[SHIP] Izverg M1/2
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[SHIP] Izverg M1/2
First off - Model author & copyright holder : SPECTRE of the Infinity forums (http://www.infinity-universe.com). Permission obtained. For mesh modifications & public redistributions please contact the original author. Also, please bear in mind that this ship is destined for an upcoming game, so while I cannot speak for the author, the chances of it being included in any commercial project are probably rather slim.
http://bomzh.dreamhosters.com/x3tc/ships/izverg
Well, a ship, M2 class with a cargo bay for 30 ships + docking for a TS/P class vessel underneath.
Cargo type : Station Containers (ST)
Cargo min: 10k
Cargo max 17k
Docking slots : 30
Yaw : 1.1 rot/min
Pitch : 0.9 rot/min
Roll : 0.8 rot/min
Speed : 50 - 95m/s
Acceleration : 7.432m/s
Angular acceleration : 14
Max # of engine tunings : 9
Max # of rudder tunings : 9
Reactor output : 24000kW
Hull strength : 760000
Shield type/amount: 2GJ x 7
Weapon energy : 390400J
Weapon recharge rate : 7855.629J/s
Gun count (turret/2):
Front : 12
Top : 6
Bottom : 6
Rear : 10
Gun & Missile compatibility : most
I converted this ship purely for myself, thus while I will listen to critique regarding the stats, it would be far easier for the ones asking to modify the Tships and TCockpits files themselves.
Also, this is my first one , so there might be some rough spots here and there. Sometimes a few of the turrets do not seem to "fire", that is I see no visible indication of it, however when tested with MARS they all seemed to be operational.
Have fun.
http://bomzh.dreamhosters.com/x3tc/ships/izverg
Well, a ship, M2 class with a cargo bay for 30 ships + docking for a TS/P class vessel underneath.
Cargo type : Station Containers (ST)
Cargo min: 10k
Cargo max 17k
Docking slots : 30
Yaw : 1.1 rot/min
Pitch : 0.9 rot/min
Roll : 0.8 rot/min
Speed : 50 - 95m/s
Acceleration : 7.432m/s
Angular acceleration : 14
Max # of engine tunings : 9
Max # of rudder tunings : 9
Reactor output : 24000kW
Hull strength : 760000
Shield type/amount: 2GJ x 7
Weapon energy : 390400J
Weapon recharge rate : 7855.629J/s
Gun count (turret/2):
Front : 12
Top : 6
Bottom : 6
Rear : 10
Gun & Missile compatibility : most
I converted this ship purely for myself, thus while I will listen to critique regarding the stats, it would be far easier for the ones asking to modify the Tships and TCockpits files themselves.
Also, this is my first one , so there might be some rough spots here and there. Sometimes a few of the turrets do not seem to "fire", that is I see no visible indication of it, however when tested with MARS they all seemed to be operational.
Have fun.
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- Posts: 246
- Joined: Sat, 18. Nov 06, 15:54
Thank you But all the real credit is due to SPECTRE, he does not make many, but those he makes are beautiful.
Regarding XPS - I will, as well as keep it updated and all those bells & whistles. I tried to convert a few times, but even when the XSP file was created importing it made Cycrow's Installer crash so I gave up on it for a while.
Regarding XPS - I will, as well as keep it updated and all those bells & whistles. I tried to convert a few times, but even when the XSP file was created importing it made Cycrow's Installer crash so I gave up on it for a while.
removing
In Izverg_scene.bod/pbd will probably do the trick to get rid of the TP/S docking ability. You can open it with any text editor and reinsert back into the .cat .
Code: Select all
P 35; B ships\props\extern_TS2_dock; N ships\props\extern_TS2_dock; // idx 33
{ 0x2002; 0; -139812; -53200; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
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- Posts: 246
- Joined: Sat, 18. Nov 06, 15:54
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- Posts: 246
- Joined: Sat, 18. Nov 06, 15:54
Sorry for the double post, but I just thought I'd link to two screenshots I took of the ship in an sector. In the second picture, you can just make out the Kha'ak Destroyer that I'm bearing down on.
http://static3.filefront.com/images/per ... aqafui.jpg
http://static3.filefront.com/images/per ... fzneag.jpg
I also happen to love the fact that it can use M7M missiles, including Boarding pods. That's absolutely excellent.
There is one bug which I'll get a screenshot of tomorrow, though.
Spoiler
Show
Unfocussed Jumpdrive accessed
http://static3.filefront.com/images/per ... aqafui.jpg
http://static3.filefront.com/images/per ... fzneag.jpg
I also happen to love the fact that it can use M7M missiles, including Boarding pods. That's absolutely excellent.
There is one bug which I'll get a screenshot of tomorrow, though.
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- Posts: 357
- Joined: Sun, 1. Jul 07, 03:33
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- Posts: 246
- Joined: Sat, 18. Nov 06, 15:54
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- Posts: 357
- Joined: Sun, 1. Jul 07, 03:33
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- Posts: 246
- Joined: Sat, 18. Nov 06, 15:54
Ahh...the turrets ? Did I place them too far out? I'll fix it when I get back home (out of the country now)Ravenholme wrote:The Error I was talking about has been circled to highlight it
Easiest is probably Cycrow's cheat packageFreakMan wrote:I may be kinda blind, but where do i buy the Izverg? or how do i create one with the script editor? i don't use it... ^^
i installed the Izverg via "fake patch"
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- Posts: 246
- Joined: Sat, 18. Nov 06, 15:54