[TC] Freighting stuff to the HUB

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Koruth
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Freighting stuff to the HUB

Post by Koruth »

Hey, I'm working my way through the HUB plot. Already done with the easy first couple of missions (computer parts and microchips) and about 1/3'rd done with the teladianium. I have a few foundry complexes set up over the universe in positions where they'll be useful markets when this is all done, but it's not convenient to port stuff back and forth between them and the HUB.

I'm basically looking for this...

Freighter has the complex set as their home. They're set to pick up teladianium (or whatever product I need at the moment) and jump to the HUB's sector, dock at the HUB, drop it off, and then return home to repeat. They should of course auto-refuel their ecells from the complex and HUB (I have a best-buyer purchasing ecells for it) as they go along.

This freighter should be just fire-and-forget, with no maintenance unless it's attacked or destroyed, or until I no longer want it to freight teladianium.

I've tried just about every extension of the trading commands in vanilla, and I suspect I might need a script for it, but the purist in me doesn't want a modified tag, and I thought I'd ask around for if anyone knows what I'm looking for before I go to script/mod.
Frostynso
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Post by Frostynso »

Just homebase the ship to the hub, set auto-jump to 1, and e-cell resupply to taste. Set up manual trade runs set to infinite loop, or buy for best price.

That's all it takes.
Catra
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Post by Catra »

at the bottom of the ships command screen is the jumpdrive settings for the ship (refuel (in jumps), minimum jump range, and if it even should jump :P)

then set the buy range for the HUB,

then select "buy for best" on the ship and select the ware needed (trade command mk2 required).

pretty much all there is to it.
Koruth
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Post by Koruth »

I already knew about the auto-refuel, but I've seen some trading options (manual run seems to be the most problematic) where for some reason or another, the ship does not act on the auto-refuel, even when they dock with factories selling ecells.

I do have a best buyer for teladianium, but he doesn't visit the complexes I've set up, he only buys from NPC factories. While I'm willing to provide credits to buy the teladianium, I would like to speed up the process with the tela I'm producing, for which I'll need the process I was talking about.

I have tried using manual trade, and it seems to have 2 of the three things I'll need... They can be homed to the complex, they will successfully drop off the tela... but for some reason, they do NOT auto-refuel. After awhile, the process slows to a crawl, when they no longer have enough ecells to jump.
Catra
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Post by Catra »

NPC stations must be selling lower(or some price, if rock bottom) than your complex :P

also, on your complex..do you have the intermediate product set to "sell", cause if you dont, your trader cant get any jump fuel :P
Frostynso
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Post by Frostynso »

Just have them re-fuel at the HUB. It's easier, and if you have the HUB set to 20 credits for e-cells, the NPC traders will keep it full.
Catra
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Post by Catra »

Frostynso wrote:Just have them re-fuel at the HUB. It's easier, and if you have the HUB set to 20 credits for e-cells, the NPC traders will keep it full.
really dont have a say where they refuel :P

that (and what i gather), is that hes having problems with them refueling at the HUB, so its clearly not "easier"
Goodfeller
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Post by Goodfeller »

Catra wrote: also, on your complex..do you have the intermediate product set to "sell", cause if you dont, your trader cant get any jump fuel :P
Not even if the trader is homebased to the complex ?
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TTD
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Post by TTD »

I will summarise he above.You may be missing something there.

First have your trader at the HUB.
Set the HUB as Home-base
Transfer enough fuel into the trader for a return journey,plus a bit.
....eg if your radius at the HUB settings is set to 10 , then give it enough fuel foe more than 20 jumps.
Set refuel at 21junps or more.
Set trader to buy at best price.

This works for me.

Set another trader the same for e-cells.

Set one or more ST,LT / or UTs to home - base the HUB.(This will keep the station in credit supply.

All you have to do now is carry on with the rest of the game and just change the wears collection for the hub each time Mahi asks for something else.
Koruth
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Post by Koruth »

I have a ship (considering adding several) that is acting as a best-buyer for the hub. It's not what I'm looking for. Best Buy ships do not visit *my* complexes, only those owned by the GoD engine. I am trying to get tela made in my own, personal factories (you know, the free stuff that's produced reliably constantly) to the HUB, rather than relying on NPC-produced stuff alone.

Tried manual traders again, both homed to HUB and to the factory they're trading from, and not homed at all. Manual trade run really does seem like the best bet, but for some reason, they don't refuel. I think this might be a glitch in my scripts somewhere (running vanilla 2.5, but you never know) as refueling seems to have more to do with the ships docking than anything else, and I have no idea why manual trade would interrupt that.
Catra
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Post by Catra »

do your teladianium factories have a lower sell price than the NPCs?

is the "trade with other races" set to no? cause that includes your own nonhomebased traders as well.

do you have intermediate products on your plex set to sell status?

also, try giving them 100 ecells to start, then try manual trade run.
pH7.0
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Post by pH7.0 »

Koruth,
I am facing exactly this issue with the hub, only with a different commodity. (You'll see it soon if you haven't already). I have my freighters set as follows (and it works for me in 2.5 vanilla)
homebase (my complex)
notify me when order completed = yes (reason below)
autojump = yes
autojump minimum range = 1
autojump fuel resupply quantity = (twice the number of jumps from the particular freighter's plex to the hub)

command:

Code: Select all

trade| sell ware...| (choose the hub on the map) | (choose the appropriate product from the hub's list of products) | (choose the number of repeats...I have been doing 100 trips, I haven't bothered checking if there's an infinite setting)
edit: thanks Catra, use -1 for infinite trips on a 'buy ware...' or 'sell ware...'

My standard delivery freighter setup is trade command software mk1 and 2, nav command software. I haven't bothered checking whether mk2 is needed, it's all pocket change.

This is working well for both freighters homebased at my plexes and for a fleet of falcon haulers as part of a mobile mining operation based out of a TL.

When they run out of repetitions (about a game day or two later depending on ship speed and plex-to-gate distance) they call me (as per the setting), and if I miss the email due to being mid epic space battle then I pick it up on my property scans.

Works for me :)

Hope this helps.
Last edited by pH7.0 on Sat, 9. Jan 10, 11:25, edited 1 time in total.
cheers
pH7.0
X3TC 3.1 vanilla.
Fight-trade-flying: Elite on C-64, Privateer, Privateer 2, Freelancer, X2, X3R, X3TC, X4.
Tenlar Scarflame wrote:nasty things that induce swearing and bashing your keyboard like a monkey.
Catra
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Post by Catra »

-1 is infinite setting :)
Koruth
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Post by Koruth »

Hey, whad'ya know, that good old manual sell command is just what the good doctor ordered! And with the perfect timing too, I just passed halfway, 70k more tela to go! Now I just need to consider whether I should build another big tela complex (the total output of my facts as-is stands at about 5M factories, I found a 50-yield asteroid and I calculate I could build a self-sustaining 10L tela complex on it...) or start saving up for the next hurdle (should take about half a game-day to get the remaining tela now I can automate its distribution.)

Thanks for the help all!
JamieKnowles
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Post by JamieKnowles »

Catra wrote:is the "trade with other races" set to no? cause that includes your own nonhomebased traders as well.
Can anyone confirm or expand on this?

As I can't seem to be able to stop my freighters homebased at the hub and set to Buyware for Best from visiting my own complexes.

These complexes already have freighters running their goods upto the hub, so i'd like to restrict the hub's freighters to NPC factories only.

I've tried changing the 'Trade with other races' setting in my complexes, but the hub freighters still seem to buy from them. :(
Koruth
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Post by Koruth »

You could just slave freighters to your tela complexes set to sell ware for best price. They should only sell to NPCs, because distributing the freight to your own facts wouldn't be profitable, and they should get rid of the stuff faster than your best buyers can steal it.
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TTD
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Post by TTD »

The OP is trying to send his Teladianium etc to the Xenon Hub in the Hub Plot without having a hands on approach.So selling to npc traders may not help much.
Unless the npc then sells it to the Hub.
pH7.0
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Post by pH7.0 »

Koruth was the OP, and has figured out his problem. I think JamieKnowles has asked a new question and Koruth is now answering it. :)
cheers
pH7.0
X3TC 3.1 vanilla.
Fight-trade-flying: Elite on C-64, Privateer, Privateer 2, Freelancer, X2, X3R, X3TC, X4.
Tenlar Scarflame wrote:nasty things that induce swearing and bashing your keyboard like a monkey.
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TTD
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Post by TTD »

Sorry :oops:

I just quickly looked at my mail,then the title and then the post.
Forgot to check who posted.

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