[3d Renders] Dragonclaw - Obsolete

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Winter Dragon
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[3d Renders] Dragonclaw - Obsolete

Post by Winter Dragon » Fri, 21. Aug 09, 02:44

This ship was sent to the scrapheap because I've decided on a new type of architecture style for which to base my designs.

I've salvaged ~40% of the front of Dragonclaw and have heavily modified it for a new ship designated Dragonstar. The curves have gone and the entire ship now uses one type of architecture.

Dragonclaw II will begin construction in 2010. Here's what the original looked like:

img]http://www.mk.darkstargamers.com/images ... nclaw1.jpg[/img]

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Premise of ship function and use will follow in my next post.
Last edited by Winter Dragon on Mon, 14. Sep 09, 23:20, edited 3 times in total.

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Winter Dragon
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Post by Winter Dragon » Fri, 21. Aug 09, 02:45

EDIT (post was too ambiguous.)

This ship is designed for use in X3:TC, and when I get it working in the game I will put an announcement in the appropriate forum. Any other comments are welcome.

Thankyou. :)

bladedranger
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Post by bladedranger » Tue, 25. Aug 09, 01:26

Hey Winter Dragon, the dragonclaw is, i have to say a Very Nice ship :thumb_up: :thumb_up: :D

Looks very nice, like the detail :)

as a fellow modeller i like your texturing since i have no skill in texturing....yet :( :lol:
Last edited by bladedranger on Thu, 27. Aug 09, 01:01, edited 3 times in total.

jannix
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Post by jannix » Tue, 25. Aug 09, 03:04

I do not know anything about 3D art... but... why is it all in gray :P :D

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Post by A5PECT » Tue, 25. Aug 09, 07:58

He's created the model, but has not applied a texture to it yet.

The ship looks good, but it doesn't suit my own tastes.
Admitting you have a problem is the first step in figuring out how to make it worse.

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Post by Avis » Tue, 25. Aug 09, 10:55

As always looks fantastic Winter.

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Killjaeden
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Post by Killjaeden » Wed, 26. Aug 09, 12:08

Nice work :)
Any thoughts about making it available in X3TC?
The Launchbays can't be animated and turrets have to be changed (like i said in your turrethread) but apart from that - why not?
Looks a bit like ATF (apart from the engine wich is 1000times better then ATFengines)
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Winter Dragon
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Post by Winter Dragon » Thu, 27. Aug 09, 02:54

Thankyou,

It's mostly grey because skylights don't render specularity or bump maps, both of which are in the material and handled differently in the game engine. You would see varying brightnesses on different panels which you can't see in the renders, for example.

Even so it is rather plain in color isn't it, I might see if I can add some stripes or something to make the flat surfaces more interesting. I don't see this going in the game for some time as I have a lot of other projects I need to finish. If it ever gets into the game I'll let you know. :)

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Post by Killjaeden » Fri, 28. Aug 09, 16:13

Winter Dragon wrote:I don't see this going in the game for some time as I have a lot of other projects I need to finish. If it ever gets into the game I'll let you know. :)
It's not as hard to implement ships as modeling&texturing them... imo.
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X2-Eliah
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Post by X2-Eliah » Sun, 6. Sep 09, 08:20

Try the Teladi capital ship textures for this model - they have pretty distinct edges and metalwelds, might look very good on this ship and add the fine detail needed.

And overall this is a very nice-looking model. Good job.

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