Download - Version 1.8.1
Version 1.8.1:
-Compatibality problem with repairdrones of Gazz MARS-Script fixed.
If you are using MARS with the repairdrones, simply delete the File "Tships.txt" from the "types\" subfolder of your TC Folder. The changes to the Tships by Gazz MARS Script have been added to the Tships of my mod (it's in the cat/dat File).
If you are not using MARS you can simply go on using Version 1.8 of this mod.
Version 1.8:
-Updated and now fully compatible with X3TC v. 2.1
-Please copy the 5 scripts from the scripts folder of the zipfile to the scripts-folder in your X3TC directory and override older ones
-Make sure to check the installationguide below (Version 1.7)
Version 1.7:
-M7 Lusca, M6 Thanatos and M6 Normandy now added to the mod
-Pirate M7 now has external dockingslots.
Installationguide:
0. Read the installationinstructions in this post ("install the mod")
1. unpack the zipfile
2. Copy the files from the "scripts"-directory of my mod to the "scripts"-directory of X3:TC
3. Put the Cat/Dat-Files in the mod-directory of X3:TC, activate it, enjoy the game!
4. If everythings done the right way, you should get 2 messages the next time you start the game.
Version Info 1.6
-Mod works with X3TC 2.0a now
-Some Bugfixes
-Xenonships added to the mod
-Gazz Scenefiles are not used anymore. All camerapositions are now the same as in the vanilla game.
Hello,
it took me some cups of coffee and properly some neurons in my frontal lobe haven’t survived, but finally the mod is ready for release!
This mod allows you to dock ships of the M6/5/4/3 and TS-Class at ships of the M7/2/1 and TL-Class (for more information: read below!)
This is my first mod ever, I can not take responsibility for any damage it might do to your hardware/software/central- or peripheral nervesystem.
This mod already includes every change from Gazz Turret-Fix mod (current stand: 75 ships), would be too bad if you had to choose which one you like better – working turrets, or more dockingports at your ships...this mod gives you both!
Descreption
The Bala-Gi Research Inc. developed a new forcefield-generator-system based on the tractor-beam technology. With minimal energydrain every ship of the size of at least a frigate is able to create a forcefield around smaller spacevessels. The forcefield gets attached to the main energyshield of the carrier, which allows accelleration and even jumps in other sectors by no additional energycosts for every docked ship. The Bala-Gi Research Inc. announced, that this new technology might be a breakthrough in high-efficient civil and military spacetravel!
Changes
This mod also contains every change made by Gazz Turret-Fix mod!
M1 – Class:
- 2 extern TS-Dockingslots
Argon Colossus
Boron Shark
Paranid Zeus
Split Raptor
Teladi Condor
USC Tokyo
ATF Woden
Pirat Galleon
Yaki Hoshi
Yaki Shuri
Xenon J
M2 – Class:
- One extern M6-Dockingslot
- One extern TS-Dockingslot
- 6 extern M3/4/5-Dockingslots
Argon Titan
Boron Ray
Paranid Odysseus
Split Python - Plus: More guns!!! Shoot them!
Teladi Phoenix
USC Osaka
ATF Tyr
Pirat Brigantine
Yaki Akuma
OTAS Boreas (only 3 extern M3/4/5 - Dockingslots)
Xenon K
M7 – Class :
- One extern M6-Dockingslot
- One extern TS-Dockingslot
- 4 extern M3/4/5-Dockingslots
Argon Cerberus (no external M3/M4/M5 Dockingslots)
Boron Thresher
Paranid Deimos (no external M3/M4/M5 Dockingslots)
Paranid Agamemnon
Split Panther (no external M3/M4/M5 Dockingslots)
Split Tiger
Teladi Shrike (no external M3/M4/M5 Dockingslots)
USC Yokohama
ATF Aegir
Xenon Q (no external M6-Dockingslot)
Pirate Karacke
Boron Lusca (no M6 and only 2 fighterdocks)
M7M-Klasse:
- One extern M6-Dockingslot
- One extern TS-Dockingslot
- 2 extern M3/4/5-Dockingslots
Argon Minotaur
Boron Kraken
OTAS Scirocco
OTAS Aquilo
Paranid Ares
Split Cobra
Teladi Gannet
ATF Skirnir
Yaki Senshi-Hauler
M6-Class
- One extern M3/M4/M5-Dockingslot
Argon Centaur
Argon Centaur Pirate
Argon Heavy Centaur
Boron Hydra
Boron Heavy Hydra
Aldrin Springblossom
OTAS Skiron
Paranid Nemesis
Paranid Heavy Nemesis
Split Dragon
Split Heavy Dragon
Teladi Eagle
Teladi Heavy Eagle
ATF Vidar
ATV Vali
USC Katana
Xenon P
Xenon PX
Paranid Thanatos
USC Normandy
TL – Class:
- Two extern TS-Dockingslot
Argon Mammut
Boron Orca
Paranid Herkules
Split Elefant
Teladi Albatros
USC Bergbauschiff
ATF Atmosphäretransporter
Yaki Ryu
Argon M1 Colossus with 2 Mistral Superfreighters
Yaki M2 Akuma with 4 Eklipse-Prototypes
USC Yokohama with some docked ships (I don’t know the english name of)
Modding a given Savegame
Installing the mod might corrupt your preexisting savegames, so make a backup of them before installing the mod and follow these steps before installing the mod:
1. Don’t fly any of the modded ships. Just take a M3/4/5 as playership
2. Fly to an unknown sector which doesn’t contain any of the modded ships
3. Save your game in this unknown sector
4. Install the mod
5. Load the savegame from step 3
Install the mod
Simply unpack the ZIP-File and copy the Hangarmod.cat/dat-Files to the “mods” directory in your X3TC gamedirectory. If there is no “mods” directory just create it. Choose the mod in the startscreen, start the game, sit back, fasten your seatbelts and enjoy the flight!
Deinstall the mod
If you wanna get rid of this crappy mod made by a german coffee-junkie, fine, do it! But do it properly

1. Don’t fly any of the modded ships. Just take a M3/4/5 as playership
2. Make sure to undock every ship docked at one of the modded ships
3. Fly to an unknown sector which doesn’t contain any of the modded ships
4. Save your game
5. Delete the Hangarmod.cat/dat
6. Load the game from step 4
I can not guarantee that this will work, but it surly is your best bet!
Compatibility
This mod is fully compatible with X3:TC version 2.0. It should work with previous gameversions, though I didn’t test it.
It will never work with any other mod which also changes the shipscenes of the above listed ships, the Tships or the dummies.txt.
Bugs and Bugreports
As I simply cannot test every possible combination of docked ships I need your help to find and eliminate any bugs. Please let me know if you find anything suspicious, screenshots would be a great help for me!
List of known bugs:
-Ships will fly through their “carrier” while docking/undocking. Collisiondetection is deactivated during this procedure, so no harm to anyone, but it surly looks ugly! As I don’t know how to change the dockingroute I can not fix this.
-Docked ships are stuck within the parts of their “carrier”. Looks ugly, but is easy to fix!
-Docked ships are in the line-of-sight of the ships turrets. Shouldn’t happen as I tested the turrets, but you never know what happens when you drink too much coffee (and, yes, I do, that’s for sure!). Easy to fix aswell.
-Ships are not docking probably. This happend to me sometimes when I commanded a handfull of ships simultaniously to dock, one of them just waited outside the carrier with 0 speed and did nothing, stupid! Just order them to fly around a bit, once they accelarate again, give them a new order to dock.
-Ships cannot dock at any M1/2/7/TL which already existed before installing the mod.
This error occured with some savegames, even if the instructions were followed. You can try to send the carrier OOS and back IS but that fails sometimes. If you encounter this problem, the easiest solution is to replace the carrierships by new ones (script, cheat oder sell/buy them!). I’m sorry, but I can’t offer any other solution at this point.
Credits
First of all I would like to thank fud who helped me alot to get things started with this mod. He finally helped me to fix the major bug I encountered. Thanks man!
By the way: take a look at his external-docking mod, it might suit you better: click here
I also want to thank MADxHAWK from the german board who gave me some very explicit step-by-step guides how to progress with the mod. You don’t need to know how to do things, if someone tells you exactly what to do

Many, many thanks to Axeface and Tenk, first for their great work on the Thanatos, Lusca and the Normandy, second for their genorosity to allow me to put their ships into my mod.
And thanks to Killrog and Marodeur, who fixed all the problems I had to get the new ships into the mod.
Last but not least: thanks alot to Gazz, not only for his brilliant work with the Turret-Fix, but also for his philantrophic attitude to share his fixed scenes with other modders.
Enjoy the mod and as usual: excuse my bad english (I’m really trying to improve it =( ).
CoffeeMan