Whats changed in 2.5 Bullets and factories files ?

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apricotslice
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Whats changed in 2.5 Bullets and factories files ?

Post by apricotslice »

I was wondering if anyone knows what they changed in the v2.5 Tbullets and tfactories files ?

Since my mods have several changes in those files, I was wondering whats been done in the 2.5 version and hence is it any real concern in the mods ?

Anyone know whats been changed ?
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vampirecosmonaut
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Post by vampirecosmonaut »

All that changed in the TFactories file is this one line.

FROM:
1;0;0;0;0;SG_FAC_TECH;16113;116;-1.200000;-3;200;stations\others\marine_training_station_scene;33;8;37;38;2000;2;ICON_TRG_ST_CRYSTAL;15000;48200;25;20;5;10000;1000;0;0;SS_FAC_SOLDIER_1;

TO:
1;0;0;0;0;SG_FAC_TECH;16111;116;-1.200000;-3;200;stations\others\marine_training_station_scene;33;8;37;38;2000;2;ICON_TRG_ST_CRYSTAL;15000;48200;25;20;5;10000;1000;0;0;SS_FAC_SOLDIER_1;
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.
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apricotslice
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Post by apricotslice »

Thanks, thats easy enough to update :)
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vampirecosmonaut
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Post by vampirecosmonaut »

No Problem.
Looks like they made changes to some missions, including the HUB.
What does the signature tag at the bottom mean?
Is that important to change, or can I still use your easier hub plots?
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.
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apricotslice
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Post by apricotslice »

I'm not exactly sure what the changes to the hub plots means for those not using the updated ones.

Once the patch is out, I'll do some new ones and update.
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OOZ662
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Post by OOZ662 »

There isn't even another cat/dat pair...looks like it might be almost entirely mod-compatible at this point, huh?
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apricotslice
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Post by apricotslice »

There is definitely a mod component, I've looked inside the current beta pack. It should install as 09, and will overwrite any existing 09 cat/dat you might have now.

If steam has updated your game already, and you had an 09, you will need to replace whats been destroyed or your game will possibly crash. All false patches will need to be upped in name by 1, and whatever you had as number 09, needs to be replaced as 10.
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OOZ662
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Post by OOZ662 »

I already had an 09 pair...and it wasn't a mod according to my list. Interesting.
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apricotslice
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Post by apricotslice »

It could have been added by the plugin manager. If so, and it was an empty cat/dat, then there is no problem, its just been overwritten by the 2.5 patch.
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OOZ662
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Post by OOZ662 »

That's most likely it. But now I have to go through and make my nine mods compatible... *groan* Oh well.

EDIT: In case it helps someone along, the old Realspace mod, Hub Fix(the one that changes the capship docking port), Vanilla Malt Gamestarts, and Ship Rebalance Mod 0.59+PSCO1 Cockpits+killerog Engine Trails+nocivilians are all free of conflicts EXCEPT the need to fix that above line in TFactories in the SRM base file. Do note that someone else (maker of SRM) decided to change "-3" to "-3.00000" or some such, so searching for the whole string doesn't work.
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OOZ662
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TBullets changes

Post by OOZ662 »

Changes from 03 cat/dat TBullets to 09 cat/dat from "Compare It!" Note that there's a line break; if using a "Find" tool, you'll need to copy it into notepad, backspace the line break, then paste it back into "Find."

Code: Select all

10458;0;0;0;0;-1;9001;13860;680;916;300;3525500;8448;255;255;255;15;15;3;170;155;157;
2093;0;0;0;255;150;0;0;0;0;0;0;0;0;0;128;10000;25;1;0;10000;-100000;0;0;SS_BULLET_FLAK_ALPHA;

to

10459;0;0;0;0;-1;9001;13860;680;916;300;3525500;8448;255;255;255;15;15;3;0;155;157;
2093;0;0;0;255;150;0;0;0;0;0;0;0;0;0;128;10000;25;1;0;10000;-100000;0;0;SS_BULLET_FLAK_ALPHA;

Code: Select all

10458;0;0;0;0;-1;9001;11781;675;916;900;1100000;12288;255;255;255;17;17;3;170;156;157;
1758;0;0;0;255;200;0;0;0;0;0;37;4;0;0;128;10000;25;1;0;10000;-100000;0;0;SS_BULLET_FLAK_CLUSTER;

to

10459;0;0;0;0;-1;9001;11781;675;916;900;1100000;12288;255;255;255;17;17;3;0;156;157;
1758;0;0;0;255;200;0;0;0;0;0;37;4;0;0;128;10000;25;1;0;10000;-100000;0;0;SS_BULLET_FLAK_CLUSTER;

Code: Select all

300;0;0;0;0;-1;9001;20785;1200;916;1000;1100000;256;255;255;255;15;15;3;0;199;200;
3374;0;0;0;255;0;0;0;0;0;0;0;0;0;0;128;10000;25;1;0;10000;-100000;0;0;SS_BULLET_TERRANANTIFIGHTER_1;

to

10459;0;0;0;0;-1;9001;20785;1200;916;1000;1100000;256;255;255;255;15;15;3;0;199;200;
3374;0;0;0;255;0;0;0;0;0;0;0;0;0;0;128;10000;25;1;0;10000;-100000;0;0;SS_BULLET_TERRANANTIFIGHTER_1;

{Added linebreaks to codeblocks to keep width bearable. jlehtone}
Last edited by OOZ662 on Fri, 16. Oct 09, 01:59, edited 3 times in total.
jlehtone
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Post by jlehtone »

Link in [url=http://forum.egosoft.com/viewtopic.php?t=216693]TC Tutorials[/url], so try to list them all. ;)
Hieronymos
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Post by Hieronymos »

OOZ662,
fyi the Firefly is part of the DDTC mod, the RC1 (Open Beta) for which should be posted by Saturday, with d/l links, ship pix and readmes.

She's a fast Boron TS, that's been retextured slightly, and re-spec'd from her DDRS X3R days. Her current specs are an attempt to "translate" her into the X-universe. Your feedback on how she looks and specs would be much appreciated.

If you can't wait, her current pic + specs: http://www.xforum.chaos.net.nz/viewforum.php?f=70 Sorry, but you'll have to register for access.
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apricotslice
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Post by apricotslice »

Thanks for the help. That made upgrading very easy.

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