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[S] Khaak Invasions v1.1 22/01/09
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ttl





Joined: 06 Feb 2005
Posts: 537 on topic
Location: Helsinki, Finland
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PostPosted: Thu, 15. Jan 09, 03:15    Post subject: [S] Khaak Invasions v1.1 22/01/09 Reply with quote Print

DL, rename the extension to .spk :

http://www.geocities.com/ttlaurila/khaakinvasion11.renametospk.pdf

New link:
http://x3terranconflict.filefront.com/

This AL script creates Khaak invasions of random strength to random sectors at random time intervals. Player gets money reward for killing them, as well as the usual rep boost and police license bounty for killing nasties. Designed and tested to work together with Race Patrols.

details:
- An invasions happen on average 3 hour intervals.
- Max invasion strength is a fleet containing a carrier, destroyers plus sizeable escort.
- Theoretically several invasions can happen at the same place before the others are wiped out, all at max invasion stregnth. Theoretically.
- Race Patrols in a core sector should beat back any invasion. In border sectors the heavier invasions could take several assaults, potentially upto days.

changelog
---------------------------
version 1.1
- Invasions happen to the same sector until the invasion there is beaten (reinforcements) Small change they will change sector instead.
- Message to player if there are player assets in system to be invaded.

----------------------------
Testing this thoroughly on my own game has proven difficult due to the random nature. Any reports on funny behavior(tm) are much appreciated. Also reports on things going down smoothly, and glorious battle reports, of course. Very Happy

No major problems reported so far, so taking the beta tag off.



Last edited by ttl on Fri, 6. Nov 09, 21:35; edited 3 times in total
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ocalot580





Joined: 14 Dec 2008



PostPosted: Fri, 16. Jan 09, 12:59    Post subject: Reply with quote Print

dude i love u i loved this scripted in x3r i love u lol

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strikor





Joined: 19 Dec 2007
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PostPosted: Fri, 16. Jan 09, 17:56    Post subject: Reply with quote Print

This sounds like a nice script. The Khaak seem completely harmless in TC due to their low spawn rate and limited aggressiveness.

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ttl





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PostPosted: Fri, 16. Jan 09, 18:06    Post subject: Reply with quote Print

Also khaak beams are royally nerfed in TC it seems. I use a combat mod to make it all more interesting, and this has been balanced for use with that.

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spacehunt





Joined: 23 Aug 2006
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PostPosted: Fri, 16. Jan 09, 18:25    Post subject: Reply with quote Print

I wonder how this would work with the conflicts script lol ? Twisted Evil Khaak

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ttl





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PostPosted: Fri, 16. Jan 09, 18:31    Post subject: Reply with quote Print

Most likely it would. But it won't make Khaak a separate faction in it, of course. They'd just randomly drop in to shuffle the deck, so to say.

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amirite





Joined: 23 Oct 2008



PostPosted: Sat, 17. Jan 09, 00:56    Post subject: Reply with quote Print

That would probably work out for the best with Conflicts, actually. It makes sense that the Khaak would play by different rules and not be interested in allegiances and such.

Would this work with the invasion warning script? I would ASSUME that that script is based off of a really simple concept, like "when enemy ships are greater than 20 in a sector, send distress call". But If it's some sort of trigger could this mod be altered to send out those alerts as well?


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ttl





Joined: 06 Feb 2005
Posts: 537 on topic
Location: Helsinki, Finland
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PostPosted: Sat, 17. Jan 09, 03:45    Post subject: Reply with quote Print

I'm guessing Invasion warnings work by looking at the scripts that do the invasions (even overwrite them?). You should ask in that thread. But my guess it, it won't predict these. Early warning network thingy will.

Next version will give warning to player if player has assets in target sector and police license with the owner race.

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ocalot580





Joined: 14 Dec 2008



PostPosted: Sun, 18. Jan 09, 15:41    Post subject: Reply with quote Print

i think u should do what the script in x3r did make it so they sorta take over the sector that was cool and ya had to take ti back Smile

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Bulldogc





Joined: 30 Dec 2003
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PostPosted: Sun, 18. Jan 09, 16:04    Post subject: Reply with quote Print

ya i second ocalot580 once you get the bugs worked out nicely this would be a great thing to work towards, maybe get them to setup facilities and whatnot even, you know really dig in.

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sthakker





Joined: 09 Oct 2006
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PostPosted: Sun, 18. Jan 09, 18:09    Post subject: Yup Reply with quote Print

I agree, I would like to see some purpose to the khaak.. not just random incursions for no reason, but an interest in taking over and protecting sectors that they have taken.

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ttl





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PostPosted: Mon, 19. Jan 09, 15:02    Post subject: Reply with quote Print

Perhaps I will make the invasions happen in the same sector until it is cleaned out. Might create an "illusion" of proper fight. Also, might add in a khaak station if the invasion persists for long enough. Hmm. But that needs balancing, as well as a safeguard of some sort, as to not spill over to hundreds and hundreds of Khaak ships clogging a single sector. Low priority for that anyways, for now, got other fish to fry.

Addition: Please send in reports of how and if this has worked for you. I'm assuming no news is good news, but a few reports on things going smoothly would make me feel safe to remove that [beta] tag. (For one, you should receive a message for when you get your reward for killing these buggers)

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KillingMonkey





Joined: 17 Dec 2008
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PostPosted: Mon, 19. Jan 09, 22:30    Post subject: Reply with quote Print

Khaak are good... For killing that is... Khaak invasions are also good... For countering, I mean... But I'd really like to see a Xenon Invasion script like that one... It would be even better, since the Xenon are your main enemy throughout the game... But still, it's a nice script... Am looking forward at trying it out... I only have to finish some work... GJ anyways...


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ttl





Joined: 06 Feb 2005
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PostPosted: Thu, 22. Jan 09, 23:49    Post subject: Reply with quote Print

New version up. Should invade more often, reinforce previous invasions if exists, and player gets messages if he has stuff in sector to be invaded.

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Axeface





Joined: 18 Nov 2005
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PostPosted: Fri, 23. Jan 09, 04:03    Post subject: Reply with quote Print

Looks good! Trying soon. Thanks!

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