how do i get the ... in a custom game
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 1
- Joined: Fri, 19. Jun 09, 03:42
how do i get the ... in a custom game
how do i get the truelight seeker in a costum game and dose it come with all those one of a kind weapons like i heare (the ones in the back of the game manual)
-
- Posts: 456
- Joined: Tue, 20. Jan 09, 03:48
You restart and this time don't choose a "custom" game.
As near as I can tell, custom games are there so other players can create custom starts for you to play through. All storyline (blue book) missions are turned OFF in custom games.
(Egosoft, I really think you folks should put in an EXPLICIT warming. Pop a message box up at the player saying that all story missions will be disabled before letting them start playing.)
As near as I can tell, custom games are there so other players can create custom starts for you to play through. All storyline (blue book) missions are turned OFF in custom games.
(Egosoft, I really think you folks should put in an EXPLICIT warming. Pop a message box up at the player saying that all story missions will be disabled before letting them start playing.)
-
- Posts: 69
- Joined: Tue, 26. May 09, 20:11
-
- Posts: 1680
- Joined: Mon, 6. Sep 04, 15:25
-
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
-
- Posts: 2770
- Joined: Tue, 15. Jul 03, 00:35
Maybe try this?
If it does work let me know
.
Spoiler
Show
Extract and open:
start.xml
Find this:
<do_when value="{player.gamestart}" exact="-1" comment="Custom">
Scroll down to:
<set_value name="ATF Notoriety" exact="{lookup.notoriety@notop1}"/>
Add these three lines under that:
<set_value name="Terran Link Plot" exact="1"/>
<set_value name="HUB Plot" exact="1"/>
<set_value name="HQ Plot" exact="1"/>
Start a new game to test, not sure this will work. If it does make a game save and delete the xml file as it may make a modified tag on other starts.
start.xml
Find this:
<do_when value="{player.gamestart}" exact="-1" comment="Custom">
Scroll down to:
<set_value name="ATF Notoriety" exact="{lookup.notoriety@notop1}"/>
Add these three lines under that:
<set_value name="Terran Link Plot" exact="1"/>
<set_value name="HUB Plot" exact="1"/>
<set_value name="HQ Plot" exact="1"/>
Start a new game to test, not sure this will work. If it does make a game save and delete the xml file as it may make a modified tag on other starts.

[ external image ]
The end of a trilogy does not mean an end to a series.
| Vanilla with strawberries? [List of Vanilla safe mods.] | Tired of the plots? [Plot Skipper Tool v0.5] |
| X3: R & TC Minimaps |
The end of a trilogy does not mean an end to a series.
| Vanilla with strawberries? [List of Vanilla safe mods.] | Tired of the plots? [Plot Skipper Tool v0.5] |
| X3: R & TC Minimaps |
-
- Posts: 14163
- Joined: Sun, 16. May 04, 13:01
It wont change the existing game, because everything is in the save game you load.
The only way is to start a new game using a proper start, then script in everything you have at the moment. Cycrows cheats will let you do it, but if you have a lot, it will take a bit of work to get back into the game. Quicker to build a script if you have the skills.
The only way is to start a new game using a proper start, then script in everything you have at the moment. Cycrows cheats will let you do it, but if you have a lot, it will take a bit of work to get back into the game. Quicker to build a script if you have the skills.
-
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
-
- Posts: 2770
- Joined: Tue, 15. Jul 03, 00:35
Well, let's see if it can work. Warning, first attempt at this and can't actually test it myself. No error checking at all.
Make a new xml file in the director folder and plop this in:
If this doesn't work it may need one possible addition to force activation.
Again, not sure this won't tear space open and invite a giant tentacled alien to our universe.
Make a new xml file in the director folder and plop this in:
Code: Select all
<?xml version="1.0" encoding="ISO-8859-1" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="director.xsd">
<documentation>
<author alias="Aro" contact="forum.egosoft.com/profile.php?mode=viewprofile&u=40746" />
<version number="0.1" date="2009-6-22" status="testing" />
</documentation>
<cues>
<cue name="Activate_Plots" game="all">
<action>
<do_all>
<set_value name="Terran Link Plot" exact="1"/>
<set_value name="HUB Plot" exact="1"/>
<set_value name="HQ Plot" exact="1"/>
<incoming_message author="{Plot Activation Service}" popup="0"
text="Plots should be active now... "/>
<cancel_cue cue="Activate_Plots"/>
</do_all>
</action>
</cue>
</cues>
</director>
Again, not sure this won't tear space open and invite a giant tentacled alien to our universe.
-
- Posts: 374
- Joined: Fri, 17. Apr 09, 04:40
How do I use this?Aro wrote:Well, let's see if it can work. Warning, first attempt at this and can't actually test it myself. No error checking at all.
Make a new xml file in the director folder and plop this in:If this doesn't work it may need one possible addition to force activation.Code: Select all
<?xml version="1.0" encoding="ISO-8859-1" ?> <?xml-stylesheet href="director.xsl" type="text/xsl" ?> <director name="test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd"> <documentation> <author alias="Aro" contact="forum.egosoft.com/profile.php?mode=viewprofile&u=40746" /> <version number="0.1" date="2009-6-22" status="testing" /> </documentation> <cues> <cue name="Activate_Plots" game="all"> <action> <do_all> <set_value name="Terran Link Plot" exact="1"/> <set_value name="HUB Plot" exact="1"/> <set_value name="HQ Plot" exact="1"/> <incoming_message author="{Plot Activation Service}" popup="0" text="Plots should be active now... "/> <cancel_cue cue="Activate_Plots"/> </do_all> </action> </cue> </cues> </director>
Again, not sure this won't tear space open and invite a giant tentacled alien to our universe.
I made an XML file in notepad "startplot.xml", added into 05.cat in the director directory and nothing happends when I load up my save game.
-
- Posts: 2770
- Joined: Tue, 15. Jul 03, 00:35
-
- EGOSOFT
- Posts: 12099
- Joined: Fri, 21. May 04, 17:15
-
- EGOSOFT
- Posts: 12099
- Joined: Fri, 21. May 04, 17:15
Well most do yes, but the game needs to be modified already, hence when the MD files get loaded (which is pretty at the beginning).apricotslice wrote:Doesnt loading a mod make it a modified game ?
What I do is to put an empty txt file in the director folder, name that file modified.txt (thanks to KlausM for the hint). If the file does not load then, well guess there is a coding bug.
MFG
Ketraar

-
- Posts: 374
- Joined: Fri, 17. Apr 09, 04:40
-
- Posts: 374
- Joined: Fri, 17. Apr 09, 04:40