the idea.
I like the idea.
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Yeh thats basically what i had in mind i was considering how much money a player should be allowed and if unique ships should be used (as they dont have a set price)I get it. Players get say 200 million and they have to construct a fleet. Then they relay that information here and then someone else creates these ships and changes the foe settings with LV's cheat plugin and makes these two enemies towards each other. The battle happens in a Unknown Sector so there is no interference.
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Well you can add all them Flails and Hammers but as soon as someone comes in with a few M8's it won't take much to blow your plans to hell and don't forget ammo and all that costs.
Not to mention as soon as one ship goes bye, bye you'll lose all thats on that ship so missile abusers are going to be in a fair bit of trouble here.
Not to mention as soon as one ship goes bye, bye you'll lose all thats on that ship so missile abusers are going to be in a fair bit of trouble here.
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Got to be M5s because fighter drones would self destruct before unfreezing for long enough to engage the enemy. =)
But if this is supposed to be vanilla X3, the answer is simple. M7M rule the universe.
Carriers - useless. Destroyers - useless.
Well, there are scripts that let other ships use their inborn abilities but those ain't vanilla.
It's the carriers, that are likely to die with most fighters unlaunched.
But if this is supposed to be vanilla X3, the answer is simple. M7M rule the universe.
Carriers - useless. Destroyers - useless.
Well, there are scripts that let other ships use their inborn abilities but those ain't vanilla.
Nope. Their turret scripts can be as dumb as they please. They always fire all missiles at something and the missiles themselves then go down the list of hostiles until no more are left.Lord_Dakier wrote:Not to mention as soon as one ship goes bye, bye you'll lose all thats on that ship so missile abusers are going to be in a fair bit of trouble here.
It's the carriers, that are likely to die with most fighters unlaunched.
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There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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although i dont know much about m7ms (using them is on my to do listM7M rule the universe.

does anyone have any idea where the staging ground shud b (sector) its gotta be reasonably sized, no npc ships to get involved, asteriodless (maybe), and no fog if videoing is gna work?
*edit* the last two arent much of a problem as they can easily be scripted around*
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Avarice, otherwise known as that Unknown Sector between Montalaar and New Income. It's huge, well lit and mostly empty. A few asteroids and a ship debris to the south, but nothing to worry about. Best of all, no stray ships are likely to fly through there, only the very rare Xenon or Pirate patrol, but those could add a little 'spice' to the proceedings.Mutiny wrote:...
does anyone have any idea where the staging ground shud b (sector) its gotta be reasonably sized, no npc ships to get involved, asteriodless (maybe), and no fog if videoing is gna work?...

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