Since this is a somewhat unattended/nonfamous/nondocumentated topic i decided to make a tutorial to share what i've learned about the creation of turrets in X3TC. It's (as almost everything) very similar to X3R so it can also be used to mod for X3R... if someone has the urge to

I recommend to read this guide first.
I won't go into modelling stuff because it's too complicated to explain everything from scratch
so this is a tutorial for 'advanced' Modder.
You need to know:
-how to create a modfile
-how to create a new ship in X3editor (V1 or 2 doesn't matter)
-how to edit a ship-scenefile
-how to use a 3d-editor (3dsmax or gmax) and
that includes modeling,texturing, basic knowledge
-how to export with DBOX
so basically - if you are able to create your own ship in gmax and can make it
usable in TC this won't be very complicated for you.
What do you need:
-Original X3TC (for obvious reasons)
-already set up modding environment
(gmax/3dsmax, Dbox, X2BC, extracted gamefiles, X3editor, X3Modmanager)
What includes this tutorial:
-Basic Design Instruction (limitations)
-Preparing the model for export
-Preparing the turret to be usable
-Troubleshooting (not very advanced yet)
Download as PDF (in zip) (XDatabase, xdownloads.co.uk)
alternative download(rapidshare)
Ideas? Questions? Link broken? Please tell me.
Feedback& Suggestions are much appreciated.