

I would use it as player ship for now.
Thanks guys.
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I know right! That bastard gave me the run for my money. I capped it in a Pirate Centaur I capped just few hours earlier.Teebor wrote:I recently capped one of these and it was armed with CIG's prior to its new ownership.
Good lord did it hurt when it threw gunfire my way
IIRC it can mount all round PSG's which is what I was thinking of doing on mine to see how much damage it could do. Obviously it would have to get in close but could be very interesting
Yup absolutely right, I'm getting my guns mixed up again.vbruzual wrote:Don't think they can mount PSG, probably you was thinking of PBG.
Mouseco wrote:I own 4
I use them to pack follow ships of 'interest' and keep it safe whilst i prepare to own it ...
For the sake of fighter defence and then M6/7 punishment they all have the following layout.
Front:
CIG's
Sides / Back:
1 Ion D
1 Plasma Burst Generator
I keep one ship as my own personal capping ship...
6 Cigs Swapped to 4 Ion Ds and 2 Phased Repeater Guns when shields drop low...
Side will be 2 * Ion D's for added frying power ... swapping the PBG's back in should 'help' arrive for my victim
Whenever I need an HCP I usually look around Omicron Lyrae - Treasure Chest - Black Hole Sun - Nathan's Voyage. They travel alone, which makes them easy to board. You need marines to get them, but they're simple to board with raw marines.jwigeland wrote:Wah! I want a HCP so bad!![]()
Where can you cap one? I just can't see getting to Terracorp rank 10 any time this year.Do you need marines or is it standard "shoot and bail" fare?
Just bought me a "normal" heavy centaur and loaded it with 12 PRGs for fighter shredding. I'm in love!![]()
Not to hi-jack, but I need recomendations on two good missles to use - one to swat little fighters, and the other to take down other M6s from a distance (I'm trying silkworms atm). Suggestions? Thanks!
For most M5s I'd recommend Hurricane (471m/s, 6k warhead), for the really fast ones use Wasp (560m/s, swarm, 8x 1k warheads).jwigeland wrote:I need recomendations on two good missles to use - one to swat little fighters, and the other to take down other M6s from a distance (I'm trying silkworms atm). Suggestions? Thanks!
Sounds good to me, I mean Tornado's pretty much don't need any guidance when used against capital ships, and if you catch a Xenon J/K or any paranid cap on its top/belly, they worry quite a bit. 8x50 is quite something. And having 8 of them firing in a row rather than at once minimizes the risk of missing the target (although you need skill to miss anything that big from 1.5-2 km away) and it keep them worried.jwigeland wrote: Against M6s I'm also currently having a lot of fun with Tornado - they're unguided so need to be fired at close range, but they're fast & make a satisfyingly big bang (312m/s, swarm, 8x 50k warheads). Unlike most swarm missiles they seem to fire the warheads sequentially, rather than simultaneously, so it gives the feeling of firing a really big gatling gun that's been loaded with nuclear bullets - maybe not to everyone's taste (suspect most people prefer guided missiles), but I like them.