The Decider, Vote for your favourite M7

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Please Vote for Your Preferred M7 (not M7M)

Argon CERBERUS
2
2%
Boron THRESHER
4
5%
Paranid AGAMEMNON
17
20%
Paranid DEIMOS
6
7%
Split PANTHER
26
30%
Split TIGER
18
21%
Teladi SHRIKE
9
10%
Terran YOKOHAMA
5
6%
 
Total votes: 87

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Stars_InTheirEyes
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The Decider, Vote for your favourite M7

Post by Stars_InTheirEyes »

[PLEASE VOTE EVEN IF YOU DO NOT POST]

Had to shorten the Poll down.

I only have the Thresher and cannot compare it against anything else since I simply havent bought them.

Simply put, there are too many threads with too many pages for people wanting clearification on what M7 bests suites them. On the Poll i have put a list of all the M7's (excluding M7M). So Please vote for which you prefer the most and post a reason why.

The section below is where i will post most if not all positives and negatives for the listed ships. I dont know all of them myself so im hoping for your input.

(Sorted A-Z)

----------------------------------------------------------------------

Argon:
Cerberus - 3x1GJ shield - Max Speed 101.7m/s - 6 ship hangar - 3500 Cargo Bay

Comments: Fairly weak main, FFA in all turrets, IBL's in side only, CIG all over, quite slow

Personal Views:
Cerburus can't fire well above the horizon
----------------------------------------------------------------------

ATF
lack any capital ship weapons.
Aegir - 5x1GJ shield - Max Speed 132m/s - No Hangar - 9500 Cargo Bay

Comments: Needs to be captured, M/AM all over, large cargobay, SSC in most turrets

Personal Views:
-=None Yet=-
---

Skirnir - 4x2GJ shield - Max Speed 91m/s - No Hangar - 9500 Cargo Bay

Comments: More of a missle ship, very good shielding, slow, large cargo bay, 3 turrets, no main, needs to be captured

Personal Views:
-=None Yet=-
----------------------------------------------------------------------

Boron:
Thresher - 3x1GJ shield - Max Speed 111.2m/s - No Hangar - 4750 Cargo Bay

Comments: Have bought myself, strong frontal power with PPC's/IC's, fairly weak shields, FAA all but main, CIG all over

Personal Views:
LOTS of firepower but it is a little vulnerable against corvettes.
----------------------------------------------------------------------

Paranid:

Agamemnon - 6x1GJ shield - Max Speed 107.9m/s - No Hangar - 3,600 Cargo Bay

Comments: Awaiting input, No Up or Down turrets, CIG all over, PSG all over, IBL in Front and side, Good shielding.

Personal Views:
good for shielding
---

Deimos - 6x1GJ shield - Max Speed 107.9m/s - 6 ship Hangar - 3,600 Cargo Bay

Comments: Awaiting input, Good shields, IBL's in side, FFA in all but back, CIG all over, PSG all over

Personal Views:
-=None Yet=-
----------------------------------------------------------------------

Pirate
Carrack - 2x1GJ shield - Max Speed 109m/s - No Hangar - 3326 Cargo Bay

Comments: Needs to be captured, poor sheilding, IBL's in sides, CIG all over, FFA in most

Personal Views:
-=None Yet=-
----------------------------------------------------------------------

Split:
Panther - 4x1GJ shield - Max Speed 121.6m/s - 32 ship hangar - 4100 Cargo Bay

Comments: No main, IBL's in front and sides, FFA in all but Front, CIG all over

Personal Views:
Incredible Hangar, Incredible weapon (8 Ibl + Phased laser)
---

Tiger - 4x1GJ shield - Max Speed 121.6m/s - No Hangar - 4100 Cargo Bay

Comments: IBL's in main and side, FFA in all but main, CIG all over

Personal Views:
fast, insanely maneuverable, well armed and slim.
take on any enemy ship

----------------------------------------------------------------------

Teladi
Shrike - 4x1GJ shield - Max Speed 96.8m/s - 8 Ship Hangar - 7000 Cargo Bay

Comments: IBL's in main and sides, FFA in all but main and back, IPG's all over, CIG's all over, slowest M7, GC (ammo based) in sides

Personal Views:
Like a Tank, Side turrets face foward, Very Flexible.
best as a personal ship, excellent weapon choice,
[/quotes]
----------------------------------------------------------------------

Terran
Yokohama - 5x1GJ shield - Max Speed 112m/s - No hangar - 2800 Cargo Bay

Comments: fair shielding, small cargo bay, No back turret, SSC's in all but sides, M/AML all over

Personal Views:
purely for looks and some decent anti-fighter capabilities.
----------------------------------------------------------------------

Xenon
Q - 4x1GJ shield - Max Speed 121.8m/s - No hangar - 5850 Cargo Bay

Comments: Needs to be captured, good speed, only 3 turrets (sides and back), IBL's in main only, CIG in side only, HEPT all over, FFA in back, PPC in sides

Personal Views:
-=None Yet=-
----------------------------------------------------------------------

Yaki

Akurei Hauler - 3x1GJ shield - Max Speed 101m/s - 7 ship Hangar - 3500 Cargo Bay

Comments: FFA in all but main, Plasma Beam Cannon in sides, needs to be captured, IBL's in sides

Personal Views:
-=None Yet=-
---

Kariudo Hauler - 3x1GJ shield - Max Speed 101m/s - 7 ship hangar - 3500 Cargo Bay

Comments: IBL's in sides, FFA in all but main, PBC in sides, needs to be captured

Personal Views:
-=None Yet=-
----------------------------------------------------------------------

Notes:

Had to look on eng.x3tc.ru for Yaki M7's and information on there isn't very clear
Any mistakes im sorry for in advanced
Used Encylopedia for all but Yaki
Will edit 'Comments' when people put in their views, but please be clear and sure its right!
Yaki M7's not confirmed to be ingame
Last edited by Stars_InTheirEyes on Mon, 9. Feb 09, 18:00, edited 4 times in total.
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sdavidg
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Post by sdavidg »

Cerberus is the only M7 I've flown in. I wanted a ship that went over 100m/s and had a hangar [cash was also an issue]. I keep an M5 for stalking and an M3 when I need quickness and power in the hangar. I also have any captured ships dock in my M7 so that they don't have to limp back to the nearest station.

I don't know if this is true of all M7s but I lose accuracy when aiming in the upper portion of the screen. And when I steer and fire at the same time. [I have to get a fighter in the lower portion of the screen, stop steering, then aim and fire]

With all the turrets I have to be careful that I don't hit a station that I'm suppose to be protecting.


Blind spots:

Cerburus can't fire well above the horizon
Deimos' range of fire with the main weapons can't target the edges on either side (at lease on a widescreen display)
Last edited by sdavidg on Mon, 9. Feb 09, 05:32, edited 1 time in total.
Szakalot
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Post by Szakalot »

Tiger all the way, fast, insanely maneuverable, well armed and slim.

edit: it would be a good idea to add turning speed to that stat's of yours.
Frostynso
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Post by Frostynso »

I went with the Panther. My reason is that if you could only ever buy one M7, the panther would be able to do pretty much anything you needed it to do. A fantastic ship.
TBV
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Post by TBV »

I like the Shrike. Both left and right turrets will fire straight ahead. So you can have 4 Gauss Cannons and 8 IBLs firing forward at the same time.
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Chealec
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Post by Chealec »

In my case it's the Thresher - LOTS of firepower but it is a little vulnerable against corvettes.

If you're going to be practical about it though (from my experience and I've not yet bought/acquired all of the M7s)...

The Tiger is great, if you've got the IBLs - very versatile M7, makes for a good personal ship.

The Shrike is alright, but you need to use ammo based weapons as it's laser power ain't that great. Slow as well. It does have a good variety of weapons though. Probably about on a par with the Thresher for M1/2 whacking capability.

The Deimos has an LOT of shielding and makes for a great fighter/corvette whacker; the small fighter wing can prove useful and it's pretty good OOS as well. It wouldn't be my first choice to take up against M1/2s though. I own quite a few of these; they make up the bulk of my OOS police force.

I've only ever bought one Cerberus - never again. It's by far the weakest of the M7s and has basically no redeeming features. I wasn't that upset when mine was killed OOS by 4 blastclaws.

----
So in order of preference of the M7s I've owned...

Thresher
Tiger
Deimos
Shrike
[ external image ]

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NeverSnake
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Post by NeverSnake »

You're missing the ATF Aegir and Skirnir. Both are in-game and capturable.

I don't expect them to get many votes even if you add them though as they completely lack any capital ship weapons.

You're also missing the Pirate Carrack. 4x IBLs on each side.

As for your comments, you've missed out a few things:

The shike is the slowest M7 but only just, the cerberus is only 5m/s faster and the Deimos/Agamemnon/Carrack are only 10m/s faster. The fastest is the Aegir.

The Shrike mounts Gauss Cannons which can keep firing continuously as they don't use energy.

The Q mounts PPCs in it's side turrets.

I doubt the Yaki M7s exist in game.
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

NeverSnake wrote:You're missing the ATF Aegir and Skirnir. Both are in-game and capturable.

I don't expect them to get many votes even if you add them though as they completely lack any capital ship weapons.

You're also missing the Pirate Carrack. 4x IBLs on each side.

As for your comments, you've missed out a few things:

The shike is the slowest M7 but only just, the cerberus is only 5m/s faster and the Deimos/Agamemnon/Carrack are only 10m/s faster. The fastest is the Aegir.

The Shrike mounts Gauss Cannons which can keep firing continuously as they don't use energy.

The Q mounts PPCs in it's side turrets.

I doubt the Yaki M7s exist in game.
There is a limit to the amount of Poll options so i cut it back to the main races.

Will edit main now.
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enfo13
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Post by enfo13 »

The Tiger is my favorite ship in the game next to my faithful 213m/s Hyperion Vanguard. All split ships look the best, and the Tiger is no exception. It can take on any enemy ship in the game, and it's agility causes it to handle like an M6+, along with the speed.

The Panther is a good ship, but not as good in my opinion. The lack of front turrets makes you dependent on the turret AI. Sometimes it wastes critical seconds in a heated fire fight. The hangar bay is nice, but squadrons of fighters become annoying to micromanage, especially when they get shot down like flies by Flak, or PBGs, and you have to replace them. It looks cool, but I can't help thinking it's like a mini-runt-elephant that got toppled on its side and flies around that way.

The Thresher is a ship for those that are too lazy to collect IBLs. The PPCs are nice but the ship is really too wide and you run into everything here and there.

The Agamemmon is good for shielding, the Carrack is good for turning and the turret configuration makes it handle like a M2 crossed with a M3.

I don't really like the Terran M7s.. as from what I know, they can only mount M3 sized weapons like the EMPC.
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

enfo13 wrote:
The Thresher is a ship for those that are too lazy to collect IBLs. The PPCs are nice but the ship is really too wide and you run into everything here and there.

I don't really like the Terran M7s.. as from what I know, they can only mount M3 sized weapons like the EMPC.
I flew the Thresher from Kingdom End, to Argon Prime without bumping into anything, and that was when i first got it.

The Carrack has the worst shielding of all the M7's so you can hardly call that an M2.

The Yokohama and ATF M7's alike dont have any weapon capable of doing significant damage to capital ships. The main role for these M7 are to be used as anti-fighter since they can mount Starburst Shockwave Cannons.
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Necrosexual
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Post by Necrosexual »

If i could only use one M7 it would be the Agamemnon.
The same shielding as the python and Akuma 6 giga, arming mine with PSG back left right, fighters are not a threat. IBL on the front turrets paired with 2 PSG In the main and 6 CIGs for killing m3 and up. if the dev's were to strip 4 gigs of shielding from this monster it would still kick ass.

I'm a fan of the shrike too those forward pointing side turrets armed with Gauss cannons kick major ass! Like whats his name said, its a good alternative to the Thresher for cap busting and a good general purpose M7.
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X2-Eliah
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Post by X2-Eliah »

Simple. The Yokohama purely for looks and some decent anti-fighter capabilities.

Other than that, the Teladi Shrike would be best as a personal ship - the speed is not an issue with proper precautions, good shields, excellent weapon choice, the ability to destroy both M2s and M4s.
NeverSnake
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Post by NeverSnake »

enfo13 wrote:I don't really like the Terran M7s.. as from what I know, they can only mount M3 sized weapons like the EMPC.
They're not quite that bad, they can mount M/AM launchers which are the only decent M6 weapons in the game. However, M/AM launchers are still a long way from PPCs and similar.
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Post by pjknibbs »

Teladi Shrike all the way. It has the largest hangar (apart from the Panther, obviously), largest cargo bay outside the ATF, greatest forward firepower (4xGC + 8xIBL will flatten anything in record time, believe me). Downsides? It's slightly slower than other M7s (but not by much) and slightly less manoeuvrable. However, I still think it's the most flexible M7 in the game.
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

According to the posts; the Shrike seems more popular but the Panther and Agamemnon are both well out infront on the Poll.

Personally, im going to get a Deimos and load it with PSG's and swat some xenon. Although the Shrike is anti-capital with the two foward facing side turrets i cant find that many capital ships to fight. So the anti-fighter ships come in more useful.


Please tell me when you come accross a M2 on your travels. Not counting missions.

Now going to edit main post so tht all these coments can be found easier instead of looking under a specific ship.
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BugMeister
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Post by BugMeister »

won't vote just yet..
haven't had any exp with M7's - too fond of the Hyp at the mo'
did blow up a Xenon Q yesterday, and his 4xL escorts..

- I'll have a go at getting one tonight, but
- at the "meandering" rate I'm playing (- mostly trading - not much plot..)

[ external image ]
- don't hold your breath..
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
lupoluke
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Post by lupoluke »

Panther.
Incredible Hangar, Incredible weapon (8 Ibl + Phased laser) - although a not so high weapon generator - is able to fit every role (of course if player is flying it). Also, considering all this feature it's quite cheaper...
Squishee
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Post by Squishee »

I voted for the thresher (Seeing as it's the only M7 i've flown so far :sceptic: ). It's the perfect ship for me, looks, power, speed... The only problem I can think of is that it doesn't have a hanger, and that is a wee bit of a hastle at times.
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Post by K Narr »

Chealec wrote: The Deimos has an LOT of shielding and makes for a great fighter/corvette whacker; the small fighter wing can prove useful and it's pretty good OOS as well. It wouldn't be my first choice to take up against M1/2s though.
My Demios eats K's and J's for breakfast.

It is also especially good at killing hoards of M6's in multi mode on those protect base missions where hundreds of M6 pirates attack. PSG's baby

Yeah, lifes a lot easier in an M2 but somtimes they are just too Sloooooow.
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Death to all Teladi and Boron.
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Chealec
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Post by Chealec »

The Thresher is a ship for those that are too lazy to collect IBLs.
Not really - given the choice I'd take PPCs over IBLS because of vastly superior range. My preferred M7 is still the Thresher despite having about 40 IBLs gathering dust in a storage locker (read Mammoth).

... and a Thresher can mount Ion Cannons - arguably the most lethal weapon in the game.
My Demios eats K's and J's for breakfast.
Pit it up against a KM2 and you'll see why it's not my first choice... it's best to out-range those suckers so it's back to PPCs again.
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