EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[MOD] ATF Agent gamestart
Post new topic Reply to topic Goto page 1, 2, 3  Next
View previous topic :: View next topic
Author Message
Seathal



MEDALMEDALMEDAL

Joined: 05 Jun 2008
Posts: 843 on topic

Thank you for registering your game
modified
PostPosted: Sat, 10. Jan 09, 16:09    Post subject: [MOD] ATF Agent gamestart Reply with quote Print

ATF Agent 1.0 - gamestart mod by Seathal

DOWNLOAD ATF AGENT 1.0 gamestart (.rar)

This small mod includes a new gamestart to choose between when starting a "New Game" without deleteing or altering any other gamestart.

This is the first step of a much more ambicious project (which is still in the creative phase).



ATF Agent - Initial assets

Arrow Initial position: The Moon

Arrow 1000cr.

Arrow ATF Valkyrie (M5)
- 5x1MJ shields
- 2 EMPCs
- Boost Extension
- Duplex Scanner
- Video Enhancement Goggles
- A few Engine Tuning, Rudder Optimization and Cargo Bay Extensions
- 3 Poltergeist Missiles

Arrow Notoriety
- ATF Lunar access 0%
- Terran Senatorial Advisor 0%
- Goner Follower 0%
- All other Commonwealth races set to "Shoot on sigh in core sectors" rank
- Enemy of Xenon, Kha'ak, Pirates and Yaki
- Standard notoriety with corporations (linked to main races)

Arrow All plots are available

_____________________________________________________________

Installation:

- Extract the "mods" folder into your main X3TC folder using WinRAR (.rar compression)
- "Yes to all" if you get a file modification warning message
- ... EGOSOFT\X3 Terran Conflict\mods should contain now the two files of the mod.

- To enable the mod just start X3: Terran Conflict normally and enable the mod package with the "Select Mod Package" option, and launch the game.
- To disable the mod also use "Select Mod Package" and select another mod or click on "Original" to deselect any mod.

- To uninstall the mod simply delete the two "ATF Agent X.X" files from EGOSOFT\X3 Terran Conflict\mods folder.

_____________________________________________________________


- Tested and built with the 1.4 version of X3TC
- No major bugs identified

Minor bugs Identified:
- "ReadText35-4698" instead of "Desactivate Guidance" shows in "My missions"
- "ReadText1904-1018" instead of "Commands/Orders" under "CurrentShip" and in the "quick order" menus.
- "ReadText35-4695" instead of "Game start" under "My Pilot Status"


[10/01/2009] - 1.0 - Initial Release

_____________________________________________________________

To do list

- Custom pic for the start description
- Addition of ATF ships (Maybe plot related? suggestions about this here: http://forum.egosoft.com/viewtopic.php?t=231193 )
_______________________________________________________

Thanks to Gothsheep, MegaJohnny and KillingMonkey for the ideas and suggestions and to apricotslice for the help.

This is my first mod. Feedback, comments and suggestions are welcome.

Seathal.



Last edited by Seathal on Sat, 10. Jan 09, 19:01; edited 10 times in total
Back to top
View user's profile Send private message
[Snipe] Bando





Joined: 16 Oct 2008
Posts: 85 on topic

Thank you for registering your game
PostPosted: Sat, 10. Jan 09, 16:30    Post subject: Reply with quote Print

Awesome.

I hope this will kickoff many more starts.

Great effort Thumb up

Back to top
View user's profile Send private message
KillingMonkey





Joined: 17 Dec 2008
Posts: 213 on topic

Thank you for registering your game
PostPosted: Sat, 10. Jan 09, 16:44    Post subject: Reply with quote Print

So you finally managed to start it? Eh? Proud of you... Will try the mod soon... Got a few of my own dastardly plans to accomplish first... About the ATF ships availability... Maybe add the ATF Shipyard script in the mod and make it so that different ships would be available as you go through the plots... Like a separate 'rank' system or something...


_________________
To each, his own.
Back to top
View user's profile Send private message Visit poster's website
Seathal



MEDALMEDALMEDAL

Joined: 05 Jun 2008
Posts: 843 on topic

Thank you for registering your game
PostPosted: Sat, 10. Jan 09, 16:50    Post subject: Reply with quote Print

KillingMonkey wrote:
Maybe add the ATF Shipyard script in the mod and make it so that different ships would be available as you go through the plots... Like a separate 'rank' system or something...


I think people can just download the ATF Shipyard script as we figure out how to do it differently, to keep both separated, you know. This is just a start so far hope we can get to make a nice ATF plot and impement all we tlaked about in the other thread.

Back to top
View user's profile Send private message
Seathal



MEDALMEDALMEDAL

Joined: 05 Jun 2008
Posts: 843 on topic

Thank you for registering your game
PostPosted: Sat, 10. Jan 09, 19:03    Post subject: Reply with quote Print

Some minor bugs identified, if anyone has a clue how could these be caused by modding the gamestart files, please let me know. It is possible that it's just two scripts causing torouble together, I'll investigate further.

Quote:
Minor bugs Identified:
- "ReadText35-4698" instead of "Desactivate Guidance" shows in "My missions"
- "ReadText1904-1018" instead of "Commands/Orders" under "CurrentShip" and in the "quick order" menus.
- "ReadText35-4695" instead of "Game start" under "My Pilot Status"


Back to top
View user's profile Send private message
daadaa





Joined: 13 Sep 2008
Posts: 11 on topic
Location: Roaming your forums.
Thank you for registering your game
PostPosted: Sat, 10. Jan 09, 21:36    Post subject: Reply with quote Print

Sounds really nice! Downloading it Smile

And whit this http://forum.egosoft.com/viewtopic.php?t=228313
it makes darn good combination.

Rule the Terran! Razz

PS. Gonna try it soon.


_________________
-"Everything seem to be fine."
-"What did you overlook?"

Seathal:
I used the mighty RSLG (Run screaming like a girl) maneuver.
Back to top
View user's profile Send private message
KillingMonkey





Joined: 17 Dec 2008
Posts: 213 on topic

Thank you for registering your game
PostPosted: Sat, 10. Jan 09, 22:04    Post subject: Reply with quote Print

We know about the Shipyard... Seathal's trying to make the ATF ships available without it though...
Hmmm... Don't know about the bugs, Seathal... I'm not a scripting wiz but I'd suggest tweaking the corresponding lines in the script responsible for the commands (since they're all command based, I guess)
Edit:
For some reason my dastardly plans have come to a complete and utmost halt... I'll have to postpone them for awhile...
Trying your mod....

Edit 2:
I've found some minor malfunctions in your mod, unfortunately... They shouldn't be registered as full-blown 'bugs' but still...
Mainly they are ReadText****** type glitches and are spread allover the command menus... Appearing in random... On some ships they show up, on others- they don't... As I said- I'm not a mod, nor script wiz, so I won't give suggestions on how to fix them... Sorry...


_________________
To each, his own.
Back to top
View user's profile Send private message Visit poster's website
Seathal



MEDALMEDALMEDAL

Joined: 05 Jun 2008
Posts: 843 on topic

Thank you for registering your game
PostPosted: Sun, 11. Jan 09, 23:51    Post subject: Reply with quote Print

KillingMonkey wrote:

Edit 2:
I've found some minor malfunctions in your mod, unfortunately... They shouldn't be registered as full-blown 'bugs' but still...
Mainly they are ReadText****** type glitches and are spread allover the command menus... Appearing in random... On some ships they show up, on others- they don't... As I said- I'm not a mod, nor script wiz, so I won't give suggestions on how to fix them... Sorry...


I'm aware of them. I'm making a list of the numbers but I think I know how it can be solved. Meanwhile, since you just need the MOD for the start, you can disable it once afte rthe first save as I work on the 1.1.

Besides that it is a very fun and challenging start for my taste! The Valkyrie is a fun ship to fly with, you can even fight with it if you do it intelligently, its high speed and 5 EMPCs (once you get them) enable you to do "hit and run" tactics. Downsides: the generator suffers to keep all 5 EMPC's up, each "shot" is 10% off the laser power, so you have to mind when and where you shoot at. I've taken several M3's with it, they're more trciky in groups, so you have to use your fast speed to split them one by one and finish them. Combat is hard but interesting.

The other factions being grumpy at you adds difficulty and immersion, noone will let you dock at the begining and you have to do missions which ain't as easy with an M5, with just 140 cargobay, no lifesupport system (at the begining)... nothing barely.

I met a _huge_ Kha'ak invasion in Grand Exchange. 2 carriers, 1 destoryer and 5 or 6 pages of fighters. It was quite an amazing sight:


Definetly a challenging and fun start. Just gotta fix those "ReadTexts"...

Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13628 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Mon, 12. Jan 09, 02:24    Post subject: Reply with quote Print

Just as a matter of interest,

What gamestart id did you use ? That should be in your OP documentation, and I've raised the issue in the sticky thread for documentation purposes.

As usual, I cant get into filefront to check what you did.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Seathal



MEDALMEDALMEDAL

Joined: 05 Jun 2008
Posts: 843 on topic

Thank you for registering your game
PostPosted: Mon, 12. Jan 09, 12:42    Post subject: Reply with quote Print

apricotslice wrote:
Just as a matter of interest,

What gamestart id did you use ? That should be in your OP documentation, and I've raised the issue in the sticky thread for documentation purposes.

As usual, I cant get into filefront to check what you did.


I created a new one, between "USC Commander" and "Argon Patriot", ID 103 (an unoccupied one).

Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13628 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Mon, 12. Jan 09, 12:46    Post subject: Reply with quote Print

I asked in case you did.

The file lists that slot as reserved, so I assume that at some later time, Egosoft may release another Terran start in that slot.

I'd recommend you use 120 instead, as that group seem to be genuinely empty.

Hopefully, there will be a Gamestart ID section added to the documentation, so we can add them without duplicating.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Seathal



MEDALMEDALMEDAL

Joined: 05 Jun 2008
Posts: 843 on topic

Thank you for registering your game
PostPosted: Mon, 12. Jan 09, 14:09    Post subject: Reply with quote Print

Does that have anythignt o do with th "ReadText" messages though? I cna add it to 120, yes, should be easy.

Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13628 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Mon, 12. Jan 09, 14:25    Post subject: Reply with quote Print

Shouldnt.

If you want to email me a copy, I'll take a look.

I cant get into filewhatsit to get a download. Sad


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
KillingMonkey





Joined: 17 Dec 2008
Posts: 213 on topic

Thank you for registering your game
PostPosted: Mon, 12. Jan 09, 15:19    Post subject: Reply with quote Print

Quote:
I met a _huge_ Kha'ak invasion in Grand Exchange. 2 carriers, 1 destoryer and 5 or 6 pages of fighters. It was quite an amazing sight:

LOL... That was nice... Now you'd probably tell me how you engaged them all and came on the winning end...
Hmmm... Still, I like the difficulty of it all... Tarting with a Sabre was bad enough... But a Valkyrie...
Just to ask... Have you managed to integrate the ATF ship availability into the mod yet? Just asking... I'm not rushing you or anything...


_________________
To each, his own.
Back to top
View user's profile Send private message Visit poster's website
Seathal



MEDALMEDALMEDAL

Joined: 05 Jun 2008
Posts: 843 on topic

Thank you for registering your game
PostPosted: Mon, 12. Jan 09, 16:09    Post subject: Reply with quote Print

apricotslice wrote:
Shouldnt.

If you want to email me a copy, I'll take a look.

I cant get into filewhatsit to get a download. Sad


I may put an "alternative" link for downlaod then ^^


KillingMonkey wrote:
Cita:
I met a _huge_ Kha'ak invasion in Grand Exchange. 2 carriers, 1 destoryer and 5 or 6 pages of fighters. It was quite an amazing sight:

LOL... That was nice... Now you'd probably tell me how you engaged them all and came on the winning end...
Hmmm... Still, I like the difficulty of it all... Tarting with a Sabre was bad enough... But a Valkyrie...
Just to ask... Have you managed to integrate the ATF ship availability into the mod yet? Just asking... I'm not rushing you or anything...


Haha i'm in a M5 with 5MJ shields that can reach 540m/s, they were 3 Khaak capital ships plus a massive swarm of 100-150 ships: So I used the mighty RASLG (Run away screaming like a girl) maneveure. In fact I was there for the Terran plot (hell it is dificult to do it with just that small ship). Currently trying to figure out how to transport 200 Teladanium to the Argon military base... myabe I should try and cap a Duke TS...

I actually met a lot of hazards; in Scale Plate Green I met a Xenon invasion consisting on m7 and some M3's. Loyal to my "role-playing" conditions I destroyed 3 Xenon L's by lurign them out of the formation and killing them one by one. Didn't eve try with the Xenon M7 that was eating alive a Teladi M7.

And I haven't yet introduced ATF ships in there, might do a basic thing first; get them into the Torus "for sale" list for now as I develop a more "interesting" system.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 19. Oct 17, 11:08

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.67075 seconds, sql queries = 29