[SHIP] Izverg M1/2

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smbh
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[SHIP] Izverg M1/2

Post by smbh » Sun, 30. Nov 08, 13:34

First off - Model author & copyright holder : SPECTRE of the Infinity forums (http://www.infinity-universe.com). Permission obtained. For mesh modifications & public redistributions please contact the original author. Also, please bear in mind that this ship is destined for an upcoming game, so while I cannot speak for the author, the chances of it being included in any commercial project are probably rather slim.

http://bomzh.dreamhosters.com/x3tc/ships/izverg

Well, a ship, M2 class with a cargo bay for 30 ships + docking for a TS/P class vessel underneath.

Cargo type : Station Containers (ST)
Cargo min: 10k
Cargo max 17k

Docking slots : 30

Yaw : 1.1 rot/min
Pitch : 0.9 rot/min
Roll : 0.8 rot/min

Speed : 50 - 95m/s
Acceleration : 7.432m/s
Angular acceleration : 14

Max # of engine tunings : 9
Max # of rudder tunings : 9

Reactor output : 24000kW
Hull strength : 760000

Shield type/amount: 2GJ x 7

Weapon energy : 390400J
Weapon recharge rate : 7855.629J/s

Gun count (turret/2):
Front : 12
Top : 6
Bottom : 6
Rear : 10

Gun & Missile compatibility : most :P

I converted this ship purely for myself, thus while I will listen to critique regarding the stats, it would be far easier for the ones asking to modify the Tships and TCockpits files themselves.

Also, this is my first one , so there might be some rough spots here and there. Sometimes a few of the turrets do not seem to "fire", that is I see no visible indication of it, however when tested with MARS they all seemed to be operational.

Have fun.

Ravenholme
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Post by Ravenholme » Sun, 30. Nov 08, 13:36

Once Cycrow gets the Ship Creator/Installer for TC working, will you be converting it to an XSP?

And may I be the first to say excellent work :)

smbh
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Post by smbh » Sun, 30. Nov 08, 14:02

Thank you :) But all the real credit is due to SPECTRE, he does not make many, but those he makes are beautiful.

Regarding XPS - I will, as well as keep it updated and all those bells & whistles. I tried to convert a few times, but even when the XSP file was created importing it made Cycrow's Installer crash so I gave up on it for a while.

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TSM
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Post by TSM » Sun, 30. Nov 08, 15:16

Nice looking Ship and does not look out of place in X-Universe :)

I have fuds docking mod in my game so potential T/Ships issue's will combine them into one mod later so I can use it :)
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smbh
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Post by smbh » Sun, 30. Nov 08, 15:21

removing

Code: Select all

P 35; B ships\props\extern_TS2_dock; N ships\props\extern_TS2_dock;  // idx 33
{ 0x2002;  0; -139812; -53200;  0.000000; 0.000000; 0.000000; 0.000000;  -1; 1; } // 0
In Izverg_scene.bod/pbd will probably do the trick to get rid of the TP/S docking ability. You can open it with any text editor and reinsert back into the .cat .

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Post by TSM » Sun, 30. Nov 08, 15:25

yes not bad idea but won't the t/ship files have opposinig data about what can dock?
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smbh
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Post by smbh » Sun, 30. Nov 08, 15:39

Not an expert but I did not touch TShips at all when I added TP/S docking ability. There's an option to set docking slots but I see nothing to indicate anything else. It won't hurt to try I guess :)

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TSM
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Post by TSM » Sun, 30. Nov 08, 15:51

:lol: i got it to work as an xsp but not all the textures got imported!

Also when I undocked in my TS it flew though Izverg obviously with no collision but was kind of strange.

I hope my feedback is ok ;)
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smbh
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Post by smbh » Sun, 30. Nov 08, 16:02

What textures got "left behind" ? Yeah, the freight docking is a bit weird, I could not get it right but decided to include anyway cause I'm not a fan of M3/freight drone micromanagement when trying to resupply the ship. I'll ask fud for advise for the next version.

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Post by TSM » Sun, 30. Nov 08, 16:07

the engine pod textures and back of the engine itself all look rather grey, still working on it though will let you know :)

Perhaps move the TS dock further forward?

Although as you say Fud must of had same issues in his mod.

This ship kind of reminds me of an X2 Titan. Which was may fave ship in X2 :)
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Ravenholme
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Post by Ravenholme » Sun, 30. Nov 08, 16:10

TSM wrote: This ship kind of reminds me of an X2 Titan. Which was may fave ship in X2 :)
I agree, on both counts. Keep wishing someone would port the X2 Titan for some sort of Scrapyard shipyard.

Ravenholme
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Post by Ravenholme » Mon, 1. Dec 08, 02:16

Sorry for the double post, but I just thought I'd link to two screenshots I took of the ship in an
Spoiler
Show
Unfocussed Jumpdrive accessed
sector. In the second picture, you can just make out the Kha'ak Destroyer that I'm bearing down on.

http://static3.filefront.com/images/per ... aqafui.jpg
http://static3.filefront.com/images/per ... fzneag.jpg

I also happen to love the fact that it can use M7M missiles, including Boarding pods. That's absolutely excellent.

There is one bug which I'll get a screenshot of tomorrow, though.

Thrandisher
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Post by Thrandisher » Mon, 1. Dec 08, 04:07

Hmm, im tryign to use this as a patch file and im not seeing it in a create ship option. Can it only be only be used as a selected mod? I looked under the I and N names for it,tried M1, M2, Tl and dont see it there eather.

Ravenholme
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Post by Ravenholme » Mon, 1. Dec 08, 09:50

I have it as a patch file and it works perfectly

Thrandisher
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Post by Thrandisher » Mon, 1. Dec 08, 11:17

Ahh, found it was me. Had a patch file below it that was messing it up.
All good now!


FreakMan
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Post by FreakMan » Tue, 2. Dec 08, 11:52

I may be kinda blind, but where do i buy the Izverg? or how do i create one with the script editor? i don't use it... ^^

i installed the Izverg via "fake patch"

smbh
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Post by smbh » Tue, 2. Dec 08, 15:35

Ahh...the turrets ? Did I place them too far out? I'll fix it when I get back home (out of the country now)
FreakMan wrote:I may be kinda blind, but where do i buy the Izverg? or how do i create one with the script editor? i don't use it... ^^

i installed the Izverg via "fake patch"
Easiest is probably Cycrow's cheat package

Ravenholme
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Post by Ravenholme » Tue, 2. Dec 08, 15:40

Aye, they're just a wee bit too far out from the body of the ship. It's still an excellent ship, I must add. I love it to bits and I don't notice that small bug at all when I'm engaging a Xenon Sector

smbh
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Post by smbh » Tue, 2. Dec 08, 15:49

It's a very minor thing, but I don't have access to 3ds max here and won't have for a while.

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