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[S] Autoscan for Smugglers v1.0 21/1/2009
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ttl





Joined: 06 Feb 2005
Posts: 537 on topic
Location: Helsinki, Finland
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modified
PostPosted: Wed, 21. Jan 09, 21:10    Post subject: [S] Autoscan for Smugglers v1.0 21/1/2009 Reply with quote Print

http://www.geocities.com/ttlaurila/autoscan_smugglers_v10.renametospk.pdf
(rename the file to "something.spk")

New link:
http://x3terranconflict.filefront.com/

This makes a command that toggles the ship to automatically scan cargobays of all passing ships. When you have the police license to do it legally. This way you can find out smugglers, and hidden pirates, as you go about your business, without manually going through scanning of loads of ships. The command works on any player controlled ship, and needs the freightscanner, obviously.

The command toggles autoscanning on and off. To help player know which mode a ship is in, the suffix (Sc) is added to the name of the ship when it begins scanning. It is removed when scanning stops. You can rename after giving the command to remove the suffix, it is there just for helping the player know which way the toggle happened. The ship may dock, and do anything, it will still remain scanning until the toggle is turned off. (there's a safety check to not do unnecessary script loops when the scanning ship is docked)

Any ship with illegal goods aboard will be tagged with "(Smug.)" in it's name. If the ship is hidden pirate, and scanning ship has bioscanner, the pirate is exposed to all. When illegal goods are detected by the playership, the sound cue "we are being scanned", is played.

You can gain good money, especially in the early game, by finding out and commandeering large illegal cargoes, and their ships. Other suggested use is on your UT/EST fleet, to tag smugglers for you all around the x-verse. (Having bioscanner as well will cause those smugglers that are hidden pirates to likely attack you traders, so not adviced)



Last edited by ttl on Fri, 6. Nov 09, 21:37; edited 2 times in total
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Gridd





Joined: 27 Mar 2005
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PostPosted: Sat, 24. Jan 09, 03:11    Post subject: Great Thanks Reply with quote Print

Thank You this is a Great Idea. Downloading now.
Smile

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ttl





Joined: 06 Feb 2005
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PostPosted: Sat, 24. Jan 09, 14:56    Post subject: Reply with quote Print

One other person thinks this is a good idea. Yay!

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Gagoff





Joined: 28 Dec 2008
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PostPosted: Sun, 25. Jan 09, 00:32    Post subject: Reply with quote Print

I really like the idea too. I'll download and test when I have the time to do so Smile

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Hieronymos





Joined: 30 Dec 2005
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PostPosted: Sun, 25. Jan 09, 00:35    Post subject: Reply with quote Print

Another excellent idea ttl! Great early game feature. You're on a roll. What's next?


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spacefueladdict





Joined: 12 Jun 2008
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PostPosted: Mon, 26. Jan 09, 14:05    Post subject: Reply with quote Print

Oooh, me likes this idea, downloading NOW!!! Twisted Evil

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m.lawes





Joined: 16 Apr 2004
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PostPosted: Wed, 28. Jan 09, 21:24    Post subject: Reply with quote Print

Nice idea, but where is the download. All I can find is a .pdf that does open due to an 'encoding error' Crying or Very sad

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Demon Dave





Joined: 08 Nov 2005
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PostPosted: Thu, 29. Jan 09, 01:36    Post subject: Reply with quote Print

m.lawes wrote:
Nice idea, but where is the download. All I can find is a .pdf that does open due to an 'encoding error' Crying or Very sad


right click the link and select "save as". Then rename the file and replace the .pdf extension with .spk and click "Yes" when Windows asks if you want to do that. Then use Cycrows Plugin Manager to install the script


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m.lawes





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PostPosted: Fri, 30. Jan 09, 20:01    Post subject: Reply with quote Print

Thanks. I must learn to read the instructions more carefully in future. It works great. Embarassed

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zinsej





Joined: 17 Feb 2006
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PostPosted: Sun, 1. Feb 09, 23:28    Post subject: Reply with quote Print

What happens in Pirate and Unknown sectors (where you can't buy a license but it isn't illegal)? Do you still autoscan?

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ttl





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PostPosted: Mon, 2. Feb 09, 01:10    Post subject: Reply with quote Print

Good point, I think no. Will put on to-correct list. No promises on when I'll get back to this, though.

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Meltdown





Joined: 06 Nov 2002



PostPosted: Mon, 1. Jun 09, 06:54    Post subject: Reply with quote Print

I suggest keeping it autoscanning in pirate sectors. Since it isn't illegal it shouldn't get you into trouble, and it's always good to know who's carrying what around, if you get my drift. Twisted Evil

Also a question: some legit traders would occasionally get mad that they got scanned in X3R, and turn hostile. I presume this either no longer happens in TC, or your script finds a way around it?

Edit: whoopsie, just noticed that I resurrected an old thread. Sorry about that.


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wolfmanpuck





Joined: 13 Jul 2008
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PostPosted: Sun, 7. Jun 09, 17:52    Post subject: Reply with quote Print

my elite is autoscanning but it hasn't found any smugglers. its been scanning for quite a while and it has a triplex scanner.

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flaicher





Joined: 14 May 2009
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PostPosted: Sun, 7. Jun 09, 20:02    Post subject: Reply with quote Print

Triplex scanner doesn't increase the range at all since it's the freight scanner you scan the freight and it's range is something like 4.5km.

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Chemical-mix





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PostPosted: Tue, 16. Jun 09, 17:20    Post subject: Reply with quote Print

This is fantastic, can't wait to get this home and try it out.

Finally i can perhaps get some use out of the "Scan for IllegalWares" missions whixh have so far turned up a blank for me!

Well done mate


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