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[MOD]Engine Trail + Smoke
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bounty_hunter66





Joined: 15 Aug 2006
Posts: 465 on topic

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modified
PostPosted: Mon, 22. Dec 08, 10:38    Post subject: [MOD]Engine Trail + Smoke Reply with quote Print

Here it is......

Argon - http://i67.photobucket.com/albums/h310/sirus_66/Argon.jpg
Boron - http://i67.photobucket.com/albums/h310/sirus_66/Boron.jpg
Teladi - http://i67.photobucket.com/albums/h310/sirus_66/Teladi.jpg
Paranid - http://i67.photobucket.com/albums/h310/sirus_66/Paranid.jpg
Split - http://i67.photobucket.com/albums/h310/sirus_66/Split.jpg

Khaak have purple and terrans have WHITE. Xenon.......i dont remember


This is an individual Trail Mod combined with fud's static trail mod.
If you encounter problems, report.

Extract both files in the "mods" folder then select the mod via the startup screen. Or install as a fake patch

DOWNLOAD



Last edited by bounty_hunter66 on Sat, 6. Jun 09, 19:22; edited 1 time in total
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Vitez



MEDALMEDAL

Joined: 01 Nov 2006
Posts: 580 on topic

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PostPosted: Mon, 22. Dec 08, 11:00    Post subject: Reply with quote Print

I hereby demand that Egosoft makes a :bow down: smiley!
This is awsome! Thanks man!

Note:
Somehow, Argon and Xenon ships don't have trails here Shocked
The Xenon statick exhaust looks like the Paranid.


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enenra





Joined: 08 Apr 2005
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PostPosted: Mon, 22. Dec 08, 14:00    Post subject: Reply with quote Print

Any chance you could explain how you edited the Effects.txt (or whatever file you edited) to get this effect? Smile


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bounty_hunter66





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PostPosted: Mon, 22. Dec 08, 14:10    Post subject: Reply with quote Print

Actualy, its Particles3.txt

If you take a look into it you will see that trails are from 1 to 5 (1 is the black smoke)

So if you want to change that edit the TShips and go to Model then change Particle Emiiter from 1(default black smoke) to 2 or 3 or other number of particle effect.

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bounty_hunter66





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PostPosted: Mon, 22. Dec 08, 14:18    Post subject: Reply with quote Print

Quote:
Somehow, Argon and Xenon ships don't have trails here


Strange.....try using the mod as a false patch

Quote:
The Xenon statick exhaust looks like the Paranid.


If you have a better suggestion.........im listening Very Happy

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Tycow





Joined: 06 Nov 2002
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PostPosted: Mon, 22. Dec 08, 14:21    Post subject: Reply with quote Print

Hey bounty_hunter, do you know how to disable engine smoke completely? I keep getting a weird seta bug where the smoke appears infront of my ship, and makes the game pause momentarily. Smile

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bounty_hunter66





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PostPosted: Mon, 22. Dec 08, 14:28    Post subject: Reply with quote Print

I have that bug also. It appears to manifest only with high speed ships and seta.

As for disableing the smoke, try editing Tships.txt with X3Editor and go to Model tab. There you will find Particle Emitter, set it to 0. Unfortunately, you have to set 0 to all ships. Another way is editing Particle3.txt. Leme test this and il get back to ya....


Edit: The other way, is to edit the Particles3.txt and delete these lines

Code:
// 1: greenish dot structure / argon
1; 1; NULL;
    PEDF_2D;1198;0.000000;0.000000;1.000000;1.000000;0.5;  0.1; 0.0; 0.0; -1.0; 1000; 10000;  500; 1000; 3000; lifetimevariation: 100;spreadx: 0.01;spready: 0.01;fadeduration: 300;randomrotspeed: 1.0;

//  PEDF_2D; 395;0.500000;0.000000;1.000000;0.500000;0.7; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 10; 300; 2000; spreadx: 0.05;spready: 0.05;lifetimevariation: 1205;rotspeed: 1.0;
//  PEDF_2D; 406;0.250000;0.000000;0.500000;0.250000;0.7; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 10; 240;  1800; spreadx: 0.05;spready: 0.05;lifetimevariation: 1305;rotspeed: 1.0;
//  PEDF_2D|PEDF_TRAIL; 406;0.250000;0.500000;0.50000;0.750000;0.5; 0.05; 0.0; 0.0; -1.0;  100;  1200;  250; 150; 1700; lifetimevariation: 400;


// PEDF_2D|PEDF_TRAIL; 406;0.2500000;0.5000000;0.500000;0.7500000;0.5; 0.05; 0.0; 0.0; -1.0;  200;  2000;  510; 550; 1900; lifetimevariation: 300;spreadx: 0.03;spready: 0.03;fadeduration: 700;
// PEDF_2D; 395;0.500000;0.000000;1.000000;0.500000;0.9; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 200; 340;  1000; spreadx: 0.2;spready: 0.2;lifetimevariation: 550;rotspeed: 1.0;

//PEDF_2D;1198;0.000000;0.000000;1.000000;1.000000;0.5;  0.1; 0.0; 0.0; -1.0; 1000; 10000;  500; 1000; 3000; lifetimevariation: 100;spreadx: 0.01;spready: 0.01;fadeduration: 300;randomrotspeed: 1.0;
 // PEDF_2D|PEDF_TRAIL; 395;0.000000;0.000000;0.500000;0.500000;0.5;  0.1; 0.0; 0.0; -1.0; 1000; 10000;  1200; 300; 2500; lifetimevariation: 300;spreadx: 0.05;spready: 0.05;fadeduration: 700;
//  PEDF_2D; 406;0.000000;0.000000;0.250000;0.250000;0.5; 0.05; 0.0; 0.0; -1.0; 1000; 20000;  1000; 240; 2200; lifetimevariation: 150;spreadx: 0.01;spready: 0.01;fadeduration: 300;
//  PEDF_2D; 406;0.250000;0.500000;0.50000;0.750000;0.4; 0.05; 0.0; 0.0; -1.0;  100;  800;   250;  150; 1700; lifetimevariation: 50;
//  PEDF_2D; 406;0.000000;0.000000;0.250000;0.250000;0.4; 0.0; 0.0; 0.0; -1.0;  100;  800;   150;  80; 1800; lifetimevariation: 75;fadeduration: 50;


So the "// 2: dark blue cloud structure / boron" should be the first entry(appart from the model that shows you how its done)

BUT, backup before doing this as im not completely sure.

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Vitez



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PostPosted: Mon, 22. Dec 08, 15:15    Post subject: Reply with quote Print

bounty_hunter66 wrote:


Quote:
The Xenon statick exhaust looks like the Paranid.


If you have a better suggestion.........im listening Very Happy

Naaa, I just thought that if the mod is combined with fuds static trails mod, then it will have the same color.
Still cool though Very Happy


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Tycow





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PostPosted: Mon, 22. Dec 08, 15:26    Post subject: Reply with quote Print

bounty_hunter66 wrote:
I have that bug also. It appears to manifest only with high speed ships and seta.

As for disableing the smoke, try editing Tships.txt with X3Editor and go to Model tab. There you will find Particle Emitter, set it to 0. Unfortunately, you have to set 0 to all ships. Another way is editing Particle3.txt. Leme test this and il get back to ya....


Edit: The other way, is to edit the Particles3.txt and delete these lines

Code:
// 1: greenish dot structure / argon
1; 1; NULL;
    PEDF_2D;1198;0.000000;0.000000;1.000000;1.000000;0.5;  0.1; 0.0; 0.0; -1.0; 1000; 10000;  500; 1000; 3000; lifetimevariation: 100;spreadx: 0.01;spready: 0.01;fadeduration: 300;randomrotspeed: 1.0;

//  PEDF_2D; 395;0.500000;0.000000;1.000000;0.500000;0.7; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 10; 300; 2000; spreadx: 0.05;spready: 0.05;lifetimevariation: 1205;rotspeed: 1.0;
//  PEDF_2D; 406;0.250000;0.000000;0.500000;0.250000;0.7; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 10; 240;  1800; spreadx: 0.05;spready: 0.05;lifetimevariation: 1305;rotspeed: 1.0;
//  PEDF_2D|PEDF_TRAIL; 406;0.250000;0.500000;0.50000;0.750000;0.5; 0.05; 0.0; 0.0; -1.0;  100;  1200;  250; 150; 1700; lifetimevariation: 400;


// PEDF_2D|PEDF_TRAIL; 406;0.2500000;0.5000000;0.500000;0.7500000;0.5; 0.05; 0.0; 0.0; -1.0;  200;  2000;  510; 550; 1900; lifetimevariation: 300;spreadx: 0.03;spready: 0.03;fadeduration: 700;
// PEDF_2D; 395;0.500000;0.000000;1.000000;0.500000;0.9; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 200; 340;  1000; spreadx: 0.2;spready: 0.2;lifetimevariation: 550;rotspeed: 1.0;

//PEDF_2D;1198;0.000000;0.000000;1.000000;1.000000;0.5;  0.1; 0.0; 0.0; -1.0; 1000; 10000;  500; 1000; 3000; lifetimevariation: 100;spreadx: 0.01;spready: 0.01;fadeduration: 300;randomrotspeed: 1.0;
 // PEDF_2D|PEDF_TRAIL; 395;0.000000;0.000000;0.500000;0.500000;0.5;  0.1; 0.0; 0.0; -1.0; 1000; 10000;  1200; 300; 2500; lifetimevariation: 300;spreadx: 0.05;spready: 0.05;fadeduration: 700;
//  PEDF_2D; 406;0.000000;0.000000;0.250000;0.250000;0.5; 0.05; 0.0; 0.0; -1.0; 1000; 20000;  1000; 240; 2200; lifetimevariation: 150;spreadx: 0.01;spready: 0.01;fadeduration: 300;
//  PEDF_2D; 406;0.250000;0.500000;0.50000;0.750000;0.4; 0.05; 0.0; 0.0; -1.0;  100;  800;   250;  150; 1700; lifetimevariation: 50;
//  PEDF_2D; 406;0.000000;0.000000;0.250000;0.250000;0.4; 0.0; 0.0; 0.0; -1.0;  100;  800;   150;  80; 1800; lifetimevariation: 75;fadeduration: 50;


So the "// 2: dark blue cloud structure / boron" should be the first entry(appart from the model that shows you how its done)

BUT, backup before doing this as im not completely sure.


Cheers for the help, gonna go do this now! Smile

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fud





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PostPosted: Mon, 22. Dec 08, 15:49    Post subject: Reply with quote Print

Hmm, so you have a packaged Tships with it as well?


Neat though.


Is there a way to do it by only editing particles?

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bounty_hunter66





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PostPosted: Mon, 22. Dec 08, 16:11    Post subject: Reply with quote Print

Well, yes but all ships will have the same trail because all ships are set to have Particle Emitter 1(black smoke). To have each ship with its own trail you must edit Tships and specify in the Model tab the particle you wish have(2,3,4-40)

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fud





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PostPosted: Mon, 22. Dec 08, 16:17    Post subject: Reply with quote Print

That's what I was afraid of.

Any other mod that uses Tships won't be compatible...

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bounty_hunter66





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PostPosted: Mon, 22. Dec 08, 16:25    Post subject: Reply with quote Print

Blaim egosoft. Theyre the ones who put the same black smoke trail to ALL ships


Like i said......its not like other alien races use the same engine fuel.....they could have added trail color diversity at least......


X2 was way much better designed regarding race diversity. In X3R/TC even stations look the same among races(Shocked), all are silver coloured and apear to have human design. in x2 for example all boron stations were water-ish and had distinct form.



Last edited by bounty_hunter66 on Mon, 22. Dec 08, 16:34; edited 1 time in total
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fud





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PostPosted: Mon, 22. Dec 08, 16:31    Post subject: Reply with quote Print

Oh, I agree.

I was just hoping there was a way using particles only. I've got a pretty heavily edited Tships, this will just add more to it. Smile

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Enders Wood





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PostPosted: Tue, 30. Dec 08, 04:33    Post subject: Reply with quote Print

Hi there Smile

I have a strange "bug".... when flying, the green trail of my ship sometimes appear in front of my ship, like if I move at negative speed....

it seems it's the same issue that tycow, but 'cause English is not my natural language, i'm not sure that what you write in green will solve it, or not....

do you know why trail don't stay at the bottom of my ship ? do you have this issue too ? (what is the difference betwin Trail and smoke ?

if there is no issue to solve it in a "clean" way... is it possible to remove trail and smoke of OWNER'S SHIP only ?

Thanks Smile

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