News: X3:TC Update 1.4 now available for download

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Vassenego
Posts: 4797
Joined: Fri, 20. Dec 02, 19:30
x2

News: X3:TC Update 1.4 now available for download

Post by Vassenego »

Following hot on the heels of the 1.3 Update for Terran Conflict, Egosoft is pleased to announce the availability of Update 1.4. It includes a few new features to enhance your gameplay and as usual some bug-splatting has been done.

The 1.4 Update for X3: Terran Conflict can be downloaded as usual from the Download Section.

The Update fixes many issues which you have brought to our attention in addition to adding new features such as improved marine usage and we have also taken the unusual step of including a player modification in an official update, in the shape of "Gazz's Turret Fixing Mod".
We have also taken note of some of the feedback you leave on the forums and have rebalanced some taxi missions and improved graphical performance still further.

The complete list:
  • New Features and Improvements:

    - Improved carrier support in defend station mission
    - Smarter Marine selection during boarding tasks
    - Finished marines are now listed at military outposts
    - Marine capacity for OTAS Sirokos increased
    - Timing rebalanced for passenger taxi missions
    - Gazz's Turret Fixing Mod included
    - Improved graphical performance

    Fixes:

    - Invincible Kha'ak Station during plot fixed
    - Stopped Mammoths from occurring during transport missions
    - Syndicate Pirateship spawning fixed
    - Several corporation fixes
    - Occasional Terran scene 4 plot break fixed
    - Return big ship to station mission fixed
    - Inaccurate target arrows to complex substations
    - Several gate orientations fixed
    - Freight Drone exploit fixed
    - HUB exploit with Trans-orbital Accelerators fixed
A big thank you to everyone who has assisted us in the investigation and testing of some of these issues.


Attention: As usual we advise those running the Steam version that the Steam client will download and install the patch automatically; there is no need to download the update from Egosoft.com.
"Bereitet euch darauf vor, relativistisch Absurdes zu werden ..." (Isaac)

don't click :spam:

--<= back (for good?) =>--
User avatar
3D_Master
Posts: 290
Joined: Fri, 17. Oct 08, 11:57
x3tc

Post by 3D_Master »

I just started to replay today, now it's even better.

Many Many thanx Guys.

Now go and have a grood Xmas holiday, and have a few drinks on me :)
Whilst all answers are replies, not all replies are answers
X-Morgan
Posts: 275
Joined: Wed, 6. Nov 02, 20:31
x4

Post by X-Morgan »

Absolutely fantastic. You deserve the Christmas break.

All the best to Egosoft and their friends and families over the Christmas and New Year period.

I think I can speak for all when i say that your work and dedication is appreciated many times over!
"God's in his heaven. All's right with the world" - NERV Motto
User avatar
bass400
Posts: 24
Joined: Sat, 20. Jan 07, 04:37
x3tc

Post by bass400 »

Thanks, that looks useful - a little Xmas bonus!

I take it that Steam users should wait for the patch via a Steam update? Is that the usual thing for X3TC?

Cheers, and have a safe Xmas.
User avatar
perkint
Posts: 5191
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by perkint »

God I love Egosoft :)

Merry Christmas guys, and thanks for all your hard work!
Artean
Posts: 1118
Joined: Tue, 14. Feb 06, 17:41
x4

Post by Artean »

Good work, indeed!
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Toastie
Posts: 1273
Joined: Thu, 8. Apr 04, 20:40
x3tc

Post by Toastie »

bass400 wrote:Thanks, that looks useful - a little Xmas bonus!

I take it that Steam users should wait for the patch via a Steam update? Is that the usual thing for X3TC?
That's correct. The Steam client will download and install the update automatically. No need to download the update from here.

T
captain1
Posts: 148
Joined: Sat, 17. Jan 04, 23:45
x3

Post by captain1 »

thanks what a surprize :D
andrewas
Posts: 1498
Joined: Thu, 10. Mar 05, 21:04
x3tc

Post by andrewas »

In fact, you'll break things if you install the retail patch over the Steam version - although if you know what you are doing, then its possible to extract some parts of the patch. This is not supported, however, so do it at your own risk. No doubt you can google up the threads on doing this for the 1.3 patch - ignore any which describe the 1.2.1 patch, which was a data-only patch.
Wolfehunter
Posts: 193
Joined: Thu, 7. Apr 05, 05:13
x4

Post by Wolfehunter »

Merry Christmas guys and thanks for the fixes. :wink:
shinpl
Posts: 225
Joined: Mon, 13. Aug 07, 02:02
x4

Post by shinpl »

-Several corporation fixes. I wonder if this applyies only to that one left semi broken mission, or will it fix the issue of getting missions from some of them?

And now were waiting for steam to update... I wonder how many 'are we there yet' steam related posts will pop up? Anyone want to play the guessing game? ;-)

Anyway's, Good Work Egosoft and Merry Christmas!
Stu Austin
Posts: 2292
Joined: Tue, 23. Dec 03, 22:32
x4

Post by Stu Austin »

Thanks guys and Merry Christmas!!!!
Transcend Mod Team - AP, TC, Reunion
gamer993
Posts: 575
Joined: Mon, 18. Aug 08, 14:12
xr

Post by gamer993 »

THANK YOU EGO. :lol: an early Xmas present!
A person is smart, people are dumb, stupid panicky animals, and you know it.

X2 and TC the best of the X games!
My X2 M6 Uses guide
User avatar
Seathal
Posts: 920
Joined: Thu, 5. Jun 08, 23:03
x4

Post by Seathal »

Fast patch from 1.3. Thanks for keeping on fixing and imrpoving things!
AjaxDude
Posts: 398
Joined: Sun, 30. Mar 08, 21:07
x3tc

Post by AjaxDude »

Has OOS been fixed, or is it still messed up? The list didn't say.
How can one player flying one ship defeat a big gang of pirates?

Good flying, or reinforcements. Lots of reinforcements.
Xenon_Slayer
EGOSOFT
EGOSOFT
Posts: 13126
Joined: Sat, 9. Nov 02, 11:45
x4

Post by Xenon_Slayer »

No OOS wasn't touched as that will require much more testing time for balancing.
Come watch me on Twitch where I occasionally play several of the X games
strude
Posts: 1471
Joined: Wed, 3. Aug 05, 08:15
x4

Post by strude »

Can anyone confirm if the target nearest enemies function still targets non player ship targeted missiles? That is so damn annoying when trying to use the target nearest enemy in a dogfight. It's not in the list so I assume it hasn't changed, but it's such a required feature when piloting a fighter it really does need to be looked at in the next patch if it's not in this one.

Oh and another question regarding Steam. I have a couple of things installed as false patches. Will I need to remove those files before Steam will download the new files? Also the next non egosoft cat/dat combination is the script installer files. If these are overwritten, will the installer still work, or should use the prepare for patch function now and wait for the download?

Merry Christmas Egosoft. Thanks for a great game. And Merry Christmas to all the forum users too.
Gaming PC: Gigabyte H270M-D3H | i7 7700 | 16Gb DDR4 | Gigabyte GTX1060 6Gb OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD
NeverSnake
Posts: 5159
Joined: Thu, 9. Oct 03, 20:44
x3tc

Post by NeverSnake »

I thought the turret fix may not apply to all the ships currently existing in my universe which would have been a blow, but looking at the mod's description it appears the ships only need to transit between sectors 'without you' (does that mean with you OOS for both sectors or just with you not piloting?)

Also, I thought the Sirokos wasn't in game, if that's been changed then is it now in-game?
Last edited by NeverSnake on Tue, 23. Dec 08, 03:22, edited 1 time in total.
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup
shireknight
Posts: 1094
Joined: Mon, 9. Feb 04, 21:31
x3tc

Post by shireknight »

Excellent I only really started suffering from the timer running out on return ship to station missions Saturday and it's fixed already :D

Merry Christmas Egostaff
My (new) PC:-

Intel® Core™ i7-4770 processor (3.4 GHz, 8 MB cache)
Microsoft Windows 10
16 GB DDR3 Ram
NVIDIA GeForce GTX 1060 6 GB GDDR5
User avatar
TSM
Not a Moderator
Posts: 2947
Joined: Thu, 1. Jul 04, 12:31
x4

Post by TSM »

NeverSnake wrote:I thought the turret fix may not apply to all the ships currently existing in my universe which would have been a blow, but looking at the mod's description it appears the ships only need to transit between sectors 'without you' (does that mean with you OOS in both sectors or just with you not piloting?)
To be on safe side send the ship through a gate without you piloting :)

Nice Job Egosoft Merry Xmas and Happy New Year Guys and Gals :wink:
FAQ's Egosoft Interactive FAQ
Egosoft Wiki

Return to “X Trilogy Universe”